Player Matchup

Sun Wukong
Sun Wukong
D15N4M3
Sun Wukong
Level 8
God Stats
2W - 5L
1,357 SR
Queue Stats
15W - 21L
1,348 Elo+
Party 2
Thanatos
Thanatos
IceErock20
Thanatos
Level 95
God Stats
4W - 5L
1,541 SR
Queue Stats
368W - 342L
1,494 Elo+
Party 2
Neith
Neith
Raptoryay
Neith
Level 5
God Stats
3W - 5L
1,551 SR
Queue Stats
3W - 10L
1,219 Elo+
Party 2
Kuzenbo
Kuzenbo
Schnitzel1O1
Kuzenbo
Level 33
God Stats
3W - 4L
1,434 SR
Queue Stats
31W - 23L
1,533 Elo+
Party 2
Janus
Janus
predawnport690
Janus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,471 Elo+
Party 2
Team Averages
Level 32
1,477 SR
1,413 Elo+

VS

Team Averages
Level 40
1,523 SR
1,508 Elo+
Tyr
Tyr
AcroElAjolote
Tyr
Level 22
God Stats
6W - 4L
1,703 SR
Queue Stats
78W - 71L
1,474 Elo+
Party 3
Ra
Ra
AngelCooks
Ra
Level 38
God Stats
5W - 4L
1,518 SR
Queue Stats
83W - 89L
1,539 Elo+
Party 1
Bakasura
Bakasura
OhItsAL
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,524 Elo+
Party 1
Charybdis
Charybdis
ThatsFeezy
Charybdis
Level 45
God Stats
9W - 9L
1,357 SR
Queue Stats
87W - 69L
1,517 Elo+
Party 1
Geb
Geb
kamissa
Geb
Level 69
God Stats
8W - 5L
1,538 SR
Queue Stats
310W - 317L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D15N4M3
Sun Wukong
10
1 / 2 / 0
5,698
570
5,326
7,142
3,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
IceErock20
Thanatos
9
1 / 5 / 0
5,103
510
3,921
9,428
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Raptoryay
Neith
8
0 / 2 / 0
4,634
463
2,795
4,341
1,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Schnitzel1O1
Kuzenbo
8
1 / 2 / 0
5,056
506
3,092
8,791
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 2 / 2
5,501
550
828
4,216
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,415
642
5,366
9,570
3,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 3
6,432
643
3,021
4,173
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
OhItsAL
Bakasura
11
6 / 1 / 2
6,125
613
3,508
7,546
3,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charybdis
ThatsFeezy
Charybdis
10
2 / 0 / 4
5,817
582
7,615
4,418
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Geb
9
1 / 1 / 1
5,523
552
2,947
6,399
5,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
13
13
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
2
1
3
3.5
L
Sun Wukong
D15N4M3
Sun Wukong
1
2
0
0.5
L
Thanatos
IceErock20
Thanatos
1
5
0
0.2
W
Bakasura
OhItsAL
Bakasura
6
1
2
7
L
Neith
Raptoryay
Neith
0
2
0
0
L
Kuzenbo
Schnitzel1O1
Kuzenbo
1
2
0
0.5
W
Charybdis
ThatsFeezy
Charybdis
2
0
4
4
W
Geb
1
1
1
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,962
Damage
22,457
33,918
Taken
32,106
13,722
Mitigated
14,577
10,991
Healing
13,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,366
1,293
0
4,992
9,570
3,843
0
355
9,175
0
39,560
W
3,021
686
336
2,135
4,173
1,272
0
218
3,915
44,887
781
L
Sun Wukong
D15N4M3
Sun Wukong
5,326
1,547
0
1,372
7,142
3,417
0
78
7,064
0
35,880
L
Thanatos
IceErock20
Thanatos
3,921
1,536
0
5,798
9,428
2,474
0
1,074
8,063
0
32,107
W
Bakasura
OhItsAL
Bakasura
3,508
2,540
0
2,423
7,546
3,090
0
37
7,509
0
30,063
L
Neith
Raptoryay
Neith
2,795
1,395
0
549
4,341
1,178
0
391
3,950
0
27,464
L
Kuzenbo
Schnitzel1O1
Kuzenbo
3,092
1,359
0
2,522
8,791
5,544
0
2,489
6,262
12,549
0
W
Charybdis
ThatsFeezy
Charybdis
7,615
4,165
0
2,936
4,418
1,331
625
1,301
3,077
0
42,757
W
Geb
2,947
328
0
1,148
6,399
5,041
189
1,849
4,510
16,688
1,209
L
828
43
0
750
4,216
1,109
0
1,822
2,339
31,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,992
Gold Earned
30,312
276
Minions Killed
311
0
Camps Cleared
0
956,521
Distance Traveled
1,018,303
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,415
642
77
8
0
210,473
0
W
Ra
6,432
643
90
9
0
211,674
0
L
Sun Wukong
5,698
570
65
7
0
191,750
0
L
Thanatos
5,103
510
55
6
0
213,932
0
W
Bakasura
6,125
613
51
5
0
208,145
0
L
Neith
4,634
463
58
6
0
167,050
0
L
Kuzenbo
5,056
506
13
1
0
198,560
2
W
Charybdis
5,817
582
73
7
0
184,497
1
W
Geb
5,523
552
20
2
0
203,514
0
L
Janus
5,501
550
85
9
0
185,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role