Player Matchup

Hera
Hera
Cookk1994
Hera
Level 143
God Stats
10W - 4L
1,618 SR
Queue Stats
216W - 200L
1,472 Elo+
Party 1
Serqet
Serqet
MertinDew007
Serqet
Level 108
God Stats
3W - 4L
1,474 SR
Queue Stats
26W - 35L
1,409 Elo+
Party 3
Charon
Charon
ProphetSooner
Charon
Level 121
God Stats
7W - 4L
1,607 SR
Queue Stats
258W - 243L
1,465 Elo+
Party 1
King Arthur
King Arthur
ZokLeore
King Arthur
Level 122
God Stats
5W - 5L
1,384 SR
Queue Stats
43W - 49L
1,433 Elo+
Party 3
Ullr
Ullr
smackinpancakes
Ullr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 33L
1,371 Elo+
Party 3
Team Averages
Level 117
1,517 SR
1,430 Elo+

VS

Team Averages
Level 132
1,573 SR
1,499 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Nythir
Chaac
Level 159
God Stats
9W - 4L
1,726 SR
Queue Stats
96W - 84L
1,557 Elo+
Party 2
Ares
Ares
SirKomalot
Ares
Level 159
God Stats
7W - 3L
1,876 SR
Queue Stats
189W - 181L
1,532 Elo+
Party 2
Hercules
Hercules
StewartandZoe27
Hercules
Level 105
God Stats
201W - 203L
1,549 SR
Queue Stats
800W - 741L
1,476 Elo+
Solo
Cupid
Cupid
Triton DL
Cupid
Level 101
God Stats
5W - 4L
1,216 SR
Queue Stats
61W - 53L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
7
0 / 2 / 0
3,785
757
258
2,876
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Serqet
6
2 / 0 / 1
3,901
780
1,090
3,379
945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 1
4,018
804
1,790
4,216
1,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
ZokLeore
King Arthur
7
2 / 0 / 1
4,192
838
2,977
5,179
2,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

6
1 / 0 / 1
3,533
707
1,791
2,393
650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
2 / 0 / 0
4,102
820
2,807
1,519
410
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Nythir
Chaac
6
0 / 3 / 0
3,479
696
2,841
5,666
4,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 0 / 1
3,522
704
1,176
3,526
1,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
2
0 / 1 / 0
2,677
535
583
1,103
258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cupid
Triton DL
Cupid
6
1 / 2 / 0
3,403
681
1,985
3,215
882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
6
Kills
3
3
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
0
0
2
W
Hera
0
2
0
0
W
Serqet
2
0
1
2.5
L
Chaac
Nythir
Chaac
0
3
0
0
W
1
1
1
1.5
L
0
0
1
0.5
L
Hercules
0
1
0
0
L
Cupid
Triton DL
Cupid
1
2
0
0.5
W
King Arthur
ZokLeore
King Arthur
2
0
1
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,906
Damage
9,392
18,043
Taken
15,029
6,212
Mitigated
7,536
6,092
Healing
6,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,807
77
0
1,087
1,519
410
0
210
1,261
19,457
0
W
Hera
258
0
0
958
2,876
689
0
2,241
635
19,201
0
W
Serqet
1,090
605
0
250
3,379
945
0
566
2,813
0
17,149
L
Chaac
Nythir
Chaac
2,841
410
0
2,686
5,666
4,024
0
78
5,536
0
18,319
W
1,790
326
770
1,744
4,216
1,680
0
397
3,819
10,738
1,246
L
1,176
87
0
1,222
3,526
1,962
0
924
2,602
10,362
0
L
Hercules
583
342
0
342
1,103
258
0
0
1,103
0
3,733
L
Cupid
Triton DL
Cupid
1,985
1,105
196
1,011
3,215
882
0
610
2,605
0
13,941
W
King Arthur
ZokLeore
King Arthur
2,977
667
0
1,913
5,179
2,248
0
0
4,855
83
20,748
W
1,791
589
0
457
2,393
650
0
779
1,614
0
13,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,429
Gold Earned
17,183
155
Minions Killed
129
0
Camps Cleared
0
554,648
Distance Traveled
450,365
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,102
820
39
8
0
113,898
0
W
Hera
3,785
757
47
9
0
106,993
0
W
Serqet
3,901
780
35
7
0
126,999
0
L
Chaac
3,479
696
35
7
0
99,351
1
W
Charon
4,018
804
10
2
0
94,931
0
L
Ares
3,522
704
22
4
0
111,623
0
L
Hercules
2,677
535
9
2
0
32,480
0
L
Cupid
3,403
681
24
5
0
93,013
2
W
King Arthur
4,192
838
36
7
0
121,365
0
W
Ullr
3,533
707
27
5
0
104,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role