Player Matchup

Jing Wei
Jing Wei
Duetrochet
Jing Wei
Level 169
God Stats
1W - 4L
1,500 SR
Queue Stats
452W - 423L
1,537 Elo+
Party 2
Thor
Thor
Riffels
Thor
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 49L
1,531 Elo+
Solo
Chang'e
Chang'e
Salt Lord2146
Chang'e
Level 159
God Stats
2W - 0L
1,842 SR
Queue Stats
319W - 293L
1,458 Elo+
Party 2
Hercules
Hercules
TheGodOfShinobi-
Hercules
Level 108
God Stats
3W - 5L
1,482 SR
Queue Stats
103W - 133L
1,407 Elo+
Party 3
Cerberus
Cerberus
UsedLemon
Cerberus
Level 166
God Stats
3W - 1L
1,962 SR
Queue Stats
87W - 110L
1,443 Elo+
Party 3
Team Averages
Level 150
1,657 SR
1,475 Elo+

VS

Team Averages
Level 142
1,418 SR
1,542 Elo+
Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
GimmeDemSkittles
Ah Puch
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 95L
1,589 Elo+
Party 1
Da Ji
Da Ji
GimmeDemStacks
Da Ji
Level 156
God Stats
1W - 3L
1,330 SR
Queue Stats
98W - 87L
1,586 Elo+
Party 1
Ares
Ares
Violeto7
Ares
Level 146
God Stats
0W - 5L
1,156 SR
Queue Stats
112W - 102L
1,587 Elo+
Party 1
Freya
Freya
xHZA666
Freya
Level 123
God Stats
34W - 23L
1,606 SR
Queue Stats
282W - 277L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Duetrochet
Jing Wei
14
3 / 2 / 2
8,607
574
4,831
7,083
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Riffels
Thor
15
8 / 4 / 5
8,827
588
10,438
13,351
5,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
13
1 / 2 / 5
7,524
502
6,807
10,612
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 3 / 5
8,283
552
4,696
14,609
12,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
UsedLemon
Cerberus
15
3 / 3 / 3
8,822
588
9,762
15,312
10,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 4 / 2
7,723
515
11,824
14,549
9,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
3 / 4 / 5
7,309
487
9,431
9,490
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
6 / 4 / 3
7,883
526
10,031
11,423
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ares
11
3 / 1 / 3
7,240
483
5,967
12,833
10,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
xHZA666
Freya
12
0 / 5 / 2
6,981
465
4,708
9,135
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
18
Kills
14
14
Deaths
18
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
4
2
0.75
W
Jing Wei
Duetrochet
Jing Wei
3
2
2
2
L
3
4
5
1.38
L
6
4
3
1.88
W
Thor
Riffels
Thor
8
4
5
2.63
W
Chang'e
1
2
5
1.75
W
3
3
5
1.83
W
Cerberus
UsedLemon
Cerberus
3
3
3
1.5
L
Ares
3
1
3
4.5
L
Freya
xHZA666
Freya
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,534
Damage
41,961
60,967
Taken
57,430
34,751
Mitigated
31,451
23,326
Healing
12,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
11,824
6,791
0
5,671
14,549
9,919
0
9,342
5,207
0
56,668
W
Jing Wei
Duetrochet
Jing Wei
4,831
3,825
0
2,254
7,083
2,104
65
4,416
2,667
0
62,925
L
9,431
508
0
1,812
9,490
2,985
0
3,391
6,099
49,555
0
L
10,031
3,219
0
474
11,423
5,192
0
1,512
9,911
0
65,509
W
Thor
Riffels
Thor
10,438
2,472
0
975
13,351
5,659
0
3,737
9,614
0
65,543
W
Chang'e
6,807
347
2,247
5,032
10,612
3,448
0
4,530
6,082
44,565
717
W
4,696
1,241
0
4,955
14,609
12,726
31
6,397
8,212
0
21,463
W
Cerberus
UsedLemon
Cerberus
9,762
504
0
7,863
15,312
10,814
0
836
14,476
62,185
1,309
L
Ares
5,967
957
0
2,335
12,833
10,446
0
1,770
11,063
18,209
0
L
Freya
xHZA666
Freya
4,708
1,624
0
2,054
9,135
2,909
33
269
8,866
42,568
4,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,063
Gold Earned
37,136
474
Minions Killed
383
0
Camps Cleared
0
1,486,659
Distance Traveled
1,425,076
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,723
515
115
8
0
256,860
0
W
Jing Wei
8,607
574
116
8
0
303,083
1
L
Ah Puch
7,309
487
70
5
0
269,067
7
L
Da Ji
7,883
526
98
7
0
314,977
1
W
Thor
8,827
588
89
6
0
304,882
0
W
Chang'e
7,524
502
96
6
0
307,963
1
W
Hercules
8,283
552
25
2
0
301,616
2
W
Cerberus
8,822
588
148
10
0
269,115
1
L
Ares
7,240
483
17
1
0
311,504
0
L
Freya
6,981
465
83
6
0
272,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role