Player Matchup

Sylvanus
Sylvanus
AnotherBilly
Sylvanus
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 69L
1,702 Elo+
Party 1
Zhong Kui
Zhong Kui
Captain Rogerio
Zhong Kui
Level 30
God Stats
14W - 14L
1,735 SR
Queue Stats
97W - 90L
1,404 Elo+
Party 4
Da Ji
Da Ji
Shablonski
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 82L
1,411 Elo+
Party 4
Achilles
Achilles
Shabloogi
Achilles
Level 82
God Stats
8W - 10L
1,751 SR
Queue Stats
125W - 113L
1,427 Elo+
Party 4
Apollo
Apollo
iSMITECarryYOU
Apollo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,723 Elo+
Party 1
Team Averages
Level 46
1,597 SR
1,534 Elo+

VS

Team Averages
Level 64
1,487 SR
1,524 Elo+
Surtr
Surtr
JustYourDaddy
Surtr
Level 17
God Stats
0W - 2L
1,215 SR
Queue Stats
19W - 16L
1,541 Elo+
Party 3
Sobek
Sobek
Purekiller85
Sobek
Level 60
God Stats
2W - 2L
1,778 SR
Queue Stats
35W - 28L
1,549 Elo+
Party 3
Chernobog
Chernobog
SwagDadyMcBigD
Chernobog
Level 128
God Stats
6W - 1L
1,663 SR
Queue Stats
65W - 57L
1,554 Elo+
Party 3
Pele
Pele
TooVardslig
Pele
Level 87
God Stats
13W - 13L
1,281 SR
Queue Stats
172W - 162L
1,498 Elo+
Party 2
Raijin
Raijin
fivestarcaden
Raijin
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 106L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AnotherBilly
Sylvanus
13
2 / 2 / 5
8,213
548
5,012
12,269
8,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Captain Rogerio
Zhong Kui
15
6 / 1 / 3
9,175
612
8,127
11,254
8,890
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
14
4 / 3 / 6
8,190
546
8,979
14,194
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Shabloogi
Achilles
16
5 / 0 / 1
10,074
672
7,829
12,287
11,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 2
7,959
531
5,086
6,167
2,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,188
479
4,283
12,362
7,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 4
7,694
513
5,174
11,484
10,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chernobog
SwagDadyMcBigD
Chernobog
13
3 / 3 / 2
7,895
526
4,236
6,770
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 5 / 3
7,969
531
10,262
14,625
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 2
7,317
488
5,885
8,472
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
18
Kills
8
8
Deaths
18
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AnotherBilly
Sylvanus
2
2
5
2.25
W
Zhong Kui
Captain Rogerio
Zhong Kui
6
1
3
7.5
L
0
5
0
0
L
1
2
4
1.5
W
Da Ji
4
3
6
2.33
W
Achilles
Shabloogi
Achilles
5
0
1
5.5
L
Chernobog
SwagDadyMcBigD
Chernobog
3
3
2
1.33
L
4
5
3
1.1
L
0
3
2
0.33
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,033
Damage
29,840
56,171
Taken
53,713
35,455
Mitigated
28,109
25,845
Healing
12,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AnotherBilly
Sylvanus
5,012
855
2,942
4,541
12,269
8,228
244
2,480
9,789
21,957
2,295
W
Zhong Kui
Captain Rogerio
Zhong Kui
8,127
1,460
275
8,000
11,254
8,890
0
4,862
6,392
55,380
1,442
L
4,283
1,099
0
1,857
12,362
7,176
0
2,232
10,130
1,215
43,044
L
5,174
358
0
4,442
11,484
10,277
42
3,609
7,875
20,645
1,280
W
Da Ji
8,979
1,635
0
6,357
14,194
4,755
0
2,201
11,948
0
63,669
W
Achilles
Shabloogi
Achilles
7,829
651
0
3,100
12,287
11,207
0
802
10,904
0
73,573
L
Chernobog
SwagDadyMcBigD
Chernobog
4,236
2,370
0
1,708
6,770
2,391
875
1,420
5,350
0
56,159
L
10,262
2,713
0
3,535
14,625
5,460
0
3,100
11,525
0
77,179
L
5,885
279
0
1,027
8,472
2,805
0
2,411
6,061
51,618
0
W
5,086
3,470
0
630
6,167
2,375
340
855
5,312
0
67,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,611
Gold Earned
38,063
477
Minions Killed
444
0
Camps Cleared
0
1,520,522
Distance Traveled
1,487,148
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,213
548
20
1
0
308,491
5
W
Zhong Kui
9,175
612
107
7
0
304,218
1
L
Surtr
7,188
479
85
6
0
283,765
0
L
Sobek
7,694
513
24
2
0
319,815
0
W
Da Ji
8,190
546
92
6
0
330,859
5
W
Achilles
10,074
672
145
10
0
286,680
0
L
Chernobog
7,895
526
121
8
0
275,491
4
L
Pele
7,969
531
122
8
0
351,849
2
L
Raijin
7,317
488
92
6
0
256,228
0
W
Apollo
7,959
531
113
8
0
290,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role