Player Matchup

Achilles
Achilles
Silver III
BrEaD tO bUtTeR
Achilles
Silver III
Level 122
God Stats
0W - 1L
1,767 SR
Queue Stats
25W - 41L
1,064 MMR
Party 1
Ymir
Ymir
Silver V
David12219
Ymir
Silver V
Level 146
God Stats
3W - 5L
1,530 SR
Queue Stats
216W - 250L
590 MMR
Solo
Skadi
Skadi
Silver II
Reaka mega
Skadi
Silver II
Level 156
God Stats
3W - 4L
1,370 SR
Queue Stats
673W - 710L
1,092 MMR
Solo
Sol
Sol
Silver III
SCOOTERman918
Sol
Silver III
Level 145
God Stats
1W - 6L
1,423 SR
Queue Stats
76W - 89L
964 MMR
Solo
Ah Puch
Ah Puch
Silver III
chaos DeCiMaTeR
Ah Puch
Silver III
Level 144
God Stats
0W - 2L
1,552 SR
Queue Stats
29W - 40L
1,236 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,529 SR
989 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,518 SR
1,200 MMR
Fenrir
Fenrir
Silver V
 
Fenrir
Silver V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver III
CoronitasAllDayy
Nemesis
Silver III
Level 154
God Stats
2W - 1L
1,766 SR
Queue Stats
202W - 226L
893 MMR
Solo
Cthulhu
Cthulhu
Silver I
LordTenebrae1666
Cthulhu
Silver I
Level 148
God Stats
7W - 11L
1,532 SR
Queue Stats
329W - 358L
1,128 MMR
Solo
Danzaburou
Danzaburou
Silver I
Midas01
Danzaburou
Silver I
Level 106
God Stats
29W - 23L
1,285 SR
Queue Stats
155W - 162L
1,142 MMR
Solo
Poseidon
Poseidon
Gold V
OBITO UCHIHA 5
Poseidon
Gold V
Level 196
God Stats
9W - 7L
1,507 SR
Queue Stats
345W - 361L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
2 / 3 / 1
5,157
516
4,793
9,453
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 6 / 1
4,311
431
2,041
10,026
4,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
10
1 / 2 / 1
5,234
523
3,615
6,770
1,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 0
5,260
526
2,968
6,522
1,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 3 / 1
4,957
496
2,884
4,319
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Chang'eMedusaBacchusAwilix

VS

Bans
Ao KuangVamanaMulanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 3 / 1
5,637
564
3,168
9,208
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 0 / 2
6,497
650
4,927
6,966
3,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 1 / 7
6,546
655
4,228
6,877
3,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Midas01
Danzaburou
11
5 / 1 / 2
6,443
644
5,301
5,180
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
11
4 / 0 / 3
6,751
675
7,139
4,310
1,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
17
17
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
3
1
0.83
L
Achilles
2
3
1
0.83
W
3
0
2
4
L
0
6
1
0.08
W
3
1
7
6.5
W
Danzaburou
Midas01
Danzaburou
5
1
2
6
W
Poseidon
4
0
3
5.5
L
Skadi
1
2
1
0.75
L
1
3
0
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,301
Damage
24,763
37,090
Taken
32,541
12,262
Mitigated
12,491
7,636
Healing
11,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,168
733
0
1,533
9,208
3,462
0
811
8,319
0
36,622
L
Achilles
4,793
2,230
0
3,756
9,453
2,946
0
1,911
7,542
0
27,902
W
4,927
712
0
2,294
6,966
3,069
0
2,467
4,489
0
34,308
L
2,041
490
0
328
10,026
4,781
0
3,210
6,804
6,706
162
W
4,228
564
1,748
2,398
6,877
3,167
108
1,747
4,986
24,858
1,385
W
Danzaburou
Midas01
Danzaburou
5,301
2,677
0
2,611
5,180
1,704
455
765
4,415
0
38,148
W
Poseidon
7,139
1,008
0
975
4,310
1,089
669
1,348
2,822
48,406
596
L
Skadi
3,615
815
0
597
6,770
1,816
0
2,512
4,256
0
36,187
L
2,968
1,153
0
2,342
6,522
1,672
0
298
6,224
25,605
3,013
L
2,884
0
0
613
4,319
1,047
0
3,301
1,018
24,382
263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,919
Gold Earned
31,874
238
Minions Killed
287
0
Camps Cleared
0
945,507
Distance Traveled
1,034,007
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,637
564
66
7
0
206,982
0
L
Achilles
5,157
516
55
6
0
215,130
0
W
Nemesis
6,497
650
48
5
0
220,251
2
L
Ymir
4,311
431
12
1
0
183,658
0
W
Cthulhu
6,546
655
25
3
0
220,752
2
W
Danzaburou
6,443
644
60
6
0
196,749
1
W
Poseidon
6,751
675
88
9
0
189,273
2
L
Skadi
5,234
523
64
6
0
184,263
0
L
Sol
5,260
526
61
6
0
176,644
1
L
Ah Puch
4,957
496
46
5
0
185,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role