Player Matchup

Cthulhu
Cthulhu
DT_ZEUSS
Cthulhu
Level 206
God Stats
13W - 10L
1,687 SR
Queue Stats
766W - 797L
1,549 Elo+
Party 1
Da Ji
Da Ji
Enegr0
Da Ji
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 114L
1,463 Elo+
Solo
Apollo
Apollo
Ic3fly
Apollo
Level 185
God Stats
4W - 5L
1,413 SR
Queue Stats
347W - 355L
1,470 Elo+
Solo
Ares
Ares
ItsMeValentina
Ares
Level 163
God Stats
6W - 1L
1,588 SR
Queue Stats
420W - 422L
1,562 Elo+
Solo
Zeus
Zeus
moxu93
Zeus
Level 155
God Stats
1W - 2L
1,515 SR
Queue Stats
142W - 151L
1,516 Elo+
Party 1
Team Averages
Level 170
1,540 SR
1,512 Elo+

VS

Team Averages
Level 144
1,555 SR
1,570 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Anathyst
Anhur
Level 179
God Stats
2W - 4L
1,546 SR
Queue Stats
252W - 252L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
Honerui
Kuzenbo
Level 159
God Stats
1W - 1L
1,730 SR
Queue Stats
44W - 36L
1,610 Elo+
Party 2
Cliodhna
Cliodhna
Shadowmerlin
Cliodhna
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 8L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DT_ZEUSS
Cthulhu
16
7 / 1 / 13
10,466
1,047
10,390
11,553
12,688
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Enegr0
Da Ji
14
1 / 2 / 16
8,297
830
3,237
6,676
4,791
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Ic3fly
Apollo
15
7 / 1 / 10
9,191
919
7,268
5,020
1,929
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 9
8,201
820
4,687
11,273
13,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
moxu93
Zeus
15
5 / 1 / 11
9,106
911
11,275
6,163
2,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 3 / 5
7,134
713
4,697
6,779
2,460
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
 
Zhong Kui
10
0 / 4 / 4
6,288
629
4,759
6,155
6,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
Anathyst
Anhur
14
0 / 5 / 5
7,055
706
6,845
9,474
3,555
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Honerui
Kuzenbo
12
3 / 4 / 3
7,371
737
3,829
9,599
9,827
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Shadowmerlin
Cliodhna
13
2 / 6 / 2
6,866
687
5,204
9,134
3,401
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
24
22
Kills
5
9
Deaths
22
59
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
5
0.83
L
Zhong Kui
 
Zhong Kui
0
4
4
0.5
L
Anhur
Anathyst
Anhur
0
5
5
0.5
W
Cthulhu
DT_ZEUSS
Cthulhu
7
1
13
13.5
W
Da Ji
Enegr0
Da Ji
1
2
16
4.5
L
Kuzenbo
Honerui
Kuzenbo
3
4
3
1.13
W
Apollo
Ic3fly
Apollo
7
1
10
12
W
2
4
9
1.63
L
Cliodhna
Shadowmerlin
Cliodhna
2
6
2
0.5
W
Zeus
moxu93
Zeus
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,857
Damage
25,334
40,685
Taken
41,141
35,167
Mitigated
26,215
11,677
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,697
908
0
2,172
6,779
2,460
0
5,029
1,750
0
17,104
L
Zhong Kui
 
Zhong Kui
4,759
394
0
304
6,155
6,972
0
3,398
2,757
8,515
0
L
Anhur
Anathyst
Anhur
6,845
2,093
391
1,757
9,474
3,555
0
6,338
3,136
0
20,891
W
Cthulhu
DT_ZEUSS
Cthulhu
10,390
503
1,631
2,784
11,553
12,688
508
1,466
10,087
23,918
0
W
Da Ji
Enegr0
Da Ji
3,237
0
2,295
373
6,676
4,791
417
1,322
5,354
0
11,899
L
Kuzenbo
Honerui
Kuzenbo
3,829
848
642
869
9,599
9,827
0
5,656
3,943
4,524
0
W
Apollo
Ic3fly
Apollo
7,268
4,367
0
616
5,020
1,929
2,511
1,499
3,521
0
20,306
W
4,687
198
1,127
1,500
11,273
13,136
0
2,728
8,545
6,492
911
L
Cliodhna
Shadowmerlin
Cliodhna
5,204
326
161
959
9,134
3,401
0
5,695
3,439
0
11,449
W
Zeus
moxu93
Zeus
11,275
687
428
923
6,163
2,623
1,159
1,573
4,590
25,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,261
Gold Earned
34,714
132
Minions Killed
76
0
Camps Cleared
0
953,305
Distance Traveled
699,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,134
713
17
2
0
148,440
0
L
Zhong Kui
6,288
629
12
1
0
99,406
0
L
Anhur
7,055
706
28
3
0
127,881
0
W
Cthulhu
10,466
1,047
33
3
0
211,701
0
W
Da Ji
8,297
830
22
2
0
189,864
0
L
Kuzenbo
7,371
737
0
0
0
128,101
0
W
Apollo
9,191
919
39
4
0
177,975
0
W
Ares
8,201
820
5
1
0
175,036
0
L
Cliodhna
6,866
687
19
2
0
195,599
0
W
Zeus
9,106
911
33
3
0
198,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role