Player Matchup

Geb
Geb
CrazyInc
Geb
Level 94
God Stats
6W - 1L
1,607 SR
Queue Stats
28W - 17L
1,530 Elo+
Party 1
Hun Batz
Hun Batz
Leorojo210
Hun Batz
Level 65
God Stats
51W - 36L
1,518 SR
Queue Stats
208W - 194L
1,509 Elo+
Solo
Chang'e
Chang'e
Stankylag48
Chang'e
Level 63
God Stats
3W - 2L
1,187 SR
Queue Stats
126W - 128L
1,516 Elo+
Solo
Guan Yu
Guan Yu
UltraGuy473
Guan Yu
Level 101
God Stats
1W - 1L
1,254 SR
Queue Stats
19W - 14L
1,486 Elo+
Party 1
Ullr
Ullr
ultraRylan
Ullr
Level 84
God Stats
2W - 2L
1,565 SR
Queue Stats
14W - 7L
1,485 Elo+
Party 1
Team Averages
Level 81
1,426 SR
1,505 Elo+

VS

Team Averages
Level 83
1,537 SR
1,432 Elo+
Danzaburou
Danzaburou
TastyFeet48
Danzaburou
Level 65
God Stats
108W - 85L
1,540 SR
Queue Stats
132W - 107L
1,509 Elo+
Solo
Ymir
Ymir
TotemSlave
Ymir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,223 Elo+
Party 2
Baron Samedi
Baron Samedi
obamasdrone
Baron Samedi
Level 107
God Stats
0W - 4L
1,256 SR
Queue Stats
10W - 15L
1,417 Elo+
Solo
Ne Zha
Ne Zha
temp-659155
Ne Zha
Level 76
God Stats
1W - 1L
1,839 SR
Queue Stats
13W - 13L
1,495 Elo+
Party 2
Thanatos
Thanatos
uffan15
Thanatos
Level 107
God Stats
26W - 22L
1,548 SR
Queue Stats
203W - 190L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
8,392
559
8,510
14,502
8,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
Leorojo210
Hun Batz
14
3 / 3 / 5
7,892
526
7,312
12,244
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Stankylag48
Chang'e
16
5 / 2 / 0
9,114
608
7,152
9,082
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
UltraGuy473
Guan Yu
13
5 / 2 / 6
9,112
607
8,250
14,727
11,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
0 / 1 / 5
7,010
467
6,494
6,445
1,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TastyFeet48
Danzaburou
13
1 / 4 / 0
7,677
512
7,498
11,903
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 2
6,936
462
6,311
10,669
7,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
obamasdrone
Baron Samedi
13
1 / 3 / 2
7,690
513
4,881
9,272
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
14
4 / 3 / 3
8,788
586
9,743
16,529
9,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
uffan15
Thanatos
15
6 / 3 / 1
8,051
537
5,497
11,484
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
15
Kills
12
12
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
W
Hun Batz
Leorojo210
Hun Batz
3
3
5
1.83
W
Chang'e
Stankylag48
Chang'e
5
2
0
2.5
L
Danzaburou
TastyFeet48
Danzaburou
1
4
0
0.25
L
0
2
2
0.5
W
Guan Yu
UltraGuy473
Guan Yu
5
2
6
4
L
Baron Samedi
obamasdrone
Baron Samedi
1
3
2
0.67
L
Ne Zha
4
3
3
1.83
L
Thanatos
uffan15
Thanatos
6
3
1
2.17
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,718
Damage
33,930
57,000
Taken
59,857
28,407
Mitigated
29,451
17,478
Healing
24,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,510
1,146
0
2,541
14,502
8,434
0
778
12,967
46,316
2,094
W
Hun Batz
Leorojo210
Hun Batz
7,312
1,520
0
1,699
12,244
4,569
403
2,050
10,098
0
56,515
W
Chang'e
Stankylag48
Chang'e
7,152
86
840
3,924
9,082
2,553
0
3,969
4,735
61,789
946
L
Danzaburou
TastyFeet48
Danzaburou
7,498
3,514
0
5,448
11,903
4,490
620
97
11,806
0
66,635
L
6,311
919
0
1,630
10,669
7,939
0
1,337
9,213
32,993
0
W
Guan Yu
UltraGuy473
Guan Yu
8,250
2,381
1,751
6,313
14,727
11,249
0
3,033
11,507
0
26,109
L
Baron Samedi
obamasdrone
Baron Samedi
4,881
316
186
2,261
9,272
3,185
0
4,760
4,061
49,175
270
L
Ne Zha
9,743
3,218
0
7,012
16,529
9,666
0
6,601
9,020
0
64,349
L
Thanatos
uffan15
Thanatos
5,497
375
0
8,385
11,484
4,171
0
1,171
10,265
0
66,766
W
6,494
1,921
0
410
6,445
1,602
0
720
5,725
0
44,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,520
Gold Earned
39,142
415
Minions Killed
464
0
Camps Cleared
0
1,557,709
Distance Traveled
1,486,412
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,392
559
92
6
0
286,841
2
W
Hun Batz
7,892
526
91
6
0
315,271
0
W
Chang'e
9,114
608
123
8
0
323,817
2
L
Danzaburou
7,677
512
103
7
0
253,638
0
L
Ymir
6,936
462
53
4
0
290,380
3
W
Guan Yu
9,112
607
31
2
0
341,820
2
L
Baron Samedi
7,690
513
121
8
0
279,373
3
L
Ne Zha
8,788
586
92
6
0
296,826
1
L
Thanatos
8,051
537
95
6
0
366,195
2
W
Ullr
7,010
467
78
5
0
289,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role