Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Chad111200
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,736 Elo+
Party 1
Kukulkan
Kukulkan
EscaroBlue
Kukulkan
Level 23
God Stats
2W - 9L
1,446 SR
Queue Stats
26W - 55L
1,296 Elo+
Party 1
King Arthur
King Arthur
PrincessPeach45
King Arthur
Level 122
God Stats
0W - 1L
1,411 SR
Queue Stats
56W - 86L
1,376 Elo+
Party 1
Neith
Neith
SaltCan
Neith
Level 63
God Stats
2W - 2L
1,578 SR
Queue Stats
64W - 88L
1,411 Elo+
Party 1
Team Averages
Level 56
1,487 SR
1,464 Elo+

VS

Team Averages
Level 71
1,542 SR
1,480 Elo+
Arachne
Arachne
DDBSnow
Arachne
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
117W - 105L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
DeePinYuh_Bih
Danzaburou
Level 60
God Stats
20W - 15L
1,578 SR
Queue Stats
47W - 52L
1,394 Elo+
Solo
Shiva
Shiva
Warriorpunk01
Shiva
Level 91
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 119L
1,486 Elo+
Party 3
Atlas
Atlas
sNaRxcom3tz
Atlas
Level 83
God Stats
17W - 8L
1,610 SR
Queue Stats
127W - 103L
1,505 Elo+
Party 2
Ra
Ra
slothlife67
Ra
Level 91
God Stats
26W - 24L
1,522 SR
Queue Stats
105W - 103L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
3 / 7 / 1
7,526
470
7,928
15,131
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Chad111200
Yemoja
11
1 / 6 / 3
7,454
466
4,866
13,489
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
EscaroBlue
Kukulkan
12
0 / 5 / 0
7,246
453
1,907
8,753
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PrincessPeach45
King Arthur
11
0 / 4 / 0
6,657
416
3,199
14,049
7,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
SaltCan
Neith
11
2 / 6 / 3
7,098
444
10,090
13,968
4,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DDBSnow
Arachne
16
9 / 2 / 4
9,431
589
7,785
13,237
4,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
DeePinYuh_Bih
Danzaburou
13
3 / 1 / 6
8,196
512
7,764
11,404
4,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 1 / 0
10,394
650
7,511
11,270
4,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 2 / 8
9,282
580
11,821
13,780
12,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 1 / 6
9,974
623
8,839
7,870
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
28
28
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
7
1
0.5
L
Yemoja
Chad111200
Yemoja
1
6
3
0.42
W
Arachne
DDBSnow
Arachne
9
2
4
5.5
W
Danzaburou
DeePinYuh_Bih
Danzaburou
3
1
6
6
L
Kukulkan
EscaroBlue
Kukulkan
0
5
0
0
L
King Arthur
PrincessPeach45
King Arthur
0
4
0
0
L
Neith
SaltCan
Neith
2
6
3
0.58
W
4
1
0
4
W
6
2
8
5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,990
Damage
43,720
65,390
Taken
57,561
28,653
Mitigated
30,418
18,337
Healing
22,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,928
1,408
0
9,307
15,131
5,117
0
4,087
11,044
0
53,397
L
Yemoja
Chad111200
Yemoja
4,866
1,718
1,087
2,053
13,489
8,551
0
6,777
6,614
18,802
0
W
Arachne
DDBSnow
Arachne
7,785
4,726
0
5,699
13,237
4,981
252
718
12,519
0
63,501
W
Danzaburou
DeePinYuh_Bih
Danzaburou
7,764
2,637
0
3,765
11,404
4,491
418
1,664
9,740
0
48,306
L
Kukulkan
EscaroBlue
Kukulkan
1,907
186
0
1,456
8,753
2,563
318
4,520
4,233
37,859
845
L
King Arthur
PrincessPeach45
King Arthur
3,199
291
0
2,715
14,049
7,797
0
23
14,026
0
33,382
L
Neith
SaltCan
Neith
10,090
3,375
0
1,719
13,968
4,625
0
4,974
8,922
0
52,151
W
7,511
2,604
0
2,910
11,270
4,959
423
115
11,155
0
82,849
W
11,821
5,346
0
4,233
13,780
12,558
117
2,733
11,047
35,725
1,631
W
8,839
686
1,245
4,565
7,870
3,429
285
1,658
6,212
72,856
1,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,981
Gold Earned
47,277
330
Minions Killed
495
0
Camps Cleared
0
1,527,208
Distance Traveled
1,688,975
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,526
470
100
6
0
330,518
0
L
Yemoja
7,454
466
30
2
0
266,174
1
W
Arachne
9,431
589
104
7
0
393,995
0
W
Danzaburou
8,196
512
73
5
0
306,087
0
L
Kukulkan
7,246
453
75
5
0
275,135
0
L
King Arthur
6,657
416
41
3
0
393,452
1
L
Neith
7,098
444
84
5
0
261,929
0
W
Shiva
10,394
650
148
9
0
325,553
0
W
Atlas
9,282
580
35
2
0
325,616
2
W
Ra
9,974
623
135
8
0
337,724
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role