Player Matchup

Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
ElGonzaHD
Ao Kuang
Gold II
Level 155
God Stats
8W - 8L
1,552 SR
Queue Stats
132W - 125L
1,644 MMR
Solo
Ix Chel
Ix Chel
Gold III
LucasCst
Ix Chel
Gold III
Level 154
God Stats
4W - 2L
1,787 SR
Queue Stats
36W - 43L
1,582 MMR
Solo
Ares
Ares
Gold I
SoulKiih
Ares
Gold I
Level 160
God Stats
22W - 18L
1,615 SR
Queue Stats
142W - 142L
1,672 MMR
Solo
Rama
Rama
Gold II
salotarus
Rama
Gold II
Level 97
God Stats
6W - 9L
1,417 SR
Queue Stats
75W - 66L
1,626 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,574 SR
1,605 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,481 SR
1,665 MMR
Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver I
 
Fafnir
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
EldesKisia
Anhur
Gold III
Level 147
God Stats
12W - 12L
1,458 SR
Queue Stats
225W - 220L
1,421 MMR
Party 1
Ra
Ra
Diamond II
HomemPelado
Ra
Diamond II
Level 158
God Stats
2W - 3L
1,629 SR
Queue Stats
243W - 226L
2,314 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
iRazZn
Kuzenbo
Platinum V
Level 147
God Stats
1W - 1L
1,320 SR
Queue Stats
167W - 158L
1,592 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 3 / 0
5,666
567
2,171
5,343
1,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
ElGonzaHD
Ao Kuang
8
0 / 3 / 0
4,702
470
1,095
6,413
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
LucasCst
Ix Chel
9
0 / 4 / 0
5,442
544
4,134
7,594
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
9
1 / 2 / 1
5,662
566
3,016
6,567
3,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
11
1 / 3 / 1
5,890
589
5,146
7,944
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Erlang ShenChang'eAthenaFreya

VS

Bans
BacchusCthulhuAwilixTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 0 / 5
6,986
699
5,038
5,821
2,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fafnir
 
Fafnir
10
0 / 0 / 8
6,287
629
2,834
6,441
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
11
1 / 2 / 4
5,878
588
5,250
7,691
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 0 / 1
7,254
725
3,695
4,638
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
iRazZn
Kuzenbo
11
2 / 0 / 2
6,614
661
4,875
7,677
6,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
15
15
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
0
0
W
Nemesis
 
Nemesis
6
0
5
8.5
W
Fafnir
 
Fafnir
0
0
8
4
L
Ao Kuang
ElGonzaHD
Ao Kuang
0
3
0
0
W
Anhur
1
2
4
1.5
W
6
0
1
6.5
L
Ix Chel
LucasCst
Ix Chel
0
4
0
0
L
Ares
1
2
1
0.75
W
Kuzenbo
iRazZn
Kuzenbo
2
0
2
3
L
Rama
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,562
Damage
21,692
33,861
Taken
32,268
10,215
Mitigated
16,298
11,013
Healing
12,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,171
873
0
302
5,343
1,605
0
2,421
2,668
0
40,858
W
Nemesis
 
Nemesis
5,038
2,271
0
1,227
5,821
2,160
0
1,233
4,582
0
47,560
W
Fafnir
 
Fafnir
2,834
825
0
2,878
6,441
4,283
0
1,398
5,043
14,526
618
L
Ao Kuang
ElGonzaHD
Ao Kuang
1,095
185
0
3,041
6,413
1,418
0
1,116
5,247
24,358
0
W
Anhur
5,250
3,306
0
2,680
7,691
1,885
0
1,505
6,186
0
39,650
W
3,695
322
829
2,419
4,638
1,894
0
315
4,323
61,940
605
L
Ix Chel
LucasCst
Ix Chel
4,134
274
0
3,033
7,594
1,933
0
4,669
2,567
30,037
117
L
Ares
3,016
613
0
1,559
6,567
3,293
0
1,493
5,074
12,730
1,879
W
Kuzenbo
iRazZn
Kuzenbo
4,875
1,312
0
2,661
7,677
6,076
0
3,581
3,512
29,810
0
L
Rama
5,146
3,818
0
3,078
7,944
1,966
0
918
6,936
0
49,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,362
Gold Earned
33,019
317
Minions Killed
344
0
Camps Cleared
0
961,240
Distance Traveled
1,127,654
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,666
567
80
8
0
223,389
1
W
Nemesis
6,986
699
71
7
0
267,239
3
W
Fafnir
6,287
629
15
2
0
215,977
4
L
Ao Kuang
4,702
470
53
5
0
164,853
0
W
Anhur
5,878
588
78
8
0
193,086
0
W
Ra
7,254
725
108
11
0
230,635
1
L
Ix Chel
5,442
544
78
8
0
183,954
2
L
Ares
5,662
566
23
2
0
204,666
3
W
Kuzenbo
6,614
661
72
7
0
220,717
6
L
Rama
5,890
589
83
8
0
184,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role