Player Matchup

Kuzenbo
Kuzenbo
Gold IV
FailedPit
Kuzenbo
Gold IV
Level 118
God Stats
2W - 6L
1,499 SR
Queue Stats
78W - 70L
1,455 MMR
Party 1
Set
Set
Gold III
ImNotBlackImOJ
Set
Gold III
Level 88
God Stats
5W - 6L
1,547 SR
Queue Stats
280W - 278L
1,485 MMR
Solo
Anubis
Anubis
Gold IV
Sub_Zer0_4527
Anubis
Gold IV
Level 149
God Stats
8W - 9L
1,629 SR
Queue Stats
32W - 33L
1,463 MMR
Party 3
Shiva
Shiva
Gold IV
Zetsu0San
Shiva
Gold IV
Level 174
God Stats
1W - 4L
1,466 SR
Queue Stats
32W - 36L
1,437 MMR
Party 3
Rama
Rama
Gold III
bigdinodan
Rama
Gold III
Level 118
God Stats
0W - 3L
1,239 SR
Queue Stats
34W - 37L
1,476 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,476 SR
1,463 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,574 SR
1,462 MMR
Izanami
Izanami
Silver I
BanxXx
Izanami
Silver I
Level 166
God Stats
3W - 3L
1,286 SR
Queue Stats
95W - 104L
1,428 MMR
Solo
Mercury
Mercury
Silver II
BibbyTM
Mercury
Silver II
Level 128
God Stats
9W - 8L
1,696 SR
Queue Stats
30W - 27L
1,479 MMR
Party 2
Ra
Ra
Silver I
BrotherDad
Ra
Silver I
Level 150
God Stats
5W - 2L
1,439 SR
Queue Stats
30W - 27L
1,479 MMR
Party 2
Surtr
Surtr
Gold III
SirYanceylot
Surtr
Gold III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 116L
1,451 MMR
Solo
Cerberus
Cerberus
Gold IV
Somers
Cerberus
Gold IV
Level 129
God Stats
8W - 3L
1,947 SR
Queue Stats
139W - 139L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FailedPit
Kuzenbo
12
1 / 2 / 2
8,025
472
5,573
9,395
10,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 4 / 1
8,481
499
2,931
14,729
9,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

15
2 / 7 / 1
8,929
525
6,096
10,759
4,508
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
Zetsu0San
Shiva
14
0 / 3 / 1
8,533
502
8,482
14,341
13,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 3
8,379
493
6,134
8,488
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorKing ArthurGebFreya

VS

Bans
AthenaMulanMedusaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BanxXx
Izanami
16
2 / 2 / 2
10,315
607
6,498
8,665
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
BibbyTM
Mercury
17
13 / 2 / 2
10,784
634
13,035
13,422
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 0 / 6
12,148
715
5,666
4,842
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 5
9,870
581
7,894
16,062
12,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cerberus
Somers
Cerberus
12
0 / 1 / 5
8,480
499
3,604
12,336
9,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
18
18
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
BanxXx
Izanami
2
2
2
1.5
W
Mercury
BibbyTM
Mercury
13
2
2
7
W
3
0
6
6
L
Kuzenbo
FailedPit
Kuzenbo
1
2
2
1
L
2
4
1
0.63
W
0
1
5
2.5
W
Cerberus
Somers
Cerberus
0
1
5
2.5
L
2
7
1
0.36
L
Shiva
Zetsu0San
Shiva
0
3
1
0.17
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,216
Damage
36,697
57,712
Taken
55,327
40,471
Mitigated
31,832
15,236
Healing
22,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BanxXx
Izanami
6,498
4,373
0
4,494
8,665
2,831
858
2,951
5,714
0
98,993
W
Mercury
BibbyTM
Mercury
13,035
6,651
0
2,215
13,422
4,966
0
4,809
8,531
0
94,674
W
5,666
169
2,956
2,858
4,842
1,730
0
1,813
3,029
106,687
2,065
L
Kuzenbo
FailedPit
Kuzenbo
5,573
1,918
0
1,855
9,395
10,375
110
1,644
7,696
19,231
1,159
L
2,931
887
0
1,532
14,729
9,480
0
1,341
13,256
0
73,425
W
7,894
2,021
0
5,325
16,062
12,824
696
2,731
12,471
2,144
56,734
W
Cerberus
Somers
Cerberus
3,604
0
263
3,992
12,336
9,481
0
4,178
8,113
14,359
0
L
6,096
260
0
3,641
10,759
4,508
0
3,154
7,251
65,695
0
L
Shiva
Zetsu0San
Shiva
8,482
1,243
37
4,700
14,341
13,243
0
2,001
11,357
2,475
59,884
L
6,134
3,840
0
3,471
8,488
2,865
730
1,249
7,239
0
71,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,347
Gold Earned
51,597
514
Minions Killed
644
0
Camps Cleared
0
1,688,974
Distance Traveled
1,905,519
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,315
607
168
10
0
341,158
3
W
Mercury
10,784
634
116
7
0
456,984
0
W
Ra
12,148
715
205
12
0
398,617
4
L
Kuzenbo
8,025
472
27
2
0
386,331
7
L
Set
8,481
499
111
7
0
358,497
0
W
Surtr
9,870
581
124
7
0
341,997
1
W
Cerberus
8,480
499
31
2
0
366,763
6
L
Anubis
8,929
525
123
7
0
304,376
6
L
Shiva
8,533
502
115
7
0
298,914
0
L
Rama
8,379
493
138
8
0
340,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role