Player Matchup

Charybdis
Charybdis
Gammell
Charybdis
Level 99
God Stats
4W - 2L
1,675 SR
Queue Stats
58W - 55L
1,505 Elo+
Party 1
Scylla
Scylla
YBK x Prince
Scylla
Level 85
God Stats
24W - 16L
1,518 SR
Queue Stats
26W - 24L
1,396 Elo+
Solo
Cthulhu
Cthulhu
cpey32
Cthulhu
Level 27
God Stats
4W - 3L
1,337 SR
Queue Stats
39W - 49L
1,444 Elo+
Party 1
Team Averages
Level 70
1,510 SR
1,448 Elo+

VS

Team Averages
Level 70
1,726 SR
1,461 Elo+
Sun Wukong
Sun Wukong
TH0RIUM
Sun Wukong
Level 81
God Stats
29W - 20L
1,913 SR
Queue Stats
56W - 58L
1,456 Elo+
Party 2
Hercules
Hercules
ThatsMeTheKid
Hercules
Level 68
God Stats
78W - 79L
1,527 SR
Queue Stats
81W - 81L
1,466 Elo+
Party 2
Erlang Shen
Erlang Shen
iiSeven89ii
Erlang Shen
Level 61
God Stats
4W - 1L
1,737 SR
Queue Stats
464W - 481L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Gammell
Charybdis
19
3 / 2 / 4
12,625
842
16,768
12,220
5,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
19
4 / 1 / 3
12,870
858
16,063
6,791
2,877
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
cpey32
Cthulhu
17
0 / 3 / 7
11,126
742
16,140
15,320
19,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TH0RIUM
Sun Wukong
17
1 / 1 / 5
10,160
677
6,829
18,199
22,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
ThatsMeTheKid
Hercules
16
2 / 4 / 3
10,546
703
9,140
19,899
18,659
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
iiSeven89ii
Erlang Shen
17
1 / 2 / 4
10,196
680
9,335
17,035
18,010
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
7
Kills
4
6
Deaths
7
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Gammell
Charybdis
3
2
4
2.5
L
Sun Wukong
TH0RIUM
Sun Wukong
1
1
5
3.5
L
Hercules
ThatsMeTheKid
Hercules
2
4
3
0.88
W
Scylla
4
1
3
5.5
W
Cthulhu
cpey32
Cthulhu
0
3
7
1.17
L
Erlang Shen
iiSeven89ii
Erlang Shen
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,971
Damage
25,304
34,331
Taken
55,133
27,814
Mitigated
59,496
7,231
Healing
9,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Gammell
Charybdis
16,768
7,476
0
4,141
12,220
5,790
1,858
430
11,486
0
76,789
L
Sun Wukong
TH0RIUM
Sun Wukong
6,829
1,178
0
778
18,199
22,827
0
9,203
8,134
0
34,593
L
Hercules
ThatsMeTheKid
Hercules
9,140
3,031
0
2,760
19,899
18,659
0
10,754
8,418
969
20,611
W
Scylla
16,063
1,142
0
589
6,791
2,877
661
313
6,284
50,526
277
W
Cthulhu
cpey32
Cthulhu
16,140
1,357
1,170
1,331
15,320
19,147
140
255
14,464
37,252
2,740
L
Erlang Shen
iiSeven89ii
Erlang Shen
9,335
3,901
654
5,785
17,035
18,010
0
8,125
8,390
0
26,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,621
Gold Earned
30,902
234
Minions Killed
118
0
Camps Cleared
0
869,096
Distance Traveled
860,177
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,625
842
106
7
0
275,246
0
L
Sun Wukong
10,160
677
48
3
0
293,145
0
L
Hercules
10,546
703
33
2
0
278,564
0
W
Scylla
12,870
858
91
6
0
299,855
0
W
Cthulhu
11,126
742
37
2
0
293,995
1
L
Erlang Shen
10,196
680
37
2
0
288,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role