Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ban49f
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,385 Elo+
Solo
Sol
Sol
DeathSpeake5
Sol
Level 117
God Stats
3W - 9L
1,445 SR
Queue Stats
81W - 97L
1,472 Elo+
Solo
Hades
Hades
Maccabii
Hades
Level 137
God Stats
3W - 1L
1,868 SR
Queue Stats
53W - 54L
1,491 Elo+
Solo
Hou Yi
Hou Yi
jmmg00804
Hou Yi
Level 108
God Stats
17W - 10L
1,692 SR
Queue Stats
120W - 134L
1,427 Elo+
Solo
Team Averages
Level 141
1,601 SR
1,455 Elo+

VS

Team Averages
Level 115
1,500 SR
1,513 Elo+
Artio
Artio
CrypticEssence
Artio
Level 145
God Stats
13W - 15L
1,581 SR
Queue Stats
57W - 60L
1,547 Elo+
Party 1
Xbalanque
Xbalanque
Flinte226
Xbalanque
Level 88
God Stats
1W - 0L
1,236 SR
Queue Stats
11W - 12L
1,493 Elo+
Party 1
Chaac
Chaac
SynopticTV
Chaac
Level 111
God Stats
11W - 8L
1,521 SR
Queue Stats
202W - 218L
1,490 Elo+
Solo
Arachne
Arachne
TRIMREAPERx502x
Arachne
Level 88
God Stats
6W - 3L
1,632 SR
Queue Stats
15W - 14L
1,471 Elo+
Solo
Hera
Hera
autisticvgantaco
Hera
Level 145
God Stats
9W - 7L
1,531 SR
Queue Stats
343W - 349L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 1 / 3
9,405
523
11,925
17,055
8,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Ban49f
Ymir
12
1 / 4 / 5
7,141
397
6,840
13,978
12,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 3 / 1
9,219
512
10,889
12,500
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hades
Maccabii
Hades
13
1 / 4 / 3
7,476
415
6,009
10,581
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
jmmg00804
Hou Yi
7
3 / 1 / 1
6,186
344
2,401
2,716
724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 7
8,751
486
4,440
14,220
11,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Xbalanque
Flinte226
Xbalanque
17
8 / 2 / 1
10,442
580
10,224
11,401
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
17
3 / 0 / 2
10,750
597
9,125
16,237
14,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 6 / 1
7,521
418
3,960
13,612
6,537
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 3 / 3
9,288
516
7,346
7,185
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
12
Kills
12
13
Deaths
12
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
1
3
6.5
L
Ymir
Ban49f
Ymir
1
4
5
0.88
W
0
1
7
3.5
L
2
3
1
0.83
W
Xbalanque
Flinte226
Xbalanque
8
2
1
4.25
L
Hades
Maccabii
Hades
1
4
3
0.63
W
Chaac
3
0
2
4
W
0
6
1
0.08
W
1
3
3
0.83
L
Hou Yi
jmmg00804
Hou Yi
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,064
Damage
35,095
56,830
Taken
62,655
30,605
Mitigated
37,780
17,743
Healing
21,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,925
2,945
0
4,137
17,055
8,265
0
3,381
13,418
0
87,193
L
Ymir
Ban49f
Ymir
6,840
1,778
56
1,690
13,978
12,725
0
4,452
9,388
28,494
0
W
4,440
474
542
4,031
14,220
11,173
196
6,781
7,439
28,182
0
L
10,889
3,128
0
7,373
12,500
3,950
0
986
11,434
70,371
7,604
W
Xbalanque
Flinte226
Xbalanque
10,224
6,112
0
4,613
11,401
3,786
3,729
3,536
7,865
0
81,038
L
Hades
Maccabii
Hades
6,009
513
509
3,356
10,581
4,941
0
2,062
8,437
42,376
1,051
W
Chaac
9,125
757
0
6,933
16,237
14,098
227
7,796
8,441
0
79,587
W
3,960
2,579
0
3,719
13,612
6,537
327
3,388
10,224
107
33,976
W
7,346
1,433
0
2,101
7,185
2,186
315
1,758
5,427
61,618
180
L
Hou Yi
jmmg00804
Hou Yi
2,401
1,153
0
622
2,716
724
0
416
2,300
0
12,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,427
Gold Earned
46,752
387
Minions Killed
477
0
Camps Cleared
0
1,461,962
Distance Traveled
1,789,922
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,405
523
128
7
0
416,739
0
L
Ymir
7,141
397
33
2
0
270,315
0
W
Artio
8,751
486
29
2
0
362,929
5
L
Sol
9,219
512
125
7
0
355,455
0
W
Xbalanque
10,442
580
128
7
0
330,600
0
L
Hades
7,476
415
72
4
0
328,047
4
W
Chaac
10,750
597
142
8
0
373,305
0
W
Arachne
7,521
418
53
3
0
383,306
0
W
Hera
9,288
516
125
7
0
339,782
2
L
Hou Yi
6,186
344
29
2
0
91,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role