Player Matchup

Ratatoskr
Ratatoskr
Solo M3dic
Ratatoskr
Level 124
God Stats
2W - 3L
1,243 SR
Queue Stats
147W - 153L
1,429 Elo+
Party 1
Cerberus
Cerberus
TRD Mayuri
Cerberus
Level 106
God Stats
5W - 0L
1,517 SR
Queue Stats
68W - 70L
1,382 Elo+
Party 1
Raijin
Raijin
TurtlezChaos
Raijin
Level 24
God Stats
2W - 0L
1,748 SR
Queue Stats
103W - 112L
1,437 Elo+
Party 1
Team Averages
Level 85
1,503 SR
1,416 Elo+

VS

Team Averages
Level 130
1,582 SR
1,300 Elo+
Artio
Artio
OptimumMeteor11
Artio
Level 106
God Stats
0W - 1L
1,573 SR
Queue Stats
0W - 5L
1,040 Elo+
Solo
Ravana
Ravana
Quickstringer2
Ravana
Level 160
God Stats
30W - 35L
1,542 SR
Queue Stats
403W - 406L
1,386 Elo+
Solo
Agni
Agni
The_captainnn
Agni
Level 123
God Stats
6W - 9L
1,632 SR
Queue Stats
129W - 114L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Solo M3dic
Ratatoskr
16
6 / 1 / 6
10,691
891
6,529
10,974
3,156
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
TRD Mayuri
Cerberus
15
1 / 3 / 11
9,614
801
6,459
12,634
11,631
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
17
7 / 4 / 5
10,950
913
11,218
9,333
2,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
9,128
761
3,969
15,276
10,797
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
2 / 4 / 3
9,673
806
5,729
9,007
5,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
4 / 5 / 2
9,939
828
13,536
6,880
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
14
Kills
7
8
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
2
4
3
0.88
W
Ratatoskr
Solo M3dic
Ratatoskr
6
1
6
9
W
Cerberus
TRD Mayuri
Cerberus
1
3
11
2.17
L
4
5
2
1
W
Raijin
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,206
Damage
23,234
32,941
Taken
31,163
16,932
Mitigated
17,576
5,316
Healing
1,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,969
918
352
467
15,276
10,797
46
8,299
6,803
18,000
410
L
5,729
1,580
0
777
9,007
5,044
0
5,048
3,881
0
23,401
W
Ratatoskr
Solo M3dic
Ratatoskr
6,529
1,302
0
1,446
10,974
3,156
711
4,644
5,915
0
26,259
W
Cerberus
TRD Mayuri
Cerberus
6,459
627
154
2,105
12,634
11,631
0
6,130
5,549
21,948
2,860
L
13,536
1,049
0
0
6,880
1,735
0
3,569
3,285
31,186
0
W
Raijin
11,218
1,523
0
1,611
9,333
2,145
630
6,005
2,838
45,558
598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,255
Gold Earned
28,740
162
Minions Killed
117
0
Camps Cleared
0
638,903
Distance Traveled
627,937
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,128
761
24
2
0
205,545
0
L
Ravana
9,673
806
46
4
0
226,082
0
W
Ratatoskr
10,691
891
39
3
0
251,754
0
W
Cerberus
9,614
801
56
5
0
204,158
0
L
Agni
9,939
828
47
4
0
196,310
1
W
Raijin
10,950
913
67
6
0
182,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role