Player Matchup

Ne Zha
Ne Zha
Appelqvist2
Ne Zha
Level 45
God Stats
2W - 1L
1,292 SR
Queue Stats
94W - 92L
1,495 Elo+
Party 1
Raijin
Raijin
CrenshawMafia
Raijin
Level 92
God Stats
3W - 1L
1,738 SR
Queue Stats
180W - 179L
1,544 Elo+
Party 3
Ares
Ares
Mirerrakoth
Ares
Level 45
God Stats
5W - 2L
1,688 SR
Queue Stats
80W - 80L
1,489 Elo+
Party 3
Set
Set
Moonmiday
Set
Level 159
God Stats
3W - 1L
1,847 SR
Queue Stats
215W - 214L
1,542 Elo+
Party 3
Cupid
Cupid
SuppOrL
Cupid
Level 63
God Stats
1W - 1L
1,494 SR
Queue Stats
125W - 116L
1,492 Elo+
Party 1
Team Averages
Level 81
1,612 SR
1,513 Elo+

VS

Team Averages
Level 119
1,597 SR
1,576 Elo+
Ah Muzen Cab
Ah Muzen Cab
GGatsby64
Ah Muzen Cab
Level 51
God Stats
1W - 2L
1,368 SR
Queue Stats
13W - 11L
1,652 Elo+
Solo
Tiamat
Tiamat
Hungwy
Tiamat
Level 143
God Stats
8W - 13L
1,554 SR
Queue Stats
345W - 369L
1,543 Elo+
Solo
Hercules
Hercules
Theo202may
Hercules
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 137L
1,557 Elo+
Party 2
Sylvanus
Sylvanus
Watersman45
Sylvanus
Level 155
God Stats
8W - 2L
1,902 SR
Queue Stats
90W - 81L
1,559 Elo+
Party 2
Ravana
Ravana
gummysenpa1
Ravana
Level 63
God Stats
10W - 10L
1,661 SR
Queue Stats
264W - 262L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 1 / 2
5,641
564
4,425
7,722
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 0
5,987
599
3,142
6,427
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
1 / 2 / 1
5,345
535
1,373
9,783
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 0 / 0
6,454
645
6,760
8,298
4,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
SuppOrL
Cupid
9
0 / 0 / 3
5,094
509
5,047
5,446
1,381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GGatsby64
Ah Muzen Cab
8
2 / 2 / 0
4,804
480
7,323
5,928
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Hungwy
Tiamat
11
1 / 2 / 1
6,187
619
4,169
4,366
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
Theo202may
Hercules
10
0 / 2 / 0
5,350
535
4,491
8,029
5,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Watersman45
Sylvanus
9
0 / 1 / 2
5,381
538
4,053
7,586
5,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
9
1 / 2 / 1
5,140
514
3,311
6,717
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
9
Kills
4
4
Deaths
9
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
1
2
4
W
2
1
0
2
L
Ah Muzen Cab
GGatsby64
Ah Muzen Cab
2
2
0
1
L
Tiamat
Hungwy
Tiamat
1
2
1
0.75
W
1
2
1
0.75
W
3
0
0
3
W
Cupid
SuppOrL
Cupid
0
0
3
1.5
L
Hercules
Theo202may
Hercules
0
2
0
0
L
Sylvanus
Watersman45
Sylvanus
0
1
2
1
L
Ravana
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,747
Damage
23,347
37,676
Taken
32,626
15,742
Mitigated
17,252
15,016
Healing
12,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
4,425
1,116
0
3,064
7,722
2,469
0
803
6,885
0
28,982
W
3,142
291
0
1,785
6,427
1,902
0
3,646
2,781
34,536
615
L
Ah Muzen Cab
GGatsby64
Ah Muzen Cab
7,323
2,919
0
1,161
5,928
1,536
0
223
5,705
0
31,957
L
Tiamat
Hungwy
Tiamat
4,169
414
0
1,401
4,366
2,402
0
3,007
1,315
41,088
1,099
W
1,373
140
0
2,237
9,783
5,424
41
2,203
7,580
15,582
0
W
6,760
2,768
0
3,624
8,298
4,566
0
0
7,976
0
48,518
W
Cupid
SuppOrL
Cupid
5,047
2,358
757
3,549
5,446
1,381
0
1,264
4,182
0
39,518
L
Hercules
Theo202may
Hercules
4,491
1,732
0
3,488
8,029
5,975
0
0
7,357
0
34,349
L
Sylvanus
Watersman45
Sylvanus
4,053
806
502
3,149
7,586
5,156
0
1,150
6,436
19,341
1,156
L
Ravana
3,311
689
0
3,017
6,717
2,183
0
38
6,595
0
29,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,521
Gold Earned
26,862
337
Minions Killed
300
0
Camps Cleared
0
1,043,904
Distance Traveled
958,881
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,641
564
57
6
0
224,247
0
W
Raijin
5,987
599
86
9
0
191,885
0
L
Ah Muzen Cab
4,804
480
43
4
0
167,231
0
L
Tiamat
6,187
619
89
9
0
204,144
0
W
Ares
5,345
535
29
3
0
211,152
0
W
Set
6,454
645
84
8
0
209,201
0
W
Cupid
5,094
509
81
8
0
207,419
2
L
Hercules
5,350
535
71
7
0
188,665
0
L
Sylvanus
5,381
538
34
3
0
189,521
0
L
Ravana
5,140
514
63
6
0
209,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role