Player Matchup

Zhong Kui
Zhong Kui
ACE 123 MLG
Zhong Kui
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
168W - 141L
1,470 Elo+
Party 1
Anhur
Anhur
ElfishOrchid6
Anhur
Level 105
God Stats
7W - 7L
1,494 SR
Queue Stats
110W - 115L
1,411 Elo+
Party 1
Chang'e
Chang'e
II Zoar II
Chang'e
Level 108
God Stats
2W - 3L
1,370 SR
Queue Stats
203W - 190L
1,419 Elo+
Party 1
Janus
Janus
Sad Lightzy
Janus
Level 59
God Stats
6W - 8L
1,411 SR
Queue Stats
207W - 190L
1,408 Elo+
Party 1
Mulan
Mulan
peeh07FC
Mulan
Level 89
God Stats
12W - 10L
1,771 SR
Queue Stats
326W - 307L
1,480 Elo+
Solo
Team Averages
Level 97
1,509 SR
1,438 Elo+

VS

Team Averages
Level 132
1,478 SR
1,474 Elo+
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Asowin
Artio
Level 152
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Hs Addhesive
Aphrodite
Level 128
God Stats
3W - 6L
1,616 SR
Queue Stats
140W - 128L
1,464 Elo+
Solo
Charybdis
Charybdis
SFB_Stix
Charybdis
Level 155
God Stats
84W - 76L
1,514 SR
Queue Stats
437W - 432L
1,448 Elo+
Solo
Arachne
Arachne
Trey_Clxpped_You
Arachne
Level 103
God Stats
9W - 10L
1,477 SR
Queue Stats
266W - 253L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ACE 123 MLG
Zhong Kui
11
3 / 1 / 6
8,073
538
8,655
12,036
12,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 4
7,304
487
7,529
10,827
3,048
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
II Zoar II
Chang'e
13
1 / 2 / 6
7,361
491
12,692
13,050
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

14
5 / 1 / 2
8,452
563
8,565
6,922
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
peeh07FC
Mulan
15
7 / 1 / 6
9,626
642
11,663
12,245
8,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 8 / 5
6,965
464
6,839
18,238
10,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artio
Asowin
Artio
11
3 / 1 / 3
7,391
493
7,535
14,052
10,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Aphrodite
Hs Addhesive
Aphrodite
12
1 / 3 / 5
6,979
465
4,681
12,659
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SFB_Stix
Charybdis
14
1 / 3 / 3
7,703
514
10,268
10,007
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 2 / 3
6,819
455
5,574
10,630
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
17
Kills
8
8
Deaths
17
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
5
0.31
W
Zhong Kui
ACE 123 MLG
Zhong Kui
3
1
6
6
L
Artio
Asowin
Artio
3
1
3
4.5
W
1
3
4
1
L
Aphrodite
Hs Addhesive
Aphrodite
1
3
5
1.17
W
Chang'e
II Zoar II
Chang'e
1
2
6
2
L
Charybdis
SFB_Stix
Charybdis
1
3
3
0.83
W
5
1
2
6
L
3
2
3
2.25
W
Mulan
peeh07FC
Mulan
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,104
Damage
34,897
55,080
Taken
65,586
29,853
Mitigated
32,951
23,896
Healing
25,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,839
1,108
0
2,874
18,238
10,170
0
4,665
13,523
0
43,388
W
Zhong Kui
ACE 123 MLG
Zhong Kui
8,655
1,293
0
4,899
12,036
12,378
430
2,392
9,522
32,341
0
L
Artio
Asowin
Artio
7,535
389
2,084
5,073
14,052
10,939
0
7,145
6,703
16,122
0
W
7,529
4,364
0
4,333
10,827
3,048
463
2,325
8,460
0
54,376
L
Aphrodite
Hs Addhesive
Aphrodite
4,681
324
2,317
6,329
12,659
5,123
0
7,465
4,888
36,781
0
W
Chang'e
II Zoar II
Chang'e
12,692
1,629
1,502
7,481
13,050
4,140
246
3,153
9,657
63,307
843
L
Charybdis
SFB_Stix
Charybdis
10,268
5,343
0
4,554
10,007
3,012
348
3,176
6,763
0
77,053
W
8,565
279
0
1,681
6,922
2,103
0
1,536
5,260
54,357
1,133
L
5,574
3,305
0
2,629
10,630
3,707
0
6,413
4,105
0
38,251
W
Mulan
peeh07FC
Mulan
11,663
1,863
0
4,000
12,245
8,184
17
2,180
9,965
248
57,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
35,857
430
Minions Killed
360
0
Camps Cleared
0
1,420,701
Distance Traveled
1,497,511
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,965
464
69
5
0
280,342
2
W
Zhong Kui
8,073
538
36
2
0
269,214
4
L
Artio
7,391
493
12
1
0
308,241
2
W
Anhur
7,304
487
91
6
0
262,050
2
L
Aphrodite
6,979
465
74
5
0
298,773
2
W
Chang'e
7,361
491
92
6
0
302,035
0
L
Charybdis
7,703
514
134
9
0
255,113
0
W
Janus
8,452
563
116
8
0
304,868
2
L
Arachne
6,819
455
71
5
0
355,042
0
W
Mulan
9,626
642
95
6
0
282,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role