Player Matchup

Baron Samedi
Baron Samedi
ArkhamJoker
Baron Samedi
Level 158
God Stats
7W - 6L
1,500 SR
Queue Stats
240W - 224L
1,514 Elo+
Solo
He Bo
He Bo
ItzNinjaa
He Bo
Level 68
God Stats
15W - 8L
1,660 SR
Queue Stats
224W - 236L
1,492 Elo+
Solo
Medusa
Medusa
Lyra
Medusa
Level 24
God Stats
4W - 4L
1,300 SR
Queue Stats
19W - 28L
1,347 Elo+
Party 1
Neith
Neith
ZertiiX_Uchiiwa
Neith
Level 104
God Stats
1W - 1L
1,300 SR
Queue Stats
206W - 184L
1,495 Elo+
Solo
Mulan
Mulan
shinyhobbit
Mulan
Level 94
God Stats
33W - 20L
1,516 SR
Queue Stats
308W - 317L
1,436 Elo+
Party 1
Team Averages
Level 90
1,455 SR
1,457 Elo+

VS

Team Averages
Level 83
1,450 SR
1,486 Elo+
Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Gniliak
Zeus
Level 120
God Stats
1W - 2L
1,407 SR
Queue Stats
145W - 145L
1,458 Elo+
Solo
Chronos
Chronos
KeeNeption
Chronos
Level 71
God Stats
4W - 2L
1,696 SR
Queue Stats
173W - 162L
1,474 Elo+
Solo
Sobek
Sobek
Marleniuk
Sobek
Level 48
God Stats
1W - 1L
1,354 SR
Queue Stats
5W - 10L
1,466 Elo+
Solo
Hercules
Hercules
Mikkam
Hercules
Level 51
God Stats
2W - 5L
1,293 SR
Queue Stats
115W - 93L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ArkhamJoker
Baron Samedi
11
3 / 1 / 2
6,058
606
4,269
5,956
2,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
ItzNinjaa
He Bo
12
5 / 1 / 3
6,252
625
5,487
5,411
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Lyra
Medusa
9
4 / 0 / 3
5,474
547
4,933
5,399
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
6 / 0 / 3
7,249
725
4,705
3,631
1,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 2 / 4
5,335
534
3,428
7,563
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
1 / 4 / 1
4,602
460
4,499
5,384
1,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
Gniliak
Zeus
11
1 / 4 / 0
6,009
601
2,502
4,738
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
KeeNeption
Chronos
9
0 / 5 / 2
4,961
496
2,618
8,584
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Marleniuk
Sobek
8
1 / 3 / 1
4,826
483
2,653
8,793
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Mikkam
Hercules
10
1 / 3 / 0
5,891
589
2,973
7,066
3,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
19
Kills
4
4
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
4
1
0.38
W
Baron Samedi
ArkhamJoker
Baron Samedi
3
1
2
4
L
Zeus
Gniliak
Zeus
1
4
0
0.25
W
He Bo
ItzNinjaa
He Bo
5
1
3
6.5
L
Chronos
KeeNeption
Chronos
0
5
2
0.2
W
Medusa
Lyra
Medusa
4
0
3
5.5
L
Sobek
Marleniuk
Sobek
1
3
1
0.5
L
Hercules
Mikkam
Hercules
1
3
0
0.33
W
6
0
3
7.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,822
Damage
15,245
27,960
Taken
34,565
11,106
Mitigated
13,701
10,750
Healing
9,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,499
1,431
0
320
5,384
1,298
0
1,369
4,015
0
22,357
W
Baron Samedi
ArkhamJoker
Baron Samedi
4,269
659
151
3,096
5,956
2,383
0
1,053
4,702
31,192
711
L
Zeus
Gniliak
Zeus
2,502
57
0
570
4,738
1,167
0
932
3,806
36,317
0
W
He Bo
ItzNinjaa
He Bo
5,487
537
0
3,271
5,411
1,356
0
1,405
3,865
45,841
0
L
Chronos
KeeNeption
Chronos
2,618
407
0
2,687
8,584
2,274
0
3,276
5,308
28,791
0
W
Medusa
Lyra
Medusa
4,933
2,288
0
1,028
5,399
1,507
19
1,480
3,919
0
25,213
L
Sobek
Marleniuk
Sobek
2,653
122
0
4,230
8,793
5,567
0
644
8,149
13,489
0
L
Hercules
Mikkam
Hercules
2,973
1,116
0
2,054
7,066
3,395
0
3,360
3,706
0
30,624
W
4,705
1,584
0
1,240
3,631
1,028
324
2,344
1,019
0
41,953
W
3,428
396
0
1,964
7,563
4,832
0
1,109
6,454
0
15,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
26,289
281
Minions Killed
273
0
Camps Cleared
0
1,025,702
Distance Traveled
941,597
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,602
460
28
3
0
175,721
0
W
Baron Samedi
6,058
606
51
5
0
183,608
0
L
Zeus
6,009
601
93
9
0
181,166
3
W
He Bo
6,252
625
87
9
0
242,687
1
L
Chronos
4,961
496
54
5
0
205,175
0
W
Medusa
5,474
547
43
4
0
209,422
0
L
Sobek
4,826
483
18
2
0
200,612
0
L
Hercules
5,891
589
80
8
0
178,923
0
W
Neith
7,249
725
82
8
0
204,321
2
W
Mulan
5,335
534
18
2
0
185,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role