Player Matchup

Mulan
Mulan
 
Mulan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GGN Orphan
Hun Batz
Level 146
God Stats
20W - 14L
1,546 SR
Queue Stats
347W - 347L
1,475 Elo+
Party 2
Zeus
Zeus
KochBrothers123
Zeus
Level 110
God Stats
9W - 7L
1,733 SR
Queue Stats
258W - 254L
1,536 Elo+
Solo
Chernobog
Chernobog
Metomiam
Chernobog
Level 118
God Stats
9W - 8L
1,646 SR
Queue Stats
143W - 106L
1,542 Elo+
Solo
Bacchus
Bacchus
aubjew
Bacchus
Level 149
God Stats
80W - 89L
1,545 SR
Queue Stats
363W - 357L
1,482 Elo+
Party 2
Team Averages
Level 135
1,594 SR
1,507 Elo+

VS

Team Averages
Level 115
1,468 SR
1,505 Elo+
Artio
Artio
ArchxxNova
Artio
Level 119
God Stats
2W - 3L
1,600 SR
Queue Stats
34W - 35L
1,517 Elo+
Party 1
Charybdis
Charybdis
RosaCrips
Charybdis
Level 68
God Stats
5W - 8L
1,446 SR
Queue Stats
159W - 131L
1,501 Elo+
Solo
King Arthur
King Arthur
kodaB
King Arthur
Level 145
God Stats
3W - 9L
1,402 SR
Queue Stats
520W - 477L
1,483 Elo+
Solo
Mercury
Mercury
zDiggster
Mercury
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 45L
1,512 Elo+
Party 1
Hel
Hel
zPulse II
Hel
Level 114
God Stats
1W - 5L
1,391 SR
Queue Stats
28W - 29L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
8 / 0 / 2
8,849
804
9,141
7,161
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
GGN Orphan
Hun Batz
10
3 / 3 / 4
6,508
592
4,422
8,191
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
9 / 4 / 3
8,368
761
10,185
7,434
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
Metomiam
Chernobog
11
3 / 1 / 3
6,811
619
6,735
6,238
1,800
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
aubjew
Bacchus
10
1 / 2 / 6
6,171
561
3,807
8,109
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
9
1 / 5 / 7
6,163
560
4,110
13,957
8,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
RosaCrips
Charybdis
13
4 / 2 / 1
7,074
643
6,646
7,591
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
kodaB
King Arthur
10
0 / 7 / 0
5,327
484
1,122
12,623
7,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mercury
zDiggster
Mercury
12
3 / 5 / 3
6,235
567
3,178
10,284
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 5 / 2
6,364
579
4,223
7,699
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
24
Kills
10
10
Deaths
24
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
8
0
2
9
L
Artio
1
5
7
0.9
W
Hun Batz
GGN Orphan
Hun Batz
3
3
4
1.67
W
9
4
3
2.63
W
Chernobog
Metomiam
Chernobog
3
1
3
4.5
L
Charybdis
RosaCrips
Charybdis
4
2
1
2.25
W
Bacchus
aubjew
Bacchus
1
2
6
2
L
King Arthur
kodaB
King Arthur
0
7
0
0
L
Mercury
zDiggster
Mercury
3
5
3
0.9
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,290
Damage
19,279
37,133
Taken
52,154
16,670
Mitigated
23,734
11,792
Healing
11,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,141
2,584
0
3,594
7,161
3,872
0
700
6,461
0
62,858
L
Artio
4,110
837
352
3,165
13,957
8,721
0
5,596
8,361
14,156
713
W
Hun Batz
GGN Orphan
Hun Batz
4,422
411
0
1,700
8,191
2,826
30
2,195
5,996
0
36,202
W
10,185
2,223
0
1,579
7,434
2,144
0
3,712
3,722
47,409
0
W
Chernobog
Metomiam
Chernobog
6,735
4,944
0
2,235
6,238
1,800
0
152
6,086
0
50,341
L
Charybdis
RosaCrips
Charybdis
6,646
3,754
0
3,152
7,591
2,562
0
1,022
6,569
0
55,901
W
Bacchus
aubjew
Bacchus
3,807
724
211
2,473
8,109
6,028
0
2,062
6,047
17,935
0
L
King Arthur
kodaB
King Arthur
1,122
275
0
1,085
12,623
7,287
0
0
12,623
0
27,731
L
Mercury
zDiggster
Mercury
3,178
1,456
0
1,095
10,284
3,381
0
2,249
8,035
0
41,496
L
4,223
267
644
2,340
7,699
1,783
115
5,125
2,574
38,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,707
Gold Earned
31,163
364
Minions Killed
336
0
Camps Cleared
0
1,158,547
Distance Traveled
1,134,932
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,849
804
110
10
0
208,661
0
L
Artio
6,163
560
23
2
0
240,248
0
W
Hun Batz
6,508
592
54
5
0
253,437
0
W
Zeus
8,368
761
91
8
0
219,451
1
W
Chernobog
6,811
619
73
7
0
224,121
4
L
Charybdis
7,074
643
108
10
0
211,114
4
W
Bacchus
6,171
561
36
3
0
252,877
0
L
King Arthur
5,327
484
53
5
0
202,085
0
L
Mercury
6,235
567
75
7
0
259,802
0
L
Hel
6,364
579
77
7
0
221,683
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role