Player Matchup

Danzaburou
Danzaburou
BislikeDlacks
Danzaburou
Level 11
God Stats
2W - 1L
1,836 SR
Queue Stats
16W - 11L
1,626 Elo+
Party 1
Nu Wa
Nu Wa
Chefchelle24
Nu Wa
Level 110
God Stats
330W - 326L
1,565 SR
Queue Stats
330W - 333L
1,489 Elo+
Party 1
Shiva
Shiva
DOA RH Saint
Shiva
Level 15
God Stats
18W - 14L
1,762 SR
Queue Stats
18W - 15L
1,626 Elo+
Party 1
Serqet
Serqet
SammyHotSoxx
Serqet
Level 108
God Stats
24W - 30L
1,537 SR
Queue Stats
389W - 428L
1,491 Elo+
Party 1
Loki
Loki
wildfemale
Loki
Level 151
God Stats
6W - 1L
1,629 SR
Queue Stats
135W - 138L
1,485 Elo+
Solo
Team Averages
Level 79
1,666 SR
1,543 Elo+

VS

Team Averages
Level 124
1,614 SR
1,526 Elo+
Ares
Ares
BabyYoda2112955
Ares
Level 83
God Stats
1W - 1L
1,485 SR
Queue Stats
166W - 297L
1,435 Elo+
Solo
Cu Chulainn
Cu Chulainn
DevilPandaGames
Cu Chulainn
Level 126
God Stats
4W - 2L
1,679 SR
Queue Stats
174W - 125L
1,641 Elo+
Party 2
Ymir
Ymir
Dime_Neutron
Ymir
Level 103
God Stats
9W - 6L
1,613 SR
Queue Stats
123W - 126L
1,455 Elo+
Solo
Xbalanque
Xbalanque
JohnLennon9
Xbalanque
Level 157
God Stats
15W - 6L
1,616 SR
Queue Stats
145W - 132L
1,501 Elo+
Solo
Janus
Janus
MrStrawberryJam
Janus
Level 149
God Stats
5W - 1L
1,675 SR
Queue Stats
178W - 151L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BislikeDlacks
Danzaburou
13
1 / 2 / 1
7,106
508
3,475
8,014
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 4 / 1
7,145
510
6,506
6,312
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 6 / 0
6,690
478
7,192
14,554
7,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Serqet
11
1 / 3 / 1
6,689
478
3,707
12,062
9,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 1 / 1
6,975
498
5,538
9,985
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
7,359
526
2,711
7,055
5,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
DevilPandaGames
Cu Chulainn
16
7 / 0 / 2
10,101
722
12,141
15,178
7,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 2 / 5
7,358
526
7,803
11,800
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Xbalanque
JohnLennon9
Xbalanque
13
2 / 1 / 1
7,507
536
6,630
7,417
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
3 / 2 / 4
7,229
516
5,531
6,712
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
16
16
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
Danzaburou
BislikeDlacks
Danzaburou
1
2
1
0.75
L
0
4
1
0.13
L
1
6
0
0.17
W
Cu Chulainn
DevilPandaGames
Cu Chulainn
7
0
2
8
W
3
2
5
2.75
W
Xbalanque
JohnLennon9
Xbalanque
2
1
1
2.5
W
3
2
4
2.5
L
Serqet
1
3
1
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,418
Damage
34,816
50,927
Taken
48,162
24,034
Mitigated
22,990
16,157
Healing
17,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,711
323
0
1,830
7,055
5,349
146
863
6,113
21,593
3,226
L
Danzaburou
BislikeDlacks
Danzaburou
3,475
1,352
0
3,542
8,014
2,414
0
1,252
6,762
0
60,560
L
6,506
1,682
0
982
6,312
1,612
300
4,715
1,597
47,808
910
L
7,192
1,481
35
3,557
14,554
7,365
0
2,963
11,591
0
35,992
W
Cu Chulainn
DevilPandaGames
Cu Chulainn
12,141
1,874
0
6,591
15,178
7,855
171
561
14,251
1,992
81,480
W
7,803
1,945
0
4,799
11,800
5,218
0
2,591
8,974
52,627
2,011
W
Xbalanque
JohnLennon9
Xbalanque
6,630
1,760
0
3,777
7,417
2,476
932
1,164
6,153
0
65,622
W
5,531
644
0
625
6,712
2,092
230
1,327
5,243
45,328
1,112
L
Serqet
3,707
531
0
3,124
12,062
9,250
0
4,517
7,545
0
21,375
L
5,538
1,141
0
4,917
9,985
3,393
0
2,327
7,658
0
50,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,605
Gold Earned
39,554
391
Minions Killed
471
0
Camps Cleared
0
1,365,738
Distance Traveled
1,399,900
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,359
526
39
3
0
277,361
3
L
Danzaburou
7,106
508
113
8
0
253,615
3
L
Nu Wa
7,145
510
89
6
0
245,615
2
L
Shiva
6,690
478
63
5
0
269,340
0
W
Cu Chulainn
10,101
722
142
10
0
289,471
6
W
Ymir
7,358
526
96
7
0
290,432
0
W
Xbalanque
7,507
536
110
8
0
250,219
4
W
Janus
7,229
516
84
6
0
292,417
0
L
Serqet
6,689
478
36
3
0
276,268
4
L
Loki
6,975
498
90
6
0
320,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role