Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
CacFlow
Yemoja
Bronze III
Level 126
God Stats
0W - 2L
1,367 SR
Queue Stats
4W - 22L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Silver II
Lilsudmon44
Zhong Kui
Silver II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,409 MMR
Party 4
Surtr
Surtr
Silver III
TangoDown1312
Surtr
Silver III
Level 187
God Stats
0W - 1L
1,404 SR
Queue Stats
12W - 33L
1,260 MMR
Party 2
Mercury
Mercury
Silver II
TylerTramp
Mercury
Silver II
Level 129
God Stats
0W - 2L
1,279 SR
Queue Stats
22W - 27L
1,400 MMR
Party 4
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,410 SR
1,414 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,404 SR
1,459 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Silver I
Conloragaz
Fafnir
Silver I
Level 129
God Stats
1W - 0L
1,669 SR
Queue Stats
53W - 63L
1,387 MMR
Party 3
Hun Batz
Hun Batz
Gold III
Miguellionare
Hun Batz
Gold III
Level 107
God Stats
6W - 2L
1,226 SR
Queue Stats
753W - 787L
1,377 MMR
Solo
Freya
Freya
Gold II
Tariqx
Freya
Gold II
Level 156
God Stats
7W - 7L
1,194 SR
Queue Stats
363W - 363L
1,616 MMR
Party 1
Artio
Artio
Gold III
Zir0s1
Artio
Gold III
Level 101
God Stats
10W - 15L
1,431 SR
Queue Stats
126W - 126L
1,415 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 9 / 2
7,921
466
8,638
16,332
4,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
CacFlow
Yemoja
11
0 / 3 / 1
7,434
437
4,221
11,979
5,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Lilsudmon44
Zhong Kui
13
3 / 4 / 2
8,622
507
8,788
11,833
7,698
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 1
7,942
467
8,979
15,801
11,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Mercury
TylerTramp
Mercury
17
5 / 4 / 1
9,370
551
7,492
14,797
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
AnhurChang'eKing Arthur

VS

Bans
AthenaErlang ShenAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 4 / 6
9,854
580
13,587
12,907
5,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
Conloragaz
Fafnir
15
4 / 0 / 14
10,677
628
7,162
12,444
14,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Miguellionare
Hun Batz
17
6 / 3 / 7
9,918
583
7,758
12,706
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
Tariqx
Freya
16
7 / 1 / 3
10,297
606
8,667
9,791
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artio
Zir0s1
Artio
16
3 / 2 / 7
10,214
601
13,027
18,061
15,931
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
10
Kills
25
25
Deaths
10
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
9
2
0.22
W
Neith
 
Neith
5
4
6
2
L
Yemoja
CacFlow
Yemoja
0
3
1
0.17
W
Fafnir
Conloragaz
Fafnir
4
0
14
11
L
Zhong Kui
Lilsudmon44
Zhong Kui
3
4
2
1
W
Hun Batz
Miguellionare
Hun Batz
6
3
7
3.17
L
1
5
1
0.3
W
Freya
Tariqx
Freya
7
1
3
8.5
L
Mercury
TylerTramp
Mercury
5
4
1
1.38
W
Artio
Zir0s1
Artio
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,118
Damage
50,201
70,742
Taken
65,909
35,559
Mitigated
44,823
15,415
Healing
27,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,638
2,529
0
982
16,332
4,982
653
5,519
10,813
0
63,583
W
Neith
 
Neith
13,587
5,069
0
4,196
12,907
5,051
610
3,626
9,281
0
80,394
L
Yemoja
CacFlow
Yemoja
4,221
1,098
4,006
1,783
11,979
5,598
23
3,885
8,094
18,535
0
W
Fafnir
Conloragaz
Fafnir
7,162
2,068
0
4,014
12,444
14,973
230
2,119
10,325
33,767
0
L
Zhong Kui
Lilsudmon44
Zhong Kui
8,788
505
125
4,684
11,833
7,698
0
5,087
6,746
50,282
1,852
W
Hun Batz
Miguellionare
Hun Batz
7,758
2,260
0
4,608
12,706
5,092
0
3,885
8,700
0
65,830
L
8,979
3,804
0
3,255
15,801
11,391
0
8,933
6,868
2,185
51,277
W
Freya
Tariqx
Freya
8,667
3,206
0
5,172
9,791
3,776
657
3,610
6,181
66,767
9,152
L
Mercury
TylerTramp
Mercury
7,492
4,298
0
580
14,797
5,890
0
5,108
9,689
0
94,444
W
Artio
Zir0s1
Artio
13,027
981
642
9,171
18,061
15,931
0
1,781
15,243
69,998
3,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,289
Gold Earned
50,960
474
Minions Killed
491
0
Camps Cleared
0
1,600,563
Distance Traveled
1,678,173
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,921
466
95
6
0
283,984
0
W
Neith
9,854
580
121
7
0
304,203
0
L
Yemoja
7,434
437
26
2
0
297,500
4
W
Fafnir
10,677
628
39
2
0
343,049
2
L
Zhong Kui
8,622
507
99
6
0
319,851
0
W
Hun Batz
9,918
583
101
6
0
375,278
4
L
Surtr
7,942
467
103
6
0
311,955
5
W
Freya
10,297
606
104
6
0
317,527
8
L
Mercury
9,370
551
151
9
0
387,273
3
W
Artio
10,214
601
126
7
0
338,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role