Player Matchup

Da Ji
Da Ji
Gold III
xXbUrG3rXx90
Da Ji
Gold III
Level 140
God Stats
4W - 7L
1,537 SR
Queue Stats
405W - 409L
1,486 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,537 SR
1,486 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,517 SR
1,409 MMR
Erlang Shen
Erlang Shen
Gold IV
ColorPasta
Erlang Shen
Gold IV
Level 119
God Stats
3W - 4L
1,517 SR
Queue Stats
20W - 22L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 0
12,860
804
12,773
21,447
13,804
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bans
PoseidonBakasuraAnubisArachneChronos

VS

Bans
OlorunNu WaKaliSkadiZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ColorPasta
Erlang Shen
20
9 / 1 / 0
15,872
992
17,862
21,061
18,622
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
9
10
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ColorPasta
Erlang Shen
9
1
0
9
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,773
Damage
17,862
21,447
Taken
21,061
13,804
Mitigated
18,622
2,923
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ColorPasta
Erlang Shen
17,862
11,456
0
7,593
21,061
18,622
2,477
861
20,200
0
78,510
L
12,773
4,525
0
2,923
21,447
13,804
0
901
20,546
1,142
63,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,860
Gold Earned
15,872
118
Minions Killed
119
6
Camps Cleared
8
271,281
Distance Traveled
257,413
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
15,872
992
119
7
8
257,413
0
L
Da Ji
12,860
804
118
7
6
271,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role