Player Matchup

Kuzenbo
Kuzenbo
FizzyQuasar155
Kuzenbo
Level 33
God Stats
5W - 3L
1,476 SR
Queue Stats
178W - 183L
1,529 Elo+
Party 2
Nu Wa
Nu Wa
TechnicallyTrey
Nu Wa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,578 Elo+
Solo
Nut
Nut
Tjgalaxy
Nut
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 53L
1,519 Elo+
Party 2
Bastet
Bastet
cam9127
Bastet
Level 102
God Stats
1W - 2L
1,628 SR
Queue Stats
243W - 239L
1,567 Elo+
Solo
Hel
Hel
veronicaveronica
Hel
Level 105
God Stats
1W - 2L
1,735 SR
Queue Stats
137W - 171L
1,425 Elo+
Solo
Team Averages
Level 88
1,568 SR
1,523 Elo+

VS

Team Averages
Level 111
1,536 SR
1,492 Elo+
Erlang Shen
Erlang Shen
KaosInACan
Erlang Shen
Level 147
God Stats
5W - 5L
1,415 SR
Queue Stats
360W - 323L
1,542 Elo+
Party 1
Ne Zha
Ne Zha
LEGlllT-
Ne Zha
Level 87
God Stats
1W - 3L
1,394 SR
Queue Stats
314W - 313L
1,499 Elo+
Solo
Arachne
Arachne
OffDatDank
Arachne
Level 89
God Stats
12W - 10L
1,502 SR
Queue Stats
201W - 173L
1,464 Elo+
Solo
Yemoja
Yemoja
TheDirtyBubble2
Yemoja
Level 107
God Stats
8W - 1L
1,765 SR
Queue Stats
337W - 300L
1,512 Elo+
Party 1
Ah Puch
Ah Puch
infected ki11er
Ah Puch
Level 125
God Stats
9W - 5L
1,604 SR
Queue Stats
359W - 365L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 5
7,057
784
5,211
14,664
17,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 4 / 2
7,206
801
8,225
8,478
2,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 5 / 4
7,166
796
12,052
11,391
4,619
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
cam9127
Bastet
12
2 / 5 / 3
6,958
773
13,953
11,395
4,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

11
0 / 4 / 5
6,244
694
4,188
9,619
3,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
KaosInACan
Erlang Shen
13
3 / 2 / 15
8,800
978
4,957
15,071
14,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
LEGlllT-
Ne Zha
16
6 / 1 / 18
9,320
1,036
16,918
12,260
5,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
OffDatDank
Arachne
15
10 / 2 / 9
9,293
1,033
10,571
13,169
12,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
1 / 1 / 11
8,363
929
2,385
10,323
5,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 2 / 15
9,162
1,018
17,080
11,740
4,178
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
92
8
Kills
24
24
Deaths
8
19
Assists
68
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Erlang Shen
KaosInACan
Erlang Shen
3
2
15
5.25
W
Ne Zha
LEGlllT-
Ne Zha
6
1
18
15
W
Arachne
OffDatDank
Arachne
10
2
9
7.25
L
3
4
2
1
W
1
1
11
6.5
L
3
5
4
1
L
Bastet
cam9127
Bastet
2
5
3
0.7
W
4
2
15
5.75
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,629
Damage
51,911
55,547
Taken
62,563
32,748
Mitigated
42,577
18,532
Healing
37,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,211
1,173
1,711
1,608
14,664
17,884
0
4,558
9,865
10,241
0
W
Erlang Shen
KaosInACan
Erlang Shen
4,957
1,836
1,245
3,467
15,071
14,823
1,141
3,725
11,346
300
11,908
W
Ne Zha
LEGlllT-
Ne Zha
16,918
1,126
1,496
1,957
12,260
5,427
1,668
3,955
8,305
0
39,925
W
Arachne
OffDatDank
Arachne
10,571
8,221
295
2,882
13,169
12,250
1,439
4,968
8,201
0
22,178
L
8,225
2,482
96
610
8,478
2,717
17
2,693
5,785
17,798
0
W
2,385
1,019
16,489
4,377
10,323
5,899
1,446
1,737
8,586
8,621
940
L
12,052
6,179
325
1,450
11,391
4,619
0
4,292
6,867
0
29,591
L
Bastet
cam9127
Bastet
13,953
3,313
727
2,388
11,395
4,074
0
4,411
6,791
0
18,544
W
17,080
367
1,228
4,317
11,740
4,178
1,367
3,239
8,501
35,861
849
L
4,188
656
5,962
3,655
9,619
3,454
45
3,377
6,173
12,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,631
Gold Earned
44,938
109
Minions Killed
141
0
Camps Cleared
0
764,053
Distance Traveled
904,863
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,057
784
8
1
0
165,697
0
W
Erlang Shen
8,800
978
17
2
0
168,145
0
W
Ne Zha
9,320
1,036
32
4
0
202,628
0
W
Arachne
9,293
1,033
37
4
0
199,152
0
L
Nu Wa
7,206
801
31
3
0
134,198
0
W
Yemoja
8,363
929
8
1
0
155,487
0
L
Nut
7,166
796
37
4
0
132,038
0
L
Bastet
6,958
773
14
2
0
195,324
0
W
Ah Puch
9,162
1,018
47
5
0
179,451
0
L
Hel
6,244
694
19
2
0
136,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role