Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
yDsin
Agni
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 110L
1,451 Elo+
Party 1
Heimdallr
Heimdallr
yMelby
Heimdallr
Level 27
God Stats
11W - 11L
1,477 SR
Queue Stats
35W - 31L
1,478 Elo+
Party 1
Team Averages
Level 51
1,492 SR
1,477 Elo+

VS

Team Averages
Level 86
1,637 SR
1,491 Elo+
Neith
Neith
AronNicolasD
Neith
Level 4
God Stats
0W - 1L
1,801 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MizfitzR97
Ah Muzen Cab
Level 150
God Stats
15W - 13L
1,611 SR
Queue Stats
506W - 522L
1,472 Elo+
Solo
Cthulhu
Cthulhu
hirlanjo
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 0 / 9
8,960
896
10,041
8,247
6,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Agni
yDsin
Agni
13
5 / 0 / 3
8,790
879
3,924
3,403
1,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
yMelby
Heimdallr
16
5 / 0 / 7
9,344
934
9,646
5,793
2,285
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,260
626
900
6,272
1,820
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
MizfitzR97
Ah Muzen Cab
12
0 / 4 / 0
7,032
703
5,367
9,215
3,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
hirlanjo
Cthulhu
13
0 / 3 / 0
6,866
687
4,193
10,697
9,159
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
13
Kills
0
0
Deaths
13
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
9
7.5
L
0
6
0
0
L
Ah Muzen Cab
MizfitzR97
Ah Muzen Cab
0
4
0
0
L
Cthulhu
hirlanjo
Cthulhu
0
3
0
0
W
Agni
yDsin
Agni
5
0
3
6.5
W
Heimdallr
yMelby
Heimdallr
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,611
Damage
10,460
17,443
Taken
26,184
9,511
Mitigated
14,128
4,104
Healing
1,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,041
967
0
2,892
8,247
6,205
0
1,268
6,979
35,685
2,162
L
900
335
0
17
6,272
1,820
0
3,783
2,466
0
4,931
L
Ah Muzen Cab
MizfitzR97
Ah Muzen Cab
5,367
1,180
0
736
9,215
3,149
0
4,119
5,066
0
29,804
L
Cthulhu
hirlanjo
Cthulhu
4,193
143
28
250
10,697
9,159
0
5,567
5,054
15,474
420
W
Agni
yDsin
Agni
3,924
370
0
0
3,403
1,021
12
785
2,618
19,662
643
W
Heimdallr
yMelby
Heimdallr
9,646
4,522
0
1,212
5,793
2,285
1,054
1,790
4,003
0
29,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,094
Gold Earned
20,158
150
Minions Killed
89
0
Camps Cleared
0
528,671
Distance Traveled
517,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,960
896
63
6
0
204,945
0
L
Neith
6,260
626
13
1
0
152,451
0
L
Ah Muzen Cab
7,032
703
56
6
0
176,254
0
L
Cthulhu
6,866
687
20
2
0
188,497
0
W
Agni
8,790
879
31
3
0
141,701
0
W
Heimdallr
9,344
934
56
6
0
182,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role