Player Matchup

Osiris
Osiris
JAIRSD
Osiris
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,245 Elo+
Solo
Ra
Ra
LOWK3YROBLOWE
Ra
Level 125
God Stats
58W - 61L
1,520 SR
Queue Stats
428W - 449L
1,529 Elo+
Solo
Arachne
Arachne
LittleRedArmada
Arachne
Level 90
God Stats
2W - 0L
1,658 SR
Queue Stats
37W - 33L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
Quartle
Danzaburou
Level 108
God Stats
20W - 12L
1,627 SR
Queue Stats
98W - 85L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
wakitiqujej
Cthulhu
Level 118
God Stats
2W - 0L
1,784 SR
Queue Stats
81W - 67L
1,516 Elo+
Party 1
Team Averages
Level 100
1,618 SR
1,453 Elo+

VS

Team Averages
Level 126
1,500 SR
1,465 Elo+
Freya
Freya
 
Freya
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Ban49f
Arachne
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,412 Elo+
Solo
Ix Chel
Ix Chel
Cosmic227
Ix Chel
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 276L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
JAIRSD
Osiris
10
0 / 0 / 1
5,675
568
704
3,093
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 0 / 2
6,659
666
4,338
3,788
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
3 / 0 / 3
5,386
539
3,090
6,108
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Danzaburou
Quartle
Danzaburou
10
2 / 1 / 3
6,023
602
4,881
5,847
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
wakitiqujej
Cthulhu
9
3 / 2 / 6
6,011
601
4,509
7,858
3,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
2 / 3 / 1
5,142
514
5,681
5,321
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
 
Erlang Shen
8
1 / 3 / 1
4,989
499
2,161
7,332
4,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
 
Cu Chulainn
3
0 / 0 / 0
3,601
360
0
1,306
667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
Ban49f
Arachne
7
0 / 4 / 1
4,302
430
1,575
6,884
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ix Chel
Cosmic227
Ix Chel
9
0 / 3 / 0
4,641
464
3,143
7,172
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
3
3
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
3
1
0.83
L
Erlang Shen
 
Erlang Shen
1
3
1
0.5
L
Cu Chulainn
 
Cu Chulainn
0
0
0
0
L
Arachne
Ban49f
Arachne
0
4
1
0.13
L
Ix Chel
Cosmic227
Ix Chel
0
3
0
0
W
Osiris
JAIRSD
Osiris
0
0
1
0.5
W
4
0
2
5
W
3
0
3
4.5
W
Danzaburou
Quartle
Danzaburou
2
1
3
3.5
W
Cthulhu
wakitiqujej
Cthulhu
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,522
Damage
12,560
26,694
Taken
28,015
10,539
Mitigated
11,322
12,408
Healing
7,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
5,681
1,961
0
1,696
5,321
1,514
0
1,335
3,986
22,711
1,326
L
Erlang Shen
 
Erlang Shen
2,161
837
0
2,218
7,332
4,548
0
2,304
5,028
0
12,364
L
Cu Chulainn
 
Cu Chulainn
0
0
0
230
1,306
667
0
0
1,306
0
3,637
L
Arachne
Ban49f
Arachne
1,575
1,433
0
889
6,884
2,244
0
2,408
4,476
0
18,538
L
Ix Chel
Cosmic227
Ix Chel
3,143
205
0
2,662
7,172
2,349
0
2,663
4,509
31,744
0
W
Osiris
JAIRSD
Osiris
704
120
0
1,533
3,093
2,418
329
143
2,950
0
29,038
W
4,338
365
216
1,657
3,788
1,167
0
977
2,811
51,364
1,490
W
3,090
2,204
0
3,452
6,108
1,632
0
1,232
4,845
0
16,029
W
Danzaburou
Quartle
Danzaburou
4,881
2,190
0
2,036
5,847
1,751
0
2,714
2,837
0
37,215
W
Cthulhu
wakitiqujej
Cthulhu
4,509
424
1,555
1,959
7,858
3,571
0
3,110
4,482
15,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,754
Gold Earned
22,675
291
Minions Killed
180
0
Camps Cleared
0
968,266
Distance Traveled
815,874
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,142
514
49
5
0
182,399
0
L
Erlang Shen
4,989
499
24
2
0
206,317
1
L
Cu Chulainn
3,601
360
5
1
0
57,855
0
L
Arachne
4,302
430
32
3
0
189,071
0
L
Ix Chel
4,641
464
70
7
0
180,232
0
W
Osiris
5,675
568
60
6
0
144,362
0
W
Ra
6,659
666
111
11
0
214,972
0
W
Arachne
5,386
539
38
4
0
226,944
4
W
Danzaburou
6,023
602
65
7
0
171,747
0
W
Cthulhu
6,011
601
17
2
0
210,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role