Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Friggai
Danzaburou
Level 107
God Stats
10W - 10L
1,486 SR
Queue Stats
335W - 321L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Honor Eco
Nu Wa
Level 123
God Stats
2W - 3L
1,740 SR
Queue Stats
7W - 12L
1,412 Elo+
Party 2
Medusa
Medusa
ZapnZay
Medusa
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 107L
1,529 Elo+
Party 2
Team Averages
Level 132
1,545 SR
1,492 Elo+

VS

Team Averages
Level 121
1,607 SR
1,452 Elo+
Thor
Thor
GusM570_
Thor
Level 126
God Stats
22W - 10L
1,661 SR
Queue Stats
223W - 195L
1,532 Elo+
Solo
Hel
Hel
ManRay8057
Hel
Level 106
God Stats
18W - 19L
1,506 SR
Queue Stats
173W - 152L
1,391 Elo+
Solo
Cupid
Cupid
Salt-420-Harvest
Cupid
Level 127
God Stats
2W - 1L
1,743 SR
Queue Stats
8W - 13L
1,312 Elo+
Party 1
Shiva
Shiva
ScoobyXIIXI
Shiva
Level 124
God Stats
4W - 2L
1,738 SR
Queue Stats
42W - 45L
1,523 Elo+
Solo
Khepri
Khepri
xXTrollsBaneXx
Khepri
Level 121
God Stats
3W - 0L
1,386 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 1 / 0
3,787
757
547
2,223
384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
 
Cupid
5
1 / 0 / 0
3,086
617
1,819
1,918
395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
Friggai
Danzaburou
2
0 / 0 / 0
2,468
494
0
325
52
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Honor Eco
Nu Wa
6
0 / 2 / 1
3,232
646
1,651
2,685
604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ZapnZay
Medusa
5
1 / 2 / 1
3,161
632
2,465
3,873
863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
3 / 0 / 1
3,767
753
2,748
4,076
976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

5
0 / 2 / 3
3,212
642
1,261
3,086
565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
1 / 0 / 1
3,279
656
123
660
158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 0 / 0
3,985
797
784
2,356
865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 2
3,478
696
645
1,432
562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
5
5
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
Cupid
 
Cupid
1
0
0
1
L
Danzaburou
Friggai
Danzaburou
0
0
0
0
W
Thor
3
0
1
3.5
L
Nu Wa
Honor Eco
Nu Wa
0
2
1
0.25
W
0
2
3
0.75
W
1
0
1
1.5
W
1
0
0
1
L
Medusa
ZapnZay
Medusa
1
2
1
0.75
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,482
Damage
5,561
11,024
Taken
11,610
2,298
Mitigated
3,126
3,875
Healing
5,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
547
78
0
878
2,223
384
0
0
2,166
16,367
974
L
Cupid
 
Cupid
1,819
747
194
741
1,918
395
0
408
1,510
0
12,172
L
Danzaburou
Friggai
Danzaburou
0
0
0
0
325
52
0
0
325
0
0
W
Thor
2,748
932
0
2,141
4,076
976
0
266
3,722
0
14,422
L
Nu Wa
Honor Eco
Nu Wa
1,651
780
0
750
2,685
604
0
881
1,804
10,825
0
W
1,261
164
507
1,153
3,086
565
0
801
2,198
10,723
518
W
123
106
162
288
660
158
0
35
617
0
14,275
W
784
322
0
538
2,356
865
0
413
1,834
0
18,731
L
Medusa
ZapnZay
Medusa
2,465
1,156
0
1,312
3,873
863
0
454
3,419
0
9,435
W
645
0
0
278
1,432
562
0
341
1,066
6,967
1,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,734
Gold Earned
17,721
118
Minions Killed
133
0
Camps Cleared
0
387,745
Distance Traveled
515,928
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,787
757
53
11
0
97,512
2
L
Cupid
3,086
617
26
5
0
71,724
0
L
Danzaburou
2,468
494
0
0
0
12,360
0
W
Thor
3,767
753
31
6
0
119,408
0
L
Nu Wa
3,232
646
19
4
0
89,043
0
W
Hel
3,212
642
13
3
0
97,597
0
W
Cupid
3,279
656
38
8
0
93,411
2
W
Shiva
3,985
797
45
9
0
104,067
2
L
Medusa
3,161
632
20
4
0
117,106
0
W
Khepri
3,478
696
6
1
0
101,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role