Player Matchup

Ravana
Ravana
Ar0cky
Ravana
Level 143
God Stats
13W - 7L
1,751 SR
Queue Stats
212W - 164L
1,598 Elo+
Party 1
King Arthur
King Arthur
DevilPandaGames
King Arthur
Level 126
God Stats
4W - 5L
1,543 SR
Queue Stats
174W - 125L
1,626 Elo+
Party 3
Izanami
Izanami
Kabolic
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 99L
1,643 Elo+
Party 1
Khepri
Khepri
MrStrawberryJam
Khepri
Level 149
God Stats
6W - 7L
1,422 SR
Queue Stats
178W - 151L
1,577 Elo+
Party 3
Merlin
Merlin
StVertical
Merlin
Level 147
God Stats
14W - 14L
1,587 SR
Queue Stats
276W - 243L
1,519 Elo+
Party 1
Team Averages
Level 135
1,561 SR
1,593 Elo+

VS

Team Averages
Level 100
1,593 SR
1,573 Elo+
Bakasura
Bakasura
 
Bakasura
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BemusedDaddy
Apollo
Level 157
God Stats
4W - 5L
1,506 SR
Queue Stats
36W - 44L
1,550 Elo+
Solo
Sol
Sol
Okay
Sol
Level 141
God Stats
4W - 3L
1,643 SR
Queue Stats
110W - 114L
1,597 Elo+
Party 2
Shiva
Shiva
PorchiestMonkey
Shiva
Level 86
God Stats
4W - 6L
1,811 SR
Queue Stats
259W - 231L
1,625 Elo+
Party 2
Thoth
Thoth
Ryiouh
Thoth
Level 29
God Stats
1W - 2L
1,503 SR
Queue Stats
83W - 69L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ar0cky
Ravana
12
5 / 0 / 2
6,617
662
8,355
7,100
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
DevilPandaGames
King Arthur
12
2 / 0 / 0
7,044
704
4,498
8,865
3,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Kabolic
Izanami
10
1 / 0 / 0
5,789
579
5,387
7,223
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 2
5,390
539
2,436
7,565
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
StVertical
Merlin
11
2 / 1 / 4
6,336
634
4,372
2,565
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 2 / 0
5,192
519
1,545
8,297
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
11
0 / 2 / 0
6,482
648
2,987
6,035
2,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Okay
Sol
11
0 / 1 / 0
5,721
572
5,898
5,911
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 1 / 2
5,640
564
5,265
11,180
7,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Thoth
Ryiouh
Thoth
9
0 / 4 / 0
5,063
506
1,983
5,700
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
10
Kills
1
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
0
0.5
W
Ravana
Ar0cky
Ravana
5
0
2
6
L
Apollo
0
2
0
0
W
King Arthur
DevilPandaGames
King Arthur
2
0
0
2
W
Izanami
Kabolic
Izanami
1
0
0
1
W
0
1
2
1
L
Sol
Okay
Sol
0
1
0
0
L
0
1
2
1
L
Thoth
Ryiouh
Thoth
0
4
0
0
W
Merlin
StVertical
Merlin
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
17,678
33,318
Taken
37,123
13,981
Mitigated
15,102
15,064
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,545
933
0
3,718
8,297
2,827
0
581
7,716
0
25,049
W
Ravana
Ar0cky
Ravana
8,355
2,699
0
5,491
7,100
2,592
0
1,690
5,012
0
51,312
L
Apollo
2,987
1,759
0
2,620
6,035
2,542
0
0
6,035
0
51,289
W
King Arthur
DevilPandaGames
King Arthur
4,498
245
0
3,736
8,865
3,441
0
0
8,347
0
51,003
W
Izanami
Kabolic
Izanami
5,387
3,888
0
3,169
7,223
2,300
0
3,503
3,720
0
43,841
W
2,436
258
0
2,206
7,565
4,804
0
2,101
5,464
11,559
0
L
Sol
Okay
Sol
5,898
2,455
0
3,095
5,911
1,506
0
365
5,546
38,201
12,476
L
5,265
607
220
3,534
11,180
7,036
0
3,251
7,929
0
20,111
L
Thoth
Ryiouh
Thoth
1,983
36
0
889
5,700
1,191
0
2,477
3,223
30,428
584
W
Merlin
StVertical
Merlin
4,372
197
0
462
2,565
844
16
334
2,176
41,509
342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
28,098
359
Minions Killed
358
0
Camps Cleared
0
1,141,291
Distance Traveled
1,079,161
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,192
519
72
7
0
241,316
0
W
Ravana
6,617
662
82
8
0
250,170
3
L
Apollo
6,482
648
110
11
0
190,033
1
W
King Arthur
7,044
704
85
9
0
227,196
1
W
Izanami
5,789
579
95
10
0
204,573
3
W
Khepri
5,390
539
13
1
0
247,420
4
L
Sol
5,721
572
93
9
0
193,310
1
L
Shiva
5,640
564
27
3
0
236,563
2
L
Thoth
5,063
506
56
6
0
217,939
4
W
Merlin
6,336
634
84
8
0
211,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role