Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GodsChild_Pro
King Arthur
Level 164
God Stats
9W - 8L
1,592 SR
Queue Stats
230W - 237L
1,500 Elo+
Solo
Nu Wa
Nu Wa
RICKY-SANNN
Nu Wa
Level 107
God Stats
80W - 78L
1,588 SR
Queue Stats
207W - 205L
1,541 Elo+
Solo
Merlin
Merlin
SaunGoCrazy
Merlin
Level 144
God Stats
4W - 6L
1,509 SR
Queue Stats
97W - 116L
1,492 Elo+
Solo
Team Averages
Level 142
1,538 SR
1,507 Elo+

VS

Team Averages
Level 153
1,606 SR
1,547 Elo+
Artemis
Artemis
BeefLðMein
Artemis
Level 157
God Stats
384W - 371L
1,509 SR
Queue Stats
512W - 524L
1,491 Elo+
Solo
Chaac
Chaac
PurpleRouge
Chaac
Level 145
God Stats
11W - 6L
1,633 SR
Queue Stats
63W - 70L
1,538 Elo+
Party 1
Mercury
Mercury
SSDivine
Mercury
Level 153
God Stats
1W - 0L
1,370 SR
Queue Stats
11W - 10L
1,596 Elo+
Solo
Zeus
Zeus
gibb3y
Zeus
Level 156
God Stats
9W - 3L
1,680 SR
Queue Stats
102W - 118L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
iClozter
Cthulhu
Level 156
God Stats
1W - 0L
1,837 SR
Queue Stats
36W - 24L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 3
4,888
978
3,607
6,683
3,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
 
Loki
6
0 / 0 / 0
2,754
551
0
0
0
King Arthur
GodsChild_Pro
King Arthur
10
0 / 0 / 3
4,941
988
3,090
4,520
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
3 / 3 / 2
5,600
1,120
2,596
3,148
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
10
1 / 3 / 3
5,018
1,004
2,981
4,471
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeefLðMein
Artemis
9
0 / 0 / 0
4,785
957
1,110
1,451
377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 2 / 2
5,523
1,105
4,297
6,401
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mercury
SSDivine
Mercury
9
1 / 1 / 1
4,857
971
628
3,832
970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
gibb3y
Zeus
10
2 / 1 / 3
5,271
1,054
5,504
2,878
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
iClozter
Cthulhu
10
3 / 1 / 3
5,617
1,123
4,162
4,965
3,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
5
Kills
9
9
Deaths
5
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
3
0.83
L
Loki
 
Loki
0
0
0
0
W
Artemis
BeefLðMein
Artemis
0
0
0
0
L
King Arthur
GodsChild_Pro
King Arthur
0
0
3
1.5
W
3
2
2
2
L
3
3
2
1.33
W
Mercury
SSDivine
Mercury
1
1
1
1.5
L
Merlin
1
3
3
0.83
W
Zeus
gibb3y
Zeus
2
1
3
3.5
W
Cthulhu
iClozter
Cthulhu
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,274
Damage
15,701
18,822
Taken
19,527
8,053
Mitigated
9,243
2,177
Healing
3,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,607
499
63
413
6,683
3,352
0
3,368
2,903
6,640
1,215
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
BeefLðMein
Artemis
1,110
190
0
286
1,451
377
315
1,132
319
0
8,828
L
King Arthur
GodsChild_Pro
King Arthur
3,090
552
0
1,590
4,520
2,432
0
1,398
2,931
0
12,111
W
4,297
1,283
0
1,026
6,401
3,526
0
2,337
4,064
0
13,336
L
2,596
1,126
0
82
3,148
1,013
418
1,235
1,788
9,436
0
W
Mercury
SSDivine
Mercury
628
147
0
65
3,832
970
249
1,894
1,938
0
6,718
L
Merlin
2,981
106
0
29
4,471
1,256
64
2,291
1,899
9,920
0
W
Zeus
gibb3y
Zeus
5,504
105
0
1,000
2,878
839
0
1,560
1,318
12,949
210
W
Cthulhu
iClozter
Cthulhu
4,162
117
129
876
4,965
3,531
0
1,734
3,231
12,946
281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,201
Gold Earned
26,053
78
Minions Killed
95
0
Camps Cleared
0
400,777
Distance Traveled
514,884
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,888
978
11
2
0
96,180
0
L
Loki
2,754
551
0
0
0
0
0
W
Artemis
4,785
957
12
2
0
85,734
1
L
King Arthur
4,941
988
29
6
0
117,260
0
W
Chaac
5,523
1,105
24
5
0
100,720
0
L
Nu Wa
5,600
1,120
24
5
0
96,792
3
W
Mercury
4,857
971
13
3
0
123,073
1
L
Merlin
5,018
1,004
14
3
0
90,545
0
W
Zeus
5,271
1,054
24
5
0
104,063
0
W
Cthulhu
5,617
1,123
22
4
0
101,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role