Player Matchup

Ganesha
Ganesha
InfinitePerc
Ganesha
Level 157
God Stats
6W - 6L
1,444 SR
Queue Stats
40W - 42L
1,523 Elo+
Solo
Nike
Nike
ToyBreadstick
Nike
Level 18
God Stats
19W - 10L
1,586 SR
Queue Stats
44W - 39L
1,534 Elo+
Party 1
Sol
Sol
Wrecktyfi
Sol
Level 168
God Stats
2W - 1L
1,758 SR
Queue Stats
118W - 103L
1,505 Elo+
Solo
Izanami
Izanami
cilkmuu
Izanami
Level 43
God Stats
2W - 1L
1,615 SR
Queue Stats
48W - 45L
1,509 Elo+
Party 1
Mulan
Mulan
tvChente
Mulan
Level 149
God Stats
20W - 20L
1,536 SR
Queue Stats
176W - 185L
1,405 Elo+
Solo
Team Averages
Level 107
1,588 SR
1,495 Elo+

VS

Team Averages
Level 139
1,515 SR
1,543 Elo+
Baron Samedi
Baron Samedi
Balistakills
Baron Samedi
Level 120
God Stats
4W - 5L
1,355 SR
Queue Stats
137W - 130L
1,621 Elo+
Solo
Loki
Loki
ExtraColDZerO
Loki
Level 121
God Stats
15W - 19L
1,490 SR
Queue Stats
401W - 421L
1,460 Elo+
Party 2
Ymir
Ymir
IzzzyTheDino
Ymir
Level 138
God Stats
51W - 47L
1,524 SR
Queue Stats
447W - 463L
1,553 Elo+
Party 2
Medusa
Medusa
MapleSyrrups
Medusa
Level 155
God Stats
51W - 38L
1,618 SR
Queue Stats
768W - 733L
1,542 Elo+
Solo
King Arthur
King Arthur
daulity47
King Arthur
Level 160
God Stats
15W - 18L
1,589 SR
Queue Stats
497W - 485L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
InfinitePerc
Ganesha
9
0 / 1 / 5
5,729
573
2,645
9,078
3,642
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 1
6,408
641
4,539
8,002
2,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
1 / 1 / 1
6,698
670
1,346
4,614
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
cilkmuu
Izanami
10
1 / 2 / 3
5,624
562
6,601
6,241
1,880
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
tvChente
Mulan
13
6 / 0 / 2
6,750
675
6,623
6,100
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Balistakills
Baron Samedi
11
0 / 1 / 1
5,980
598
2,669
3,388
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
5,424
542
611
9,124
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 1
5,785
579
5,231
8,400
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
10
1 / 4 / 2
5,626
563
6,706
7,992
2,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
daulity47
King Arthur
13
2 / 1 / 0
6,956
696
3,681
9,038
4,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
10
Kills
6
6
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Balistakills
Baron Samedi
0
1
1
0.5
L
1
3
0
0.33
W
Ganesha
InfinitePerc
Ganesha
0
1
5
2.5
L
2
1
1
2.5
L
Medusa
1
4
2
0.5
W
2
2
1
1.25
W
1
1
1
1.5
W
Izanami
cilkmuu
Izanami
1
2
3
1.25
L
King Arthur
daulity47
King Arthur
2
1
0
2
W
Mulan
tvChente
Mulan
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,754
Damage
18,898
34,035
Taken
37,942
12,190
Mitigated
16,532
14,725
Healing
11,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Balistakills
Baron Samedi
2,669
0
0
901
3,388
1,395
0
1,305
2,083
35,007
792
L
611
0
0
4,298
9,124
2,374
0
25
9,099
0
44,090
W
Ganesha
InfinitePerc
Ganesha
2,645
316
2,032
3,346
9,078
3,642
51
2,642
6,436
13,909
1,085
L
5,231
1,224
0
2,278
8,400
6,007
0
1,769
6,631
16,223
2,008
L
Medusa
6,706
2,536
0
1,684
7,992
2,290
0
773
7,219
0
42,315
W
4,539
232
0
2,173
8,002
2,673
0
0
8,002
0
45,370
W
1,346
245
0
2,750
4,614
1,337
0
2,669
1,945
44,488
3,435
W
Izanami
cilkmuu
Izanami
6,601
4,596
0
1,146
6,241
1,880
918
2,255
3,986
0
40,351
L
King Arthur
daulity47
King Arthur
3,681
171
0
1,911
9,038
4,466
0
0
9,038
0
52,804
W
Mulan
tvChente
Mulan
6,623
837
0
3,278
6,100
2,658
0
0
6,100
0
45,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,209
Gold Earned
29,771
373
Minions Killed
374
0
Camps Cleared
0
1,091,122
Distance Traveled
1,035,712
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,980
598
85
9
0
192,899
2
L
Loki
5,424
542
78
8
0
255,620
0
W
Ganesha
5,729
573
4
0
0
210,336
5
L
Ymir
5,785
579
45
5
0
181,064
0
L
Medusa
5,626
563
71
7
0
190,101
2
W
Nike
6,408
641
96
10
0
202,432
0
W
Sol
6,698
670
101
10
0
222,320
0
W
Izanami
5,624
562
90
9
0
194,508
0
L
King Arthur
6,956
696
95
10
0
216,028
4
W
Mulan
6,750
675
82
8
0
261,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role