Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AkulaDoshik95
Cernunnos
Level 61
God Stats
25W - 27L
1,471 SR
Queue Stats
56W - 72L
1,428 Elo+
Party 1
Sun Wukong
Sun Wukong
HAhaShaco
Sun Wukong
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 95L
1,369 Elo+
Party 1
Bacchus
Bacchus
Justice_delivery
Bacchus
Level 128
God Stats
2W - 0L
1,618 SR
Queue Stats
194W - 200L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
Ruseneca
Ao Kuang
Level 120
God Stats
90W - 105L
1,503 SR
Queue Stats
480W - 489L
1,461 Elo+
Solo
Team Averages
Level 106
1,519 SR
1,448 Elo+

VS

Team Averages
Level 66
1,508 SR
1,444 Elo+
Thanatos
Thanatos
Angelitogab_8
Thanatos
Level 75
God Stats
17W - 21L
1,422 SR
Queue Stats
82W - 103L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
Minisanchz11
Nu Wa
Level 95
God Stats
47W - 40L
1,670 SR
Queue Stats
208W - 227L
1,438 Elo+
Party 2
Kuzenbo
Kuzenbo
WickedLefa
Kuzenbo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 59L
1,413 Elo+
Solo
Neith
Neith
jumortur
Neith
Level 3
God Stats
14W - 15L
1,500 SR
Queue Stats
14W - 19L
1,500 Elo+
Party 2
Yemoja
Yemoja
mazacotejj4
Yemoja
Level 70
God Stats
41W - 39L
1,448 SR
Queue Stats
120W - 141L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 3 / 0
6,965
464
2,555
6,468
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cernunnos
AkulaDoshik95
Cernunnos
13
1 / 1 / 5
7,543
503
9,261
8,554
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
HAhaShaco
Sun Wukong
15
7 / 0 / 1
9,380
625
9,817
10,178
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 1 / 8
7,945
530
4,756
7,617
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
Ruseneca
Ao Kuang
16
9 / 0 / 0
8,730
582
8,504
8,424
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Angelitogab_8
Thanatos
12
4 / 3 / 1
6,988
466
3,190
10,526
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 4 / 3
8,241
549
7,355
7,878
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
WickedLefa
Kuzenbo
12
0 / 5 / 0
6,902
460
3,505
12,352
10,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
jumortur
Neith
10
0 / 6 / 1
5,847
390
3,400
10,451
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
10
0 / 1 / 1
6,710
447
3,836
10,124
4,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
19
Kills
5
5
Deaths
19
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
3
0
0
W
Cernunnos
AkulaDoshik95
Cernunnos
1
1
5
3.5
L
Thanatos
Angelitogab_8
Thanatos
4
3
1
1.5
W
Sun Wukong
HAhaShaco
Sun Wukong
7
0
1
7.5
W
2
1
8
6
L
1
4
3
0.63
W
Ao Kuang
Ruseneca
Ao Kuang
9
0
0
9
L
Kuzenbo
WickedLefa
Kuzenbo
0
5
0
0
L
Neith
jumortur
Neith
0
6
1
0.08
L
Yemoja
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,893
Damage
21,286
41,241
Taken
51,331
19,334
Mitigated
23,329
18,793
Healing
14,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,555
0
0
1,121
6,468
1,716
0
2,574
3,894
57,259
0
W
Cernunnos
AkulaDoshik95
Cernunnos
9,261
4,126
0
5,283
8,554
2,803
0
3,064
5,490
0
59,389
L
Thanatos
Angelitogab_8
Thanatos
3,190
210
0
5,358
10,526
3,298
0
3,843
6,601
0
42,967
W
Sun Wukong
HAhaShaco
Sun Wukong
9,817
3,552
0
4,258
10,178
5,772
423
3,826
5,988
0
67,707
W
4,756
795
0
3,639
7,617
6,366
0
1,656
5,961
21,891
0
L
7,355
1,033
0
650
7,878
2,270
0
6,914
782
63,041
1,037
W
Ao Kuang
Ruseneca
Ao Kuang
8,504
2,818
0
4,492
8,424
2,677
0
2,851
5,573
57,138
2,221
L
Kuzenbo
WickedLefa
Kuzenbo
3,505
1,000
0
2,734
12,352
10,340
0
0
11,971
36,395
30
L
Neith
jumortur
Neith
3,400
1,222
0
210
10,451
2,575
494
2,815
7,548
0
27,406
L
Yemoja
3,836
580
2,458
3,014
10,124
4,846
52
1,961
8,118
28,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,563
Gold Earned
34,688
478
Minions Killed
332
0
Camps Cleared
0
1,496,811
Distance Traveled
1,318,055
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,965
464
110
7
0
270,528
2
W
Cernunnos
7,543
503
112
7
0
271,313
0
L
Thanatos
6,988
466
70
5
0
306,324
1
W
Sun Wukong
9,380
625
126
8
0
303,272
0
W
Bacchus
7,945
530
21
1
0
303,106
0
L
Nu Wa
8,241
549
117
8
0
267,747
3
W
Ao Kuang
8,730
582
109
7
0
348,592
0
L
Kuzenbo
6,902
460
56
4
0
225,901
0
L
Neith
5,847
390
45
3
0
261,257
0
L
Yemoja
6,710
447
44
3
0
256,826
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role