Player Matchup

Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Alcateia14_br
Nut
Level 150
God Stats
8W - 8L
1,461 SR
Queue Stats
48W - 50L
1,484 Elo+
Party 2
Charon
Charon
Andrey_pinheiro
Charon
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 71L
1,496 Elo+
Party 2
Osiris
Osiris
GothicNote
Osiris
Level 121
God Stats
6W - 9L
1,438 SR
Queue Stats
367W - 379L
1,509 Elo+
Solo
Nox
Nox
SoldadodeDePaul
Nox
Level 159
God Stats
5W - 6L
1,395 SR
Queue Stats
116W - 132L
1,419 Elo+
Solo
Team Averages
Level 139
1,459 SR
1,482 Elo+

VS

Team Averages
Level 159
1,473 SR
1,525 Elo+
Tsukuyomi
Tsukuyomi
ChangedNameAdj2
Tsukuyomi
Level 149
God Stats
2W - 2L
1,134 SR
Queue Stats
185W - 171L
1,530 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DarkDavz
Morgan Le Fay
Level 156
God Stats
15W - 12L
1,586 SR
Queue Stats
211W - 191L
1,554 Elo+
Solo
Ishtar
Ishtar
WellDovahk
Ishtar
Level 153
God Stats
14W - 17L
1,456 SR
Queue Stats
240W - 225L
1,464 Elo+
Solo
Sylvanus
Sylvanus
zTreze
Sylvanus
Level 184
God Stats
38W - 56L
1,429 SR
Queue Stats
229W - 225L
1,533 Elo+
Solo
Xing Tian
Xing Tian
ιмναяιєту
Xing Tian
Level 155
God Stats
1W - 0L
1,757 SR
Queue Stats
117W - 103L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
3 / 6 / 0
6,417
494
7,267
10,347
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 5 / 0
6,214
478
9,147
12,673
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 2
6,084
468
4,938
14,039
8,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
GothicNote
Osiris
13
2 / 4 / 3
7,900
608
8,951
15,570
9,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 1
7,255
558
4,424
5,167
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChangedNameAdj2
Tsukuyomi
15
12 / 1 / 4
8,506
654
9,897
11,091
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
DarkDavz
Morgan Le Fay
13
3 / 1 / 8
7,698
592
5,123
7,155
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
WellDovahk
Ishtar
12
2 / 1 / 9
6,730
518
13,493
11,597
4,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sylvanus
zTreze
Sylvanus
11
2 / 1 / 8
7,185
553
5,955
14,324
10,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 2 / 3
7,450
573
6,363
11,127
10,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
19
19
Deaths
6
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
6
0
0.5
L
1
5
0
0.2
L
0
3
2
0.33
W
Tsukuyomi
ChangedNameAdj2
Tsukuyomi
12
1
4
14
W
Morgan Le Fay
DarkDavz
Morgan Le Fay
3
1
8
7
L
Osiris
GothicNote
Osiris
2
4
3
0.88
L
0
1
1
0.5
W
Ishtar
WellDovahk
Ishtar
2
1
9
6.5
W
Sylvanus
zTreze
Sylvanus
2
1
8
6
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,727
Damage
40,831
57,796
Taken
55,294
27,020
Mitigated
32,045
17,298
Healing
27,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,267
3,089
0
2,682
10,347
3,045
294
1,800
8,547
0
42,594
L
9,147
4,093
0
2,838
12,673
4,211
0
2,891
9,782
0
44,943
L
4,938
1,481
2,149
2,948
14,039
8,251
52
3,815
10,224
19,465
0
W
Tsukuyomi
ChangedNameAdj2
Tsukuyomi
9,897
2,553
0
5,991
11,091
3,876
0
1,072
9,945
0
62,283
W
Morgan Le Fay
DarkDavz
Morgan Le Fay
5,123
336
0
3,020
7,155
2,564
0
2,589
4,384
44,726
1,048
L
Osiris
GothicNote
Osiris
8,951
4,336
0
5,517
15,570
9,695
0
5,386
9,400
0
56,048
L
4,424
48
0
1,164
5,167
1,818
0
1,654
3,513
56,598
0
W
Ishtar
WellDovahk
Ishtar
13,493
8,575
0
3,726
11,597
4,312
968
2,180
9,417
0
54,854
W
Sylvanus
zTreze
Sylvanus
5,955
1,246
6,140
5,923
14,324
10,641
231
3,279
10,941
21,958
450
W
6,363
603
0
2,284
11,127
10,652
0
0
11,127
40,687
3,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
37,569
380
Minions Killed
380
0
Camps Cleared
0
1,226,587
Distance Traveled
1,296,222
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,417
494
60
5
0
255,763
0
L
Nut
6,214
478
71
5
0
239,558
2
L
Charon
6,084
468
20
2
0
234,049
2
W
Tsukuyomi
8,506
654
98
8
0
315,303
2
W
Morgan Le Fay
7,698
592
82
6
0
286,834
0
L
Osiris
7,900
608
97
7
0
228,467
2
L
Nox
7,255
558
132
10
0
268,750
0
W
Ishtar
6,730
518
82
6
0
240,937
4
W
Sylvanus
7,185
553
26
2
0
238,034
2
W
Xing Tian
7,450
573
92
7
0
215,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role