Player Matchup

Cerberus
Cerberus
Platinum IV
 
Cerberus
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
LamborghiniSVJ
Hou Yi
Platinum III
Level 103
God Stats
35W - 13L
1,885 SR
Queue Stats
92W - 41L
1,729 MMR
Party 1
Cabrakan
Cabrakan
Platinum V
TiltanutiуTwitch
Cabrakan
Platinum V
Level 51
God Stats
11W - 4L
1,784 SR
Queue Stats
154W - 83L
1,783 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,723 SR
1,671 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 133
1,587 SR
1,334 MMR
Tyr
Tyr
Silver III
Ashtorias
Tyr
Silver III
Level 134
God Stats
7W - 6L
1,591 SR
Queue Stats
22W - 25L
1,507 MMR
Party 2
Medusa
Medusa
Bronze V
Lapin1
Medusa
Bronze V
Level 97
God Stats
10W - 24L
1,397 SR
Queue Stats
23W - 53L
970 MMR
Solo
Scylla
Scylla
Silver II
TheDivineDuck
Scylla
Silver II
Level 169
God Stats
5W - 4L
1,774 SR
Queue Stats
18W - 16L
1,525 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 0 / 6
8,224
914
4,874
9,072
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 2
9,034
1,004
9,191
6,630
2,532
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 9
7,706
856
4,329
7,348
9,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ne ZhaBaron SamediThothCharonAchilles

VS

Bans
AtlasHorusNoxAresMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,802
756
4,624
12,425
5,585
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Lapin1
Medusa
8
0 / 2 / 0
6,043
671
2,013
2,745
700
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
1 / 4 / 1
7,702
856
3,154
5,972
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
10
Kills
1
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
6
6
L
0
4
2
0.25
W
7
2
2
4
L
Medusa
Lapin1
Medusa
0
2
0
0
L
1
4
1
0.38
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,394
Damage
9,791
23,050
Taken
21,142
21,550
Mitigated
7,902
4,527
Healing
2,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,874
290
0
2,552
9,072
9,563
646
915
8,037
24,869
840
L
4,624
100
0
2,609
12,425
5,585
0
5,822
6,352
0
15,837
W
9,191
4,872
0
1,334
6,630
2,532
1,280
783
5,729
0
42,152
L
Medusa
Lapin1
Medusa
2,013
708
0
75
2,745
700
0
741
1,965
0
7,169
L
3,154
406
0
250
5,972
1,617
0
1,729
4,059
22,532
0
W
4,329
421
0
641
7,348
9,455
575
1,056
6,114
18,299
2,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,964
Gold Earned
20,547
168
Minions Killed
92
0
Camps Cleared
0
477,007
Distance Traveled
436,489
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,224
914
55
6
0
171,235
0
L
Tyr
6,802
756
27
3
0
183,814
0
W
Hou Yi
9,034
1,004
86
10
0
144,992
0
L
Medusa
6,043
671
7
1
0
91,495
1
L
Scylla
7,702
856
58
6
0
161,180
0
W
Cabrakan
7,706
856
27
3
0
160,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role