Player Matchup

Cerberus
Cerberus
Diamond IV
 
Cerberus
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond II
Emсy
Ra
Diamond II
Level 265
God Stats
16W - 9L
1,791 SR
Queue Stats
106W - 84L
2,241 MMR
Solo
Medusa
Medusa
Diamond III
FifiFun69
Medusa
Diamond III
Level 66
God Stats
7W - 0L
1,949 SR
Queue Stats
40W - 15L
2,366 MMR
Party 1
Mulan
Mulan
Diamond III
Sαιкσ
Mulan
Diamond III
Level 119
God Stats
8W - 4L
1,716 SR
Queue Stats
52W - 32L
2,141 MMR
Solo
King Arthur
King Arthur
Diamond I
cabani
King Arthur
Diamond I
Level 129
God Stats
1W - 1L
1,202 SR
Queue Stats
235W - 198L
2,378 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,632 SR
2,125 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,605 SR
2,114 MMR
Cernunnos
Cernunnos
Diamond II
 
Cernunnos
Diamond II
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bakasura
Bakasura
Diamond V
RedBaronBernie
Bakasura
Diamond V
Level 159
God Stats
0W - 1L
1,526 SR
Queue Stats
178W - 166L
2,064 MMR
Solo
Ravana
Ravana
Diamond III
SophieH96
Ravana
Diamond III
Level 148
God Stats
1W - 1L
1,595 SR
Queue Stats
155W - 128L
2,356 MMR
Solo
Ix Chel
Ix Chel
Diamond III
Valhalla777
Ix Chel
Diamond III
Level 41
God Stats
6W - 3L
1,763 SR
Queue Stats
44W - 25L
2,352 MMR
Party 2
Bacchus
Bacchus
Diamond III
Valmy
Bacchus
Diamond III
Level 176
God Stats
61W - 43L
1,642 SR
Queue Stats
288W - 266L
2,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
5 / 0 / 4
6,672
667
5,530
7,635
3,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
12
3 / 1 / 1
6,357
636
4,104
3,183
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
FifiFun69
Medusa
13
2 / 1 / 3
6,263
626
3,437
4,260
1,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mulan
Sαιкσ
Mulan
11
4 / 1 / 2
5,710
571
4,456
6,293
2,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

King Arthur
cabani
King Arthur
12
0 / 0 / 2
6,989
699
4,669
9,285
5,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
CthulhuGaneshaSurtr

VS

Bans
AgniSerqetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
1 / 5 / 0
5,270
527
2,983
5,947
1,431
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
10
1 / 3 / 0
5,326
533
2,560
7,942
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ravana
SophieH96
Ravana
8
0 / 2 / 0
4,941
494
4,218
6,591
3,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ix Chel
Valhalla777
Ix Chel
9
1 / 3 / 1
5,310
531
3,910
6,660
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Valmy
Bacchus
8
0 / 2 / 2
4,718
472
2,872
6,211
4,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
3
3
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
0
4
7
L
Cernunnos
 
Cernunnos
1
5
0
0.2
W
Ra
3
1
1
3.5
W
Medusa
FifiFun69
Medusa
2
1
3
3.5
L
Bakasura
1
3
0
0.33
L
Ravana
SophieH96
Ravana
0
2
0
0
W
Mulan
Sαιкσ
Mulan
4
1
2
5
L
Ix Chel
Valhalla777
Ix Chel
1
3
1
0.5
L
Bacchus
Valmy
Bacchus
0
2
2
0.5
W
King Arthur
cabani
King Arthur
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,196
Damage
16,543
30,656
Taken
33,351
12,923
Mitigated
13,806
11,982
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,530
197
0
3,666
7,635
3,122
0
2,096
5,457
19,871
0
L
Cernunnos
 
Cernunnos
2,983
1,759
0
976
5,947
1,431
0
2,035
3,912
0
31,194
W
Ra
4,104
373
462
941
3,183
908
175
1,093
1,813
49,358
1,072
W
Medusa
FifiFun69
Medusa
3,437
1,367
0
1,706
4,260
1,227
0
377
3,883
0
50,159
L
Bakasura
2,560
1,803
0
1,539
7,942
3,527
0
782
7,060
0
28,002
L
Ravana
SophieH96
Ravana
4,218
1,218
0
1,884
6,591
3,095
0
0
6,591
0
28,620
W
Mulan
Sαιкσ
Mulan
4,456
865
0
2,046
6,293
2,392
0
2,647
3,476
0
39,375
L
Ix Chel
Valhalla777
Ix Chel
3,910
350
316
1,529
6,660
1,561
0
3,758
2,612
31,714
0
L
Bacchus
Valmy
Bacchus
2,872
519
0
1,348
6,211
4,192
0
2,458
3,568
13,546
425
W
King Arthur
cabani
King Arthur
4,669
959
0
3,161
9,285
5,274
0
0
8,732
0
58,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,991
Gold Earned
25,565
403
Minions Killed
259
0
Camps Cleared
0
1,031,864
Distance Traveled
911,137
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,672
667
27
3
0
205,848
0
L
Cernunnos
5,270
527
56
6
0
159,303
0
W
Ra
6,357
636
98
10
0
207,437
1
W
Medusa
6,263
626
83
8
0
191,924
1
L
Bakasura
5,326
533
65
7
0
228,712
0
L
Ravana
4,941
494
55
6
0
126,646
0
W
Mulan
5,710
571
74
7
0
250,512
0
L
Ix Chel
5,310
531
70
7
0
199,124
0
L
Bacchus
4,718
472
13
1
0
197,352
0
W
King Arthur
6,989
699
121
12
0
176,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role