Player Matchup

Raijin
Raijin
CoolBēans
Raijin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
432W - 409L
1,553 Elo+
Solo
Shiva
Shiva
Dan845NY
Shiva
Level 124
God Stats
1W - 7L
1,227 SR
Queue Stats
169W - 175L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
Red914
Kuzenbo
Level 151
God Stats
3W - 2L
1,417 SR
Queue Stats
264W - 271L
1,465 Elo+
Solo
Nu Wa
Nu Wa
The Rafinathor
Nu Wa
Level 83
God Stats
3W - 1L
1,261 SR
Queue Stats
94W - 104L
1,441 Elo+
Solo
Discordia
Discordia
boss_hunter1177
Discordia
Level 87
God Stats
4W - 1L
1,765 SR
Queue Stats
163W - 148L
1,557 Elo+
Solo
Team Averages
Level 120
1,434 SR
1,505 Elo+

VS

Team Averages
Level 153
1,589 SR
1,496 Elo+
Raijin
Raijin
 
Raijin
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BigBurr29
Bellona
Level 126
God Stats
3W - 6L
1,400 SR
Queue Stats
613W - 643L
1,486 Elo+
Solo
Hera
Hera
EggFuuYoung23
Hera
Level 159
God Stats
10W - 3L
1,992 SR
Queue Stats
529W - 536L
1,486 Elo+
Solo
Bastet
Bastet
Gratedballs
Bastet
Level 146
God Stats
2W - 4L
1,553 SR
Queue Stats
117W - 127L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
StEnTUS
Danzaburou
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CoolBēans
Raijin
12
3 / 1 / 7
6,874
1,146
3,962
3,378
1,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
Dan845NY
Shiva
12
4 / 2 / 6
6,686
1,114
4,594
7,303
7,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Kuzenbo
Red914
Kuzenbo
11
2 / 3 / 4
7,003
1,167
2,104
6,889
7,528
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 9
7,371
1,229
5,609
4,899
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Discordia
boss_hunter1177
Discordia
11
2 / 1 / 8
6,596
1,099
5,911
2,890
912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 4 / 1
5,303
884
2,563
4,393
1,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
BigBurr29
Bellona
11
1 / 3 / 5
5,979
997
3,209
6,723
5,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 0 / 0
4,520
753
0
422
101
Bastet
11
1 / 3 / 5
5,700
950
4,539
6,511
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
StEnTUS
Danzaburou
13
4 / 5 / 4
6,668
1,111
5,487
7,844
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
14
Kills
8
8
Deaths
15
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
1
0.63
L
Bellona
BigBurr29
Bellona
1
3
5
1.17
W
Raijin
CoolBēans
Raijin
3
1
7
6.5
W
Shiva
Dan845NY
Shiva
4
2
6
3.5
L
0
0
0
0
L
Bastet
1
3
5
1.17
W
Kuzenbo
Red914
Kuzenbo
2
3
4
1.33
L
Danzaburou
StEnTUS
Danzaburou
4
5
4
1.2
W
3
1
9
7.5
W
Discordia
boss_hunter1177
Discordia
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,180
Damage
15,798
25,359
Taken
25,893
18,216
Mitigated
13,471
7,886
Healing
4,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,563
53
0
0
4,393
1,379
0
3,444
842
6,854
0
L
Bellona
BigBurr29
Bellona
3,209
160
509
2,001
6,723
5,662
0
4,082
2,493
0
8,872
W
Raijin
CoolBēans
Raijin
3,962
456
84
563
3,378
1,086
60
405
2,973
9,031
392
W
Shiva
Dan845NY
Shiva
4,594
768
380
1,125
7,303
7,089
314
962
6,160
0
7,095
L
0
0
0
0
422
101
0
422
0
0
0
L
Bastet
4,539
707
0
597
6,511
3,894
0
4,437
1,959
0
8,657
W
Kuzenbo
Red914
Kuzenbo
2,104
676
1,931
1,214
6,889
7,528
203
601
6,183
3,247
103
L
Danzaburou
StEnTUS
Danzaburou
5,487
1,765
0
1,390
7,844
2,435
0
4,903
2,860
0
16,056
W
5,609
1,294
769
1,189
4,899
1,601
965
303
4,517
16,229
0
W
Discordia
boss_hunter1177
Discordia
5,911
189
449
182
2,890
912
366
292
2,598
12,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,530
Gold Earned
28,170
68
Minions Killed
47
0
Camps Cleared
0
588,937
Distance Traveled
393,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,303
884
12
2
0
83,767
0
L
Bellona
5,979
997
11
2
0
99,853
0
W
Raijin
6,874
1,146
15
3
0
114,234
0
W
Shiva
6,686
1,114
12
2
0
109,225
0
L
Hera
4,520
753
0
0
0
0
0
L
Bastet
5,700
950
4
1
0
104,456
0
W
Kuzenbo
7,003
1,167
4
1
0
130,861
0
L
Danzaburou
6,668
1,111
20
3
0
105,818
0
W
Nu Wa
7,371
1,229
23
4
0
120,981
0
W
Discordia
6,596
1,099
14
2
0
113,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role