Player Matchup

Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
Blinko0519
Geb
Silver I
Level 108
God Stats
1W - 3L
1,603 SR
Queue Stats
11W - 13L
1,425 MMR
Party 2
Surtr
Surtr
Gold III
Get Skrrtted
Surtr
Gold III
Level 112
God Stats
6W - 3L
1,522 SR
Queue Stats
150W - 164L
1,434 MMR
Solo
Jing Wei
Jing Wei
Gold III
L1nz3R
Jing Wei
Gold III
Level 162
God Stats
6W - 5L
1,673 SR
Queue Stats
155W - 153L
1,467 MMR
Party 2
Ne Zha
Ne Zha
Silver III
lyuzfer
Ne Zha
Silver III
Level 119
God Stats
4W - 8L
1,667 SR
Queue Stats
18W - 23L
1,431 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,593 SR
1,451 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,434 SR
1,440 MMR
Morgan Le Fay
Morgan Le Fay
Gold III
Magnamalo
Morgan Le Fay
Gold III
Level 68
God Stats
5W - 9L
1,356 SR
Queue Stats
77W - 79L
1,502 MMR
Party 1
Bacchus
Bacchus
Gold IV
OMrMercO
Bacchus
Gold IV
Level 56
God Stats
3W - 4L
1,355 SR
Queue Stats
196W - 196L
1,420 MMR
Solo
Nemesis
Nemesis
Gold IV
Pimpward
Nemesis
Gold IV
Level 85
God Stats
13W - 15L
1,598 SR
Queue Stats
80W - 81L
1,455 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
RavenMiyagi
Kumbhakarna
Gold IV
Level 160
God Stats
1W - 1L
1,262 SR
Queue Stats
115W - 119L
1,423 MMR
Solo
Skadi
Skadi
Gold V
xxDares
Skadi
Gold V
Level 103
God Stats
5W - 5L
1,601 SR
Queue Stats
46W - 51L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
6
0 / 2 / 3
3,431
686
2,177
2,670
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,621
724
1,146
3,631
1,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 0 / 0
4,214
843
1,048
3,652
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
L1nz3R
Jing Wei
6
0 / 1 / 0
3,382
676
3,065
1,931
490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ne Zha
lyuzfer
Ne Zha
6
2 / 1 / 0
3,471
694
637
2,549
711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AgniChang'eAthenaZeus

VS

Bans
KukulkanKing ArthurKuzenboYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Magnamalo
Morgan Le Fay
7
1 / 2 / 2
3,987
797
1,998
2,459
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
OMrMercO
Bacchus
6
0 / 1 / 0
3,447
689
1,407
2,566
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Pimpward
Nemesis
7
2 / 0 / 0
3,918
784
988
3,155
994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Kumbhakarna
RavenMiyagi
Kumbhakarna
6
1 / 0 / 1
3,810
762
1,682
3,528
1,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
xxDares
Skadi
7
1 / 0 / 1
3,526
705
2,011
2,091
491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
5
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
3
0.75
L
0
1
0
0
L
1
0
0
1
L
Jing Wei
L1nz3R
Jing Wei
0
1
0
0
W
Morgan Le Fay
Magnamalo
Morgan Le Fay
1
2
2
1
W
Bacchus
OMrMercO
Bacchus
0
1
0
0
W
Nemesis
Pimpward
Nemesis
2
0
0
2
W
Kumbhakarna
RavenMiyagi
Kumbhakarna
1
0
1
1.5
L
Ne Zha
lyuzfer
Ne Zha
2
1
0
2
W
Skadi
xxDares
Skadi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,073
Damage
8,086
14,433
Taken
13,799
4,795
Mitigated
5,480
5,554
Healing
3,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,177
123
0
530
2,670
512
0
1,597
1,027
11,427
0
L
1,146
272
0
1,445
3,631
1,854
0
1,079
2,552
7,069
0
L
1,048
335
0
2,208
3,652
1,228
0
967
2,475
440
20,414
L
Jing Wei
L1nz3R
Jing Wei
3,065
2,427
0
681
1,931
490
0
548
1,383
0
23,081
W
Morgan Le Fay
Magnamalo
Morgan Le Fay
1,998
226
0
408
2,459
672
0
1,221
1,238
19,282
1,597
W
Bacchus
OMrMercO
Bacchus
1,407
75
0
500
2,566
1,460
0
263
2,303
12,265
0
W
Nemesis
Pimpward
Nemesis
988
651
0
530
3,155
994
0
930
2,225
0
17,890
W
Kumbhakarna
RavenMiyagi
Kumbhakarna
1,682
481
0
1,642
3,528
1,863
0
632
2,896
9,392
1,497
L
Ne Zha
lyuzfer
Ne Zha
637
200
0
690
2,549
711
0
579
1,970
0
10,084
W
Skadi
xxDares
Skadi
2,011
1,127
0
750
2,091
491
0
277
1,814
0
18,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,119
Gold Earned
18,688
141
Minions Killed
171
0
Camps Cleared
0
547,199
Distance Traveled
563,939
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
3,431
686
21
4
0
111,310
0
L
Geb
3,621
724
8
2
0
127,030
0
L
Surtr
4,214
843
47
9
0
108,035
1
L
Jing Wei
3,382
676
45
9
0
109,275
0
W
Morgan Le Fay
3,987
797
39
8
0
106,693
2
W
Bacchus
3,447
689
34
7
0
110,507
2
W
Nemesis
3,918
784
37
7
0
127,730
0
W
Kumbhakarna
3,810
762
15
3
0
113,121
1
L
Ne Zha
3,471
694
20
4
0
91,549
0
W
Skadi
3,526
705
46
9
0
105,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role