Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Yhwach4911
King Arthur
Level 68
God Stats
3W - 3L
1,589 SR
Queue Stats
65W - 48L
1,619 Elo+
Solo
Team Averages
Level 139
1,518 SR
1,524 Elo+

VS

Team Averages
Level 157
1,546 SR
1,515 Elo+
Sol
Sol
BadmanJSav
Sol
Level 204
God Stats
5W - 3L
1,480 SR
Queue Stats
305W - 312L
1,500 Elo+
Solo
Cupid
Cupid
Bigp209
Cupid
Level 155
God Stats
8W - 5L
1,585 SR
Queue Stats
84W - 95L
1,596 Elo+
Solo
Aphrodite
Aphrodite
CACTUSARMS
Aphrodite
Level 125
God Stats
4W - 5L
1,497 SR
Queue Stats
91W - 92L
1,522 Elo+
Solo
Loki
Loki
FedLoki
Loki
Level 147
God Stats
10W - 12L
1,451 SR
Queue Stats
105W - 123L
1,410 Elo+
Solo
Cthulhu
Cthulhu
Frank1519
Cthulhu
Level 154
God Stats
25W - 24L
1,720 SR
Queue Stats
407W - 387L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
1 / 0 / 0
3,850
770
1,620
2,280
674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
 
Ymir
6
0 / 0 / 1
3,519
704
1,066
4,102
1,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
 
Danzaburou
6
1 / 0 / 0
3,484
697
2,091
3,294
866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kali
 
Kali
6
1 / 0 / 1
3,476
695
1,319
2,891
897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

King Arthur
Yhwach4911
King Arthur
3
0 / 1 / 0
2,781
556
180
1,464
317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,438
688
3,123
1,532
388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cupid
Bigp209
Cupid
6
0 / 0 / 0
3,636
727
792
1,961
526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
CACTUSARMS
Aphrodite
6
0 / 1 / 0
3,605
721
1,487
3,952
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
FedLoki
Loki
6
0 / 1 / 0
3,397
679
701
3,210
733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Frank1519
Cthulhu
6
1 / 1 / 0
4,171
834
837
2,443
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
3
Kills
1
1
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
0
0
1
L
Ymir
 
Ymir
0
0
1
0.5
L
Danzaburou
 
Danzaburou
1
0
0
1
L
Kali
 
Kali
1
0
1
1.5
W
0
0
0
0
W
Cupid
Bigp209
Cupid
0
0
0
0
W
Aphrodite
CACTUSARMS
Aphrodite
0
1
0
0
W
Loki
FedLoki
Loki
0
1
0
0
W
Cthulhu
Frank1519
Cthulhu
1
1
0
1
L
King Arthur
Yhwach4911
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,276
Damage
6,940
14,031
Taken
13,098
4,133
Mitigated
4,708
6,499
Healing
7,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
1,620
219
0
1,554
2,280
674
0
0
2,280
23,388
0
L
Ymir
 
Ymir
1,066
0
961
1,511
4,102
1,379
0
1,821
2,281
7,083
0
L
Danzaburou
 
Danzaburou
2,091
999
0
1,163
3,294
866
0
1,673
1,621
0
20,103
L
Kali
 
Kali
1,319
494
0
790
2,891
897
0
855
1,966
0
11,963
W
3,123
1,029
0
480
1,532
388
0
210
1,322
18,536
5,725
W
Cupid
Bigp209
Cupid
792
468
228
1,276
1,961
526
0
1,003
958
0
18,163
W
Aphrodite
CACTUSARMS
Aphrodite
1,487
548
780
2,387
3,952
2,161
0
787
3,165
9,733
403
W
Loki
FedLoki
Loki
701
200
0
1,665
3,210
733
0
686
2,524
0
15,887
W
Cthulhu
Frank1519
Cthulhu
837
75
0
750
2,443
900
0
0
2,443
18,746
0
L
King Arthur
Yhwach4911
King Arthur
180
19
0
520
1,464
317
0
422
939
0
4,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,110
Gold Earned
18,247
147
Minions Killed
177
0
Camps Cleared
0
468,243
Distance Traveled
530,578
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,850
770
47
9
0
114,624
2
L
Ymir
3,519
704
19
4
0
107,759
0
L
Danzaburou
3,484
697
41
8
0
93,400
0
L
Kali
3,476
695
25
5
0
125,825
0
W
Sol
3,438
688
50
10
0
97,698
0
W
Cupid
3,636
727
35
7
0
117,119
0
W
Aphrodite
3,605
721
16
3
0
98,974
0
W
Loki
3,397
679
39
8
0
129,204
0
W
Cthulhu
4,171
834
37
7
0
87,583
4
L
King Arthur
2,781
556
15
3
0
26,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role