Player Matchup

Charybdis
Charybdis
Borreneitor
Charybdis
Level 40
God Stats
6W - 13L
1,335 SR
Queue Stats
46W - 51L
1,379 Elo+
Solo
King Arthur
King Arthur
Dead-Numb
King Arthur
Level 145
God Stats
6W - 8L
1,690 SR
Queue Stats
273W - 285L
1,433 Elo+
Solo
Zeus
Zeus
krazinkiller
Zeus
Level 128
God Stats
8W - 6L
1,470 SR
Queue Stats
131W - 151L
1,371 Elo+
Solo
Team Averages
Level 104
1,498 SR
1,394 Elo+

VS

Team Averages
Level 80
1,447 SR
1,431 Elo+
Xbalanque
Xbalanque
KTdid
Xbalanque
Level 69
God Stats
3W - 3L
1,612 SR
Queue Stats
10W - 17L
1,519 Elo+
Solo
Nox
Nox
peepherz
Nox
Level 84
God Stats
2W - 7L
1,337 SR
Queue Stats
363W - 364L
1,436 Elo+
Solo
Nu Wa
Nu Wa
wolfenn_tv
Nu Wa
Level 88
God Stats
7W - 5L
1,391 SR
Queue Stats
17W - 19L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Borreneitor
Charybdis
18
3 / 2 / 9
11,519
823
9,211
10,290
2,417
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Dead-Numb
King Arthur
18
5 / 3 / 6
11,839
846
7,827
16,353
13,450
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
8 / 5 / 7
13,073
934
14,284
12,557
3,025
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
KTdid
Xbalanque
15
0 / 8 / 5
9,448
675
5,163
12,423
4,282
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

19
3 / 2 / 5
11,356
811
6,984
10,257
3,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nu Wa
17
4 / 6 / 3
11,336
810
15,293
13,060
4,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
16
Kills
7
10
Deaths
16
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Borreneitor
Charybdis
3
2
9
3.75
W
King Arthur
Dead-Numb
King Arthur
5
3
6
2.67
L
Xbalanque
KTdid
Xbalanque
0
8
5
0.31
W
8
5
7
2.3
L
3
2
5
2.75
L
Nu Wa
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,322
Damage
27,440
39,200
Taken
35,740
18,892
Mitigated
12,217
6,254
Healing
3,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Borreneitor
Charybdis
9,211
3,980
0
981
10,290
2,417
659
7,116
3,174
0
54,006
W
King Arthur
Dead-Numb
King Arthur
7,827
119
248
2,770
16,353
13,450
0
7,626
8,673
0
41,385
L
Xbalanque
KTdid
Xbalanque
5,163
3,153
328
978
12,423
4,282
0
4,767
7,656
0
17,792
W
14,284
505
110
2,145
12,557
3,025
246
7,496
5,061
58,970
0
L
6,984
959
0
370
10,257
3,900
44
4,408
5,812
33,004
0
L
Nu Wa
15,293
5,713
504
1,425
13,060
4,035
160
5,227
7,833
47,932
755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,431
Gold Earned
32,140
244
Minions Killed
150
0
Camps Cleared
0
768,789
Distance Traveled
656,773
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,519
823
95
7
0
257,583
0
W
King Arthur
11,839
846
45
3
0
294,440
4
L
Xbalanque
9,448
675
27
2
0
196,219
0
W
Zeus
13,073
934
104
7
0
216,766
2
L
Nox
11,356
811
59
4
0
248,178
0
L
Nu Wa
11,336
810
64
5
0
212,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role