Player Matchup

Ah Puch
Ah Puch
DaViDGaR07
Ah Puch
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,489 Elo+
Party 2
Neith
Neith
Gozalo20092009
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,489 Elo+
Party 2
Chronos
Chronos
Julo76i
Chronos
Level 58
God Stats
1W - 2L
1,452 SR
Queue Stats
73W - 64L
1,465 Elo+
Solo
Anhur
Anhur
Stimu 4x4
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,480 Elo+
Party 1
Terra
Terra
xxSerpent14xx
Terra
Level 29
God Stats
0W - 3L
1,326 SR
Queue Stats
65W - 84L
1,446 Elo+
Party 1
Team Averages
Level 70
1,456 SR
1,474 Elo+

VS

Team Averages
Level 124
1,456 SR
1,429 Elo+
Geb
Geb
Gecse3030
Geb
Level 85
God Stats
12W - 7L
1,592 SR
Queue Stats
384W - 376L
1,391 Elo+
Solo
Hun Batz
Hun Batz
HashibaToyotomi
Hun Batz
Level 266
God Stats
20W - 12L
1,611 SR
Queue Stats
1,051W - 1,101L
1,410 Elo+
Solo
Nox
Nox
Jake_Mikaelson
Nox
Level 95
God Stats
2W - 2L
1,616 SR
Queue Stats
91W - 101L
1,484 Elo+
Solo
Ix Chel
Ix Chel
Saban76
Ix Chel
Level 123
God Stats
1W - 2L
1,306 SR
Queue Stats
101W - 109L
1,438 Elo+
Solo
Da Ji
Da Ji
tsiou_to_zaki
Da Ji
Level 49
God Stats
1W - 2L
1,157 SR
Queue Stats
98W - 101L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DaViDGaR07
Ah Puch
14
5 / 6 / 5
8,747
875
11,020
9,982
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 8
8,058
806
10,077
10,388
4,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Julo76i
Chronos
12
2 / 5 / 7
7,513
751
5,552
10,785
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Stimu 4x4
Anhur
16
2 / 3 / 6
8,573
857
6,515
7,634
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 7
8,416
842
1,608
13,318
10,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 18
8,296
830
8,232
11,803
10,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
17
5 / 1 / 14
9,087
909
9,480
6,895
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
6 / 1 / 12
9,351
935
7,147
5,950
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Saban76
Ix Chel
16
6 / 2 / 15
9,197
920
10,339
7,486
2,515
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
6 / 7 / 12
8,655
866
9,052
9,468
4,111
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
94
12
Kills
23
23
Deaths
13
33
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DaViDGaR07
Ah Puch
5
6
5
1.25
W
0
2
18
4.5
L
2
3
8
2
W
Hun Batz
5
1
14
12
W
6
1
12
12
L
Chronos
Julo76i
Chronos
2
5
7
1.1
W
Ix Chel
Saban76
Ix Chel
6
2
15
6.75
L
Anhur
Stimu 4x4
Anhur
2
3
6
1.67
W
6
7
12
1.71
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,772
Damage
44,250
52,107
Taken
41,602
23,240
Mitigated
23,138
15,240
Healing
14,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DaViDGaR07
Ah Puch
11,020
608
131
1,343
9,982
3,045
276
5,784
4,198
25,001
0
W
8,232
413
2,349
1,966
11,803
10,850
0
4,694
7,109
13,239
0
L
10,077
2,318
77
3,116
10,388
4,002
588
4,879
5,509
0
20,635
W
Hun Batz
9,480
732
521
1,340
6,895
3,289
0
2,533
4,362
0
22,897
W
7,147
112
1,448
1,054
5,950
2,373
420
2,955
2,995
22,187
0
L
Chronos
Julo76i
Chronos
5,552
1,501
597
1,170
10,785
3,366
0
3,539
7,246
9,873
0
W
Ix Chel
Saban76
Ix Chel
10,339
1,637
3,461
2,615
7,486
2,515
420
3,086
4,400
19,189
338
L
Anhur
Stimu 4x4
Anhur
6,515
3,011
289
873
7,634
2,783
348
2,969
4,665
0
19,884
W
9,052
1,623
0
244
9,468
4,111
0
4,912
4,556
0
12,495
L
1,608
159
4,656
2,988
13,318
10,044
0
8,513
4,805
6,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
44,586
112
Minions Killed
115
0
Camps Cleared
0
937,582
Distance Traveled
926,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,747
875
36
4
0
177,452
0
W
Geb
8,296
830
5
1
0
186,136
0
L
Neith
8,058
806
20
2
0
175,759
0
W
Hun Batz
9,087
909
29
3
0
220,630
0
W
Nox
9,351
935
41
4
0
202,427
0
L
Chronos
7,513
751
14
1
0
201,420
0
W
Ix Chel
9,197
920
24
2
0
170,348
0
L
Anhur
8,573
857
34
3
0
186,928
0
W
Da Ji
8,655
866
16
2
0
147,252
0
L
Terra
8,416
842
8
1
0
196,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role