Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FoggyNotion04
Ra
Level 101
God Stats
1W - 2L
1,334 SR
Queue Stats
125W - 123L
1,525 Elo+
Solo
Ah Puch
Ah Puch
Matlock67
Ah Puch
Level 149
God Stats
10W - 4L
1,716 SR
Queue Stats
255W - 262L
1,525 Elo+
Solo
Thor
Thor
kygreenlanter
Thor
Level 162
God Stats
6W - 2L
1,557 SR
Queue Stats
618W - 612L
1,461 Elo+
Solo
Arachne
Arachne
wiesefam
Arachne
Level 112
God Stats
4W - 1L
1,408 SR
Queue Stats
178W - 164L
1,523 Elo+
Solo
Team Averages
Level 133
1,503 SR
1,507 Elo+

VS

Team Averages
Level 123
1,458 SR
1,487 Elo+
Charybdis
Charybdis
GIRTH W0RM JIM
Charybdis
Level 145
God Stats
0W - 4L
1,165 SR
Queue Stats
379W - 377L
1,492 Elo+
Solo
Terra
Terra
Larnek
Terra
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 143L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
Some1youknow648
Sun Wukong
Level 129
God Stats
1W - 1L
1,730 SR
Queue Stats
42W - 50L
1,445 Elo+
Solo
Sol
Sol
ToLo3131
Sol
Level 65
God Stats
5W - 6L
1,522 SR
Queue Stats
430W - 510L
1,477 Elo+
Solo
Yu Huang
Yu Huang
roverandon
Yu Huang
Level 146
God Stats
2W - 3L
1,374 SR
Queue Stats
137W - 113L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 1 / 6
7,156
1,022
7,138
5,512
5,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 1 / 4
7,165
1,024
4,701
3,921
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Puch
Matlock67
Ah Puch
13
0 / 0 / 9
7,650
1,093
7,584
6,657
2,572
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
1 / 0 / 6
6,650
950
2,679
5,259
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
wiesefam
Arachne
11
3 / 2 / 5
6,770
967
2,239
7,306
6,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GIRTH W0RM JIM
Charybdis
14
2 / 1 / 1
6,442
920
7,354
6,841
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
Larnek
Terra
10
0 / 3 / 2
5,430
776
1,031
8,649
4,717
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Some1youknow648
Sun Wukong
7
0 / 2 / 1
5,065
724
1,446
4,078
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 1 / 1
6,523
932
6,463
2,894
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
roverandon
Yu Huang
12
0 / 2 / 3
5,835
834
4,886
4,340
1,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
9
Kills
4
4
Deaths
9
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
6
5
W
3
1
4
5
L
Charybdis
GIRTH W0RM JIM
Charybdis
2
1
1
2.5
L
Terra
Larnek
Terra
0
3
2
0.33
W
Ah Puch
Matlock67
Ah Puch
0
0
9
4.5
L
Sun Wukong
Some1youknow648
Sun Wukong
0
2
1
0.25
L
2
1
1
2.5
W
1
0
6
4
L
Yu Huang
roverandon
Yu Huang
0
2
3
0.75
W
Arachne
wiesefam
Arachne
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,341
Damage
21,180
28,655
Taken
26,802
19,051
Mitigated
11,679
13,621
Healing
10,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,138
0
244
498
5,512
5,922
559
1,381
4,131
9,930
433
W
4,701
330
4,343
1,177
3,921
1,742
0
2,640
1,281
12,936
378
L
Charybdis
GIRTH W0RM JIM
Charybdis
7,354
3,291
294
2,094
6,841
2,577
0
4,882
1,538
0
21,909
L
Terra
Larnek
Terra
1,031
162
3,125
3,352
8,649
4,717
0
5,986
2,357
4,862
0
W
Ah Puch
Matlock67
Ah Puch
7,584
203
1,735
1,825
6,657
2,572
1,092
3,472
3,185
25,390
0
L
Sun Wukong
Some1youknow648
Sun Wukong
1,446
108
0
27
4,078
1,923
0
2,451
1,335
0
3,569
L
6,463
415
26
609
2,894
1,038
0
2,134
642
12,873
0
W
2,679
168
507
524
5,259
1,912
420
2,256
3,003
0
10,418
L
Yu Huang
roverandon
Yu Huang
4,886
0
317
390
4,340
1,424
0
2,877
1,330
12,882
390
W
Arachne
wiesefam
Arachne
2,239
1,687
1,247
1,521
7,306
6,903
584
2,467
4,839
0
3,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,391
Gold Earned
29,295
97
Minions Killed
91
0
Camps Cleared
0
682,551
Distance Traveled
492,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,156
1,022
15
2
0
147,350
0
W
Ra
7,165
1,024
29
4
0
124,943
0
L
Charybdis
6,442
920
47
7
0
115,341
0
L
Terra
5,430
776
6
1
0
117,513
0
W
Ah Puch
7,650
1,093
40
6
0
134,414
0
L
Sun Wukong
5,065
724
4
1
0
56,483
0
L
Sol
6,523
932
20
3
0
75,909
0
W
Thor
6,650
950
8
1
0
158,356
0
L
Yu Huang
5,835
834
14
2
0
127,230
0
W
Arachne
6,770
967
5
1
0
117,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role