Player Matchup

Bellona
Bellona
Bronze III
Fanghound
Bellona
Bronze III
Level 86
God Stats
0W - 1L
1,679 SR
Queue Stats
0W - 4L
1,468 MMR
Party 1
Hades
Hades
Bronze III
KMS03
Hades
Bronze III
Level 59
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 3L
1,400 MMR
Party 1
Hera
Hera
Bronze III
TheEnchanted
Hera
Bronze III
Level 93
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 4L
1,468 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 79
1,556 SR
1,445 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,554 SR
1,273 MMR
Artemis
Artemis
Silver V
Glazziak
Artemis
Silver V
Level 54
God Stats
1W - 1L
1,583 SR
Queue Stats
4W - 6L
1,230 MMR
Party 2
Scylla
Scylla
Silver II
KisielV
Scylla
Silver II
Level 140
God Stats
3W - 1L
1,627 SR
Queue Stats
19W - 21L
1,305 MMR
Party 2
Kuzenbo
Kuzenbo
Silver V
NacpanyZiemniak
Kuzenbo
Silver V
Level 108
God Stats
1W - 2L
1,452 SR
Queue Stats
4W - 6L
1,284 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fanghound
Bellona
15
1 / 4 / 2
9,202
767
6,661
14,941
11,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
KMS03
Hades
13
1 / 3 / 1
8,505
709
4,181
8,699
4,599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
1 / 4 / 1
9,034
753
11,343
7,467
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Zhong KuiAchillesKing ArthurAthenaBacchus

VS

Bans
Ne ZhaMulanAnhurAmaterasuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Glazziak
Artemis
16
3 / 2 / 5
10,072
839
8,703
10,937
4,055
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
KisielV
Scylla
19
8 / 0 / 3
11,910
993
11,579
6,325
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
0 / 1 / 9
9,350
779
6,345
12,054
13,243
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
11
11
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
Fanghound
Bellona
1
4
2
0.5
W
Artemis
Glazziak
Artemis
3
2
5
2.75
L
Hades
KMS03
Hades
1
3
1
0.5
W
Scylla
KisielV
Scylla
8
0
3
9.5
W
0
1
9
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,185
Damage
26,627
31,107
Taken
29,316
17,150
Mitigated
19,322
5,420
Healing
5,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Fanghound
Bellona
6,661
980
0
1,787
14,941
11,160
0
6,408
8,409
0
17,798
W
Artemis
Glazziak
Artemis
8,703
3,638
0
2,359
10,937
4,055
1,914
6,292
4,645
0
37,385
L
Hades
KMS03
Hades
4,181
912
115
3,154
8,699
4,599
39
5,364
3,281
17,431
0
W
Scylla
KisielV
Scylla
11,579
373
0
919
6,325
2,024
1,071
4,708
1,617
55,834
0
W
6,345
2,220
0
2,338
12,054
13,243
468
4,696
7,358
22,481
2,670
L
11,343
2,167
0
364
7,467
1,391
66
5,484
1,877
52,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,741
Gold Earned
31,332
154
Minions Killed
160
0
Camps Cleared
0
585,988
Distance Traveled
736,166
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,202
767
35
3
0
213,410
0
W
Artemis
10,072
839
43
4
0
227,827
1
L
Hades
8,505
709
23
2
0
170,236
0
W
Scylla
11,910
993
95
8
0
268,493
1
W
Kuzenbo
9,350
779
22
2
0
239,846
2
L
Hera
9,034
753
96
8
0
202,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role