Player Matchup

Tiamat
Tiamat
NotYourSenpai27
Tiamat
Level 127
God Stats
0W - 2L
1,346 SR
Queue Stats
348W - 404L
1,515 Elo+
Solo
Ravana
Ravana
Reaper7032
Ravana
Level 141
God Stats
1W - 2L
1,549 SR
Queue Stats
191W - 174L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
ZonateBow63
Danzaburou
Level 107
God Stats
174W - 156L
1,581 SR
Queue Stats
192W - 179L
1,539 Elo+
Solo
Sobek
Sobek
hydroslaays
Sobek
Level 23
God Stats
0W - 3L
1,265 SR
Queue Stats
25W - 32L
1,427 Elo+
Party 2
Odin
Odin
ll Anton 044
Odin
Level 129
God Stats
0W - 1L
1,827 SR
Queue Stats
214W - 199L
1,539 Elo+
Solo
Team Averages
Level 105
1,514 SR
1,509 Elo+

VS

Team Averages
Level 119
1,587 SR
1,460 Elo+
Kali
Kali
Captain2113
Kali
Level 151
God Stats
3W - 0L
1,730 SR
Queue Stats
380W - 358L
1,544 Elo+
Party 1
Janus
Janus
NaughtyFishies
Janus
Level 126
God Stats
17W - 13L
1,683 SR
Queue Stats
252W - 229L
1,569 Elo+
Party 1
Surtr
Surtr
brethrenmatt
Surtr
Level 111
God Stats
19W - 18L
1,519 SR
Queue Stats
245W - 228L
1,529 Elo+
Party 1
Medusa
Medusa
gumbballmachine
Medusa
Level 17
God Stats
4W - 6L
1,327 SR
Queue Stats
5W - 11L
1,240 Elo+
Party 1
Zhong Kui
Zhong Kui
smurf233
Zhong Kui
Level 189
God Stats
2W - 0L
1,675 SR
Queue Stats
17W - 19L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,800
483
2,266
6,336
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
Reaper7032
Ravana
11
3 / 2 / 1
6,117
510
5,023
5,759
1,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
ZonateBow63
Danzaburou
10
0 / 4 / 0
5,754
480
4,864
8,809
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 1
5,530
461
2,154
6,454
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 4 / 0
5,866
489
2,527
8,461
5,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
7,476
623
4,606
9,965
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 0 / 2
7,941
662
4,801
2,668
810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 1 / 5
6,629
552
7,575
8,707
5,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 2
6,562
547
3,508
6,548
2,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
smurf233
Zhong Kui
11
0 / 2 / 3
6,832
569
3,619
5,661
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
5
Kills
14
14
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
5
0
2
6
L
0
4
0
0
L
Ravana
Reaper7032
Ravana
3
2
1
1.75
L
Danzaburou
ZonateBow63
Danzaburou
0
4
0
0
W
5
1
5
7.5
W
0
2
2
0.5
L
1
0
1
1.5
L
1
4
0
0.25
W
Zhong Kui
smurf233
Zhong Kui
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,834
Damage
24,109
35,819
Taken
33,549
15,327
Mitigated
16,766
9,468
Healing
9,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,606
2,324
0
2,656
9,965
4,579
0
1,153
8,734
0
52,283
W
4,801
254
0
750
2,668
810
391
809
1,859
52,377
1,394
L
2,266
212
0
1,285
6,336
1,884
0
2,580
3,467
38,974
0
L
Ravana
Reaper7032
Ravana
5,023
978
0
890
5,759
1,605
0
1,937
3,727
0
40,022
L
Danzaburou
ZonateBow63
Danzaburou
4,864
2,142
0
3,553
8,809
2,501
0
221
8,292
0
45,094
W
7,575
1,886
0
2,619
8,707
5,467
150
1,626
7,081
1,498
26,195
W
3,508
882
0
1,609
6,548
2,070
0
650
5,898
0
43,936
L
2,154
162
0
1,938
6,454
4,159
0
664
5,542
12,756
0
L
2,527
253
0
1,802
8,461
5,178
0
2,939
5,453
0
31,208
W
Zhong Kui
smurf233
Zhong Kui
3,619
827
0
2,022
5,661
3,840
578
182
5,246
34,369
11,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,067
Gold Earned
35,440
308
Minions Killed
409
0
Camps Cleared
0
1,117,134
Distance Traveled
1,222,217
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,476
623
92
8
0
291,486
2
W
Janus
7,941
662
118
10
0
247,261
4
L
Tiamat
5,800
483
79
7
0
198,121
0
L
Ravana
6,117
510
80
7
0
260,632
0
L
Danzaburou
5,754
480
73
6
0
188,462
0
W
Surtr
6,629
552
40
3
0
283,194
2
W
Medusa
6,562
547
85
7
0
222,660
0
L
Sobek
5,530
461
14
1
0
245,362
0
L
Odin
5,866
489
62
5
0
224,557
0
W
Zhong Kui
6,832
569
74
6
0
177,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role