Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
HardxARREEE
Atlas
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,498 Elo+
Solo
Nu Wa
Nu Wa
Kenevich
Nu Wa
Level 133
God Stats
49W - 63L
1,406 SR
Queue Stats
940W - 932L
1,441 Elo+
Solo
Medusa
Medusa
Welсh
Medusa
Level 146
God Stats
2W - 1L
1,867 SR
Queue Stats
87W - 48L
1,667 Elo+
Party 2
King Arthur
King Arthur
lightingviper
King Arthur
Level 135
God Stats
22W - 24L
1,650 SR
Queue Stats
401W - 365L
1,628 Elo+
Solo
Team Averages
Level 136
1,585 SR
1,547 Elo+

VS

Team Averages
Level 105
1,532 SR
1,521 Elo+
Danzaburou
Danzaburou
FrostiIX42
Danzaburou
Level 64
God Stats
91W - 84L
1,508 SR
Queue Stats
121W - 127L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
SerTokesalot
Sylvanus
Level 148
God Stats
5W - 4L
1,622 SR
Queue Stats
31W - 29L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
ThaWaavy
Baron Samedi
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,562 Elo+
Party 1
Thor
Thor
Ticao sd
Thor
Level 126
God Stats
10W - 11L
1,548 SR
Queue Stats
106W - 95L
1,513 Elo+
Solo
Cthulhu
Cthulhu
XelemQc
Cthulhu
Level 89
God Stats
32W - 21L
1,480 SR
Queue Stats
74W - 73L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 1 / 5
6,728
612
6,896
9,028
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 5
5,983
544
3,750
7,903
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Kenevich
Nu Wa
12
3 / 2 / 6
7,290
663
10,220
5,640
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Welсh
Medusa
13
4 / 1 / 1
7,181
653
6,426
6,294
1,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
lightingviper
King Arthur
12
2 / 1 / 1
6,876
625
5,739
10,546
5,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrostiIX42
Danzaburou
11
1 / 4 / 0
6,366
579
2,985
6,494
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sylvanus
SerTokesalot
Sylvanus
10
1 / 2 / 1
6,274
570
5,792
9,266
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
ThaWaavy
Baron Samedi
11
1 / 2 / 1
6,089
554
3,219
6,567
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
13
2 / 3 / 3
6,665
606
4,238
10,939
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
XelemQc
Cthulhu
9
1 / 3 / 3
5,756
523
4,829
11,919
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
6
6
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
5
6.5
L
Danzaburou
FrostiIX42
Danzaburou
1
4
0
0.25
W
1
1
5
3.5
W
Nu Wa
Kenevich
Nu Wa
3
2
6
3
L
Sylvanus
SerTokesalot
Sylvanus
1
2
1
0.75
L
Baron Samedi
ThaWaavy
Baron Samedi
1
2
1
0.75
L
Thor
2
3
3
1.17
W
Medusa
Welсh
Medusa
4
1
1
4.5
L
Cthulhu
XelemQc
Cthulhu
1
3
3
0.83
W
King Arthur
lightingviper
King Arthur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,031
Damage
21,063
39,411
Taken
45,185
18,131
Mitigated
17,789
10,345
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,896
2,386
0
3,500
9,028
3,667
0
1,411
7,617
0
45,851
L
Danzaburou
FrostiIX42
Danzaburou
2,985
1,190
0
1,438
6,494
2,117
0
931
5,563
0
40,828
W
3,750
1,003
0
2,028
7,903
5,214
0
2,856
5,047
14,106
0
W
Nu Wa
Kenevich
Nu Wa
10,220
3,802
0
1,020
5,640
1,879
0
3,291
2,349
49,192
2,666
L
Sylvanus
SerTokesalot
Sylvanus
5,792
2,106
300
4,565
9,266
4,279
0
1,077
8,189
36,410
3,266
L
Baron Samedi
ThaWaavy
Baron Samedi
3,219
184
39
1,397
6,567
1,932
0
4,454
2,113
38,177
0
L
Thor
4,238
1,296
174
4,242
10,939
3,208
0
1,566
9,373
0
49,502
W
Medusa
Welсh
Medusa
6,426
2,625
0
1,843
6,294
1,890
756
1,309
4,985
0
53,768
L
Cthulhu
XelemQc
Cthulhu
4,829
445
32
1,904
11,919
6,253
0
5,769
6,150
23,005
0
W
King Arthur
lightingviper
King Arthur
5,739
922
0
1,954
10,546
5,481
0
4,903
5,643
0
47,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,058
Gold Earned
31,150
342
Minions Killed
385
0
Camps Cleared
0
1,147,515
Distance Traveled
1,081,573
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,728
612
71
6
0
240,974
0
L
Danzaburou
6,366
579
79
7
0
233,977
0
W
Atlas
5,983
544
16
1
0
244,627
1
W
Nu Wa
7,290
663
84
8
0
210,632
5
L
Sylvanus
6,274
570
86
8
0
190,952
4
L
Baron Samedi
6,089
554
91
8
0
211,926
4
L
Thor
6,665
606
89
8
0
205,807
0
W
Medusa
7,181
653
99
9
0
223,046
1
L
Cthulhu
5,756
523
40
4
0
238,911
1
W
King Arthur
6,876
625
72
7
0
228,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role