Player Matchup

Geb
Geb
Gold V
Dyslexican1983
Geb
Gold V
Level 102
God Stats
2W - 1L
1,384 SR
Queue Stats
21W - 17L
1,356 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Esdot
Ao Kuang
Gold V
Level 139
God Stats
13W - 8L
1,888 SR
Queue Stats
184W - 199L
1,360 MMR
Solo
Hercules
Hercules
Gold IV
LordZapho
Hercules
Gold IV
Level 66
God Stats
22W - 29L
1,384 SR
Queue Stats
131W - 136L
1,340 MMR
Solo
Vulcan
Vulcan
Silver I
MuguiwaraNoRuby
Vulcan
Silver I
Level 118
God Stats
37W - 37L
1,476 SR
Queue Stats
103W - 110L
1,107 MMR
Party 1
Anhur
Anhur
Gold III
ianfitzgerald88
Anhur
Gold III
Level 122
God Stats
1W - 1L
1,655 SR
Queue Stats
446W - 448L
1,564 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,557 SR
1,345 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,503 SR
1,345 MMR
Athena
Athena
Silver IV
ARGUELLO90
Athena
Silver IV
Level 89
God Stats
0W - 4L
1,268 SR
Queue Stats
88W - 99L
1,361 MMR
Solo
Discordia
Discordia
Silver I
Big-Mitch-Energy
Discordia
Silver I
Level 164
God Stats
0W - 1L
1,589 SR
Queue Stats
34W - 38L
1,358 MMR
Solo
Fenrir
Fenrir
Gold V
VegettoBlueCL
Fenrir
Gold V
Level 149
God Stats
8W - 6L
1,565 SR
Queue Stats
320W - 349L
1,333 MMR
Solo
Sol
Sol
Gold IV
mb2rea1
Sol
Gold IV
Level 173
God Stats
16W - 21L
1,573 SR
Queue Stats
435W - 442L
1,341 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
svgOOO7
Cu Chulainn
Gold V
Level 212
God Stats
145W - 143L
1,521 SR
Queue Stats
324W - 331L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 7
9,452
556
7,457
14,122
11,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ao Kuang
Esdot
Ao Kuang
16
5 / 4 / 3
9,026
531
6,998
16,308
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
LordZapho
Hercules
16
3 / 0 / 4
10,589
623
10,665
15,214
18,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
4 / 3 / 8
9,775
575
14,893
9,014
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
3 / 1 / 3
9,858
580
7,026
11,580
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
JormungandrAresNu WaCliodhna

VS

Bans
AgniArachneBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ARGUELLO90
Athena
12
0 / 7 / 5
7,614
448
3,605
17,266
14,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
13
3 / 3 / 2
8,012
471
10,670
9,496
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 4
8,148
479
5,364
15,121
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
16
1 / 1 / 4
9,090
535
10,904
7,035
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cu Chulainn
svgOOO7
Cu Chulainn
16
4 / 4 / 1
9,501
559
11,156
16,297
13,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
19
Kills
11
11
Deaths
19
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Athena
ARGUELLO90
Athena
0
7
5
0.36
L
Discordia
3
3
2
1.33
W
4
3
7
2.5
W
Ao Kuang
Esdot
Ao Kuang
5
4
3
1.63
W
Hercules
LordZapho
Hercules
3
0
4
5
W
4
3
8
2.67
L
3
4
4
1.25
W
3
1
3
4.5
L
Sol
1
1
4
3
L
Cu Chulainn
svgOOO7
Cu Chulainn
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,039
Damage
41,699
66,238
Taken
65,215
42,483
Mitigated
38,467
25,761
Healing
12,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
ARGUELLO90
Athena
3,605
954
0
2,309
17,266
14,535
0
9,416
7,850
14,230
1,236
L
Discordia
10,670
130
0
2,108
9,496
2,758
0
6,582
2,914
63,036
0
W
7,457
578
0
2,822
14,122
11,168
0
8,800
5,322
24,039
621
W
Ao Kuang
Esdot
Ao Kuang
6,998
1,223
0
8,187
16,308
5,697
0
3,476
12,832
68,719
2,952
W
Hercules
LordZapho
Hercules
10,665
3,263
0
7,204
15,214
18,885
150
1,387
13,827
0
84,536
W
14,893
230
0
2,232
9,014
3,035
0
5,389
3,625
73,922
0
L
5,364
964
0
1,239
15,121
6,279
0
6,759
8,362
0
64,931
W
7,026
2,731
0
5,316
11,580
3,698
543
6,401
5,179
0
86,716
L
Sol
10,904
3,052
0
4,037
7,035
1,673
0
1,286
5,749
81,895
3,409
L
Cu Chulainn
svgOOO7
Cu Chulainn
11,156
1,733
0
2,445
16,297
13,222
0
4,708
11,589
1,122
68,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,700
Gold Earned
42,365
555
Minions Killed
499
0
Camps Cleared
0
1,750,578
Distance Traveled
1,790,260
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,614
448
23
1
0
368,994
0
L
Discordia
8,012
471
117
7
0
350,188
2
W
Geb
9,452
556
28
2
0
352,193
8
W
Ao Kuang
9,026
531
96
6
0
391,691
2
W
Hercules
10,589
623
146
9
0
301,502
4
W
Vulcan
9,775
575
124
7
0
394,846
3
L
Fenrir
8,148
479
96
6
0
369,762
2
W
Anhur
9,858
580
161
9
0
310,346
2
L
Sol
9,090
535
145
9
0
360,904
2
L
Cu Chulainn
9,501
559
118
7
0
340,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role