Player Matchup

Nike
Nike
 
Nike
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FeralVtech
Merlin
Level 159
God Stats
2W - 3L
1,410 SR
Queue Stats
102W - 121L
1,539 Elo+
Solo
Awilix
Awilix
Uchiha_BuDDu
Awilix
Level 40
God Stats
0W - 3L
1,330 SR
Queue Stats
64W - 67L
1,512 Elo+
Party 2
Cabrakan
Cabrakan
Uchiha_St1cKm4n
Cabrakan
Level 64
God Stats
1W - 3L
1,564 SR
Queue Stats
56W - 50L
1,547 Elo+
Party 2
Anhur
Anhur
Uchiha_Yeager
Anhur
Level 59
God Stats
5W - 6L
1,806 SR
Queue Stats
90W - 87L
1,418 Elo+
Party 2
Team Averages
Level 103
1,522 SR
1,503 Elo+

VS

Team Averages
Level 82
1,571 SR
1,532 Elo+
Nu Wa
Nu Wa
Ceyaotl
Nu Wa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DirtyDanDen1
Cthulhu
Level 99
God Stats
14W - 9L
1,653 SR
Queue Stats
67W - 68L
1,528 Elo+
Solo
Anhur
Anhur
Dom445
Anhur
Level 6
God Stats
3W - 1L
1,699 SR
Queue Stats
30W - 35L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
SSGZane
Gilgamesh
Level 149
God Stats
1W - 0L
1,419 SR
Queue Stats
86W - 67L
1,638 Elo+
Party 1
Fenrir
Fenrir
TwistedGhost116
Fenrir
Level 49
God Stats
58W - 33L
1,582 SR
Queue Stats
86W - 65L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
1 / 3 / 0
6,203
517
8,399
10,663
8,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
FeralVtech
Merlin
13
2 / 2 / 0
7,478
623
6,170
6,591
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
9
0 / 5 / 1
5,263
439
2,091
11,309
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
9
0 / 4 / 1
5,664
472
1,611
10,821
8,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

9
1 / 5 / 0
5,394
450
1,257
7,484
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ceyaotl
Nu Wa
12
4 / 2 / 2
7,505
625
4,857
4,884
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
DirtyDanDen1
Cthulhu
11
4 / 0 / 9
6,510
543
8,702
3,725
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Dom445
Anhur
12
4 / 1 / 4
6,647
554
4,946
4,497
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SSGZane
Gilgamesh
11
2 / 1 / 2
6,635
553
5,092
13,200
9,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 0 / 4
7,151
596
5,744
8,518
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
19
19
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
3
0
0.33
W
Nu Wa
Ceyaotl
Nu Wa
4
2
2
2.5
W
Cthulhu
DirtyDanDen1
Cthulhu
4
0
9
8.5
W
Anhur
Dom445
Anhur
4
1
4
6
L
Merlin
FeralVtech
Merlin
2
2
0
1
W
Gilgamesh
SSGZane
Gilgamesh
2
1
2
3
W
5
0
4
7
L
Awilix
0
5
1
0.1
L
Cabrakan
0
4
1
0.13
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,528
Damage
29,341
46,868
Taken
34,824
24,115
Mitigated
16,624
12,570
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,399
853
0
2,515
10,663
8,943
0
692
9,383
7,661
35,667
W
Nu Wa
Ceyaotl
Nu Wa
4,857
1,433
0
632
4,884
1,157
0
2,715
1,743
41,657
62
W
Cthulhu
DirtyDanDen1
Cthulhu
8,702
611
83
625
3,725
1,780
0
964
2,697
26,596
1,346
W
Anhur
Dom445
Anhur
4,946
3,017
0
2,357
4,497
1,219
755
531
3,966
0
35,054
L
Merlin
FeralVtech
Merlin
6,170
115
0
945
6,591
2,016
0
2,961
3,206
59,373
994
W
Gilgamesh
SSGZane
Gilgamesh
5,092
1,470
0
3,528
13,200
9,433
0
1,514
10,887
468
34,138
W
5,744
2,525
0
2,767
8,518
3,035
0
2,831
5,408
0
52,217
L
Awilix
2,091
348
0
4,540
11,309
3,030
0
2,659
8,331
0
32,662
L
Cabrakan
1,611
434
82
2,938
10,821
8,291
0
2,792
7,390
15,218
0
L
1,257
736
0
1,550
7,484
1,835
0
2,747
4,330
0
29,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,002
Gold Earned
34,448
344
Minions Killed
349
0
Camps Cleared
0
1,156,662
Distance Traveled
1,220,695
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,203
517
73
6
0
208,650
0
W
Nu Wa
7,505
625
85
7
0
215,740
0
W
Cthulhu
6,510
543
40
3
0
267,439
5
W
Anhur
6,647
554
78
7
0
217,257
0
L
Merlin
7,478
623
136
11
0
246,104
2
W
Gilgamesh
6,635
553
59
5
0
235,643
2
W
Fenrir
7,151
596
87
7
0
284,616
0
L
Awilix
5,263
439
52
4
0
261,181
0
L
Cabrakan
5,664
472
27
2
0
224,091
0
L
Anhur
5,394
450
56
5
0
216,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role