Player Matchup

Merlin
Merlin
Ammytdw
Merlin
Level 64
God Stats
3W - 4L
1,693 SR
Queue Stats
116W - 98L
1,491 Elo+
Party 2
Surtr
Surtr
Died0fLigma
Surtr
Level 63
God Stats
10W - 23L
1,312 SR
Queue Stats
68W - 74L
1,367 Elo+
Solo
Thor
Thor
GG Capu
Thor
Level 69
God Stats
16W - 16L
1,738 SR
Queue Stats
82W - 86L
1,425 Elo+
Solo
Charybdis
Charybdis
Vonatti
Charybdis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,363 Elo+
Solo
Ah Puch
Ah Puch
Yubabaa
Ah Puch
Level 26
God Stats
6W - 8L
1,453 SR
Queue Stats
65W - 51L
1,502 Elo+
Party 2
Team Averages
Level 64
1,539 SR
1,430 Elo+

VS

Team Averages
Level 72
1,456 SR
1,461 Elo+
Ix Chel
Ix Chel
Anewbus828
Ix Chel
Level 124
God Stats
20W - 14L
1,676 SR
Queue Stats
39W - 38L
1,538 Elo+
Solo
Hachiman
Hachiman
EI-TRAVIEZO-4I20
Hachiman
Level 55
God Stats
19W - 23L
1,426 SR
Queue Stats
110W - 128L
1,387 Elo+
Solo
Ao Kuang
Ao Kuang
JaIen Ramzey
Ao Kuang
Level 86
God Stats
20W - 29L
1,437 SR
Queue Stats
142W - 131L
1,502 Elo+
Party 1
Terra
Terra
LordKitsune6674
Terra
Level 68
God Stats
1W - 1L
1,280 SR
Queue Stats
97W - 122L
1,394 Elo+
Solo
Hercules
Hercules
iVulc
Hercules
Level 28
God Stats
2W - 4L
1,461 SR
Queue Stats
88W - 71L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ammytdw
Merlin
9
0 / 0 / 0
4,829
537
2,003
4,391
1,020
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

8
0 / 2 / 0
4,679
520
2,904
8,243
2,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Thor
GG Capu
Thor
8
1 / 1 / 0
4,459
495
2,683
6,253
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Vonatti
Charybdis
3
0 / 1 / 0
3,445
383
931
1,330
258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Yubabaa
Ah Puch
9
0 / 2 / 0
4,725
525
3,035
3,741
996
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Anewbus828
Ix Chel
9
1 / 0 / 0
5,074
564
2,532
4,164
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 0
5,589
621
3,159
3,595
954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
JaIen Ramzey
Ao Kuang
10
2 / 2 / 1
5,276
586
3,811
7,884
2,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 4
5,476
608
1,691
5,635
2,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
iVulc
Hercules
11
0 / 0 / 0
5,855
651
2,171
4,636
2,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
6
6
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ammytdw
Merlin
0
0
0
0
W
Ix Chel
Anewbus828
Ix Chel
1
0
0
1
L
0
2
0
0
W
3
0
0
3
L
Thor
GG Capu
Thor
1
1
0
1
W
Ao Kuang
JaIen Ramzey
Ao Kuang
2
2
1
1.25
W
0
0
4
2
L
Charybdis
Vonatti
Charybdis
0
1
0
0
L
Ah Puch
Yubabaa
Ah Puch
0
2
0
0
W
Hercules
iVulc
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,556
Damage
13,364
23,958
Taken
25,914
7,146
Mitigated
9,319
5,618
Healing
15,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ammytdw
Merlin
2,003
270
0
1,635
4,391
1,020
0
0
4,391
25,801
0
W
Ix Chel
Anewbus828
Ix Chel
2,532
192
50
2,417
4,164
1,221
0
1,628
2,536
28,237
0
L
2,904
785
240
1,711
8,243
2,925
0
1,549
6,694
721
25,791
W
3,159
1,956
0
1,641
3,595
954
437
86
3,509
0
29,545
L
Thor
GG Capu
Thor
2,683
717
0
948
6,253
1,947
0
2,703
3,440
0
24,627
W
Ao Kuang
JaIen Ramzey
Ao Kuang
3,811
1,418
0
4,261
7,884
2,337
0
855
7,029
25,787
8,974
W
1,691
185
2,017
2,862
5,635
2,288
234
549
5,086
16,299
0
L
Charybdis
Vonatti
Charybdis
931
734
0
279
1,330
258
0
270
1,060
0
6,184
L
Ah Puch
Yubabaa
Ah Puch
3,035
135
0
805
3,741
996
0
2,956
592
26,398
474
W
Hercules
iVulc
Hercules
2,171
619
0
2,123
4,636
2,519
0
1,882
2,754
0
38,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,137
Gold Earned
27,270
218
Minions Killed
293
0
Camps Cleared
0
754,143
Distance Traveled
851,286
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,829
537
54
6
0
176,958
0
W
Ix Chel
5,074
564
70
8
0
173,282
2
L
Surtr
4,679
520
49
5
0
174,646
0
W
Hachiman
5,589
621
64
7
0
124,833
0
L
Thor
4,459
495
50
6
0
166,955
0
W
Ao Kuang
5,276
586
59
7
0
196,069
0
W
Terra
5,476
608
27
3
0
182,935
0
L
Charybdis
3,445
383
10
1
0
56,441
0
L
Ah Puch
4,725
525
55
6
0
179,143
0
W
Hercules
5,855
651
73
8
0
174,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role