Player Matchup

Gilgamesh
Gilgamesh
Apaw66
Gilgamesh
Level 25
God Stats
1W - 5L
1,196 SR
Queue Stats
56W - 47L
1,508 Elo+
Party 1
Sylvanus
Sylvanus
Badfishington
Sylvanus
Level 55
God Stats
18W - 19L
1,446 SR
Queue Stats
93W - 111L
1,487 Elo+
Party 2
Persephone
Persephone
DGThunder
Persephone
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 48L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
Flashomatic
Danzaburou
Level 29
God Stats
7W - 8L
1,523 SR
Queue Stats
63W - 73L
1,471 Elo+
Party 2
Fenrir
Fenrir
Pwnsauce2021
Fenrir
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,195 Elo+
Solo
Team Averages
Level 37
1,433 SR
1,429 Elo+

VS

Team Averages
Level 73
1,511 SR
1,485 Elo+
Kuzenbo
Kuzenbo
Aloboizao
Kuzenbo
Level 57
God Stats
24W - 22L
1,559 SR
Queue Stats
263W - 388L
1,481 Elo+
Solo
Ares
Ares
DaddyChili
Ares
Level 67
God Stats
18W - 5L
1,618 SR
Queue Stats
106W - 106L
1,468 Elo+
Party 3
Merlin
Merlin
Holorunt02
Merlin
Level 69
God Stats
2W - 3L
1,464 SR
Queue Stats
63W - 65L
1,481 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kinbelru
Tsukuyomi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,502 Elo+
Solo
Neith
Neith
zzshiestyy
Neith
Level 68
God Stats
7W - 8L
1,416 SR
Queue Stats
231W - 229L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Apaw66
Gilgamesh
12
2 / 3 / 0
6,973
536
6,302
15,776
11,528
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Badfishington
Sylvanus
10
1 / 3 / 1
6,388
491
3,552
14,984
8,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Persephone
DGThunder
Persephone
11
1 / 2 / 0
6,762
520
3,343
8,538
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Flashomatic
Danzaburou
9
0 / 3 / 1
5,368
413
5,325
7,270
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fenrir
12
0 / 4 / 1
6,265
482
2,270
10,991
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Aloboizao
Kuzenbo
14
3 / 2 / 1
8,274
636
9,034
9,858
12,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
3 / 1 / 4
7,256
558
5,703
11,148
9,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Holorunt02
Merlin
13
2 / 1 / 3
7,681
591
6,540
4,274
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Kinbelru
Tsukuyomi
14
4 / 0 / 1
7,542
580
7,438
9,196
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
13
3 / 0 / 5
7,684
591
10,403
5,161
1,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
15
15
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Aloboizao
Kuzenbo
3
2
1
1.75
L
Gilgamesh
Apaw66
Gilgamesh
2
3
0
0.67
L
Sylvanus
Badfishington
Sylvanus
1
3
1
0.5
L
Persephone
DGThunder
Persephone
1
2
0
0.5
W
3
1
4
5
L
Danzaburou
Flashomatic
Danzaburou
0
3
1
0.17
W
Merlin
Holorunt02
Merlin
2
1
3
3.5
W
Tsukuyomi
Kinbelru
Tsukuyomi
4
0
1
4.5
L
Fenrir
0
4
1
0.13
W
Neith
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,792
Damage
39,118
57,559
Taken
39,637
30,221
Mitigated
27,790
18,593
Healing
14,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Aloboizao
Kuzenbo
9,034
2,770
0
1,480
9,858
12,099
0
0
9,858
48,381
1,749
L
Gilgamesh
Apaw66
Gilgamesh
6,302
2,513
0
2,838
15,776
11,528
0
7,522
7,558
0
48,418
L
Sylvanus
Badfishington
Sylvanus
3,552
1,186
3,526
6,057
14,984
8,997
0
4,483
10,501
15,473
0
L
Persephone
DGThunder
Persephone
3,343
471
0
3,384
8,538
2,733
0
4,382
4,141
35,023
0
W
5,703
122
0
3,866
11,148
9,076
260
2,445
8,703
19,788
0
L
Danzaburou
Flashomatic
Danzaburou
5,325
2,085
0
1,173
7,270
2,174
0
1,408
5,862
0
34,507
W
Merlin
Holorunt02
Merlin
6,540
325
0
639
4,274
1,383
92
2,419
1,855
44,884
503
W
Tsukuyomi
Kinbelru
Tsukuyomi
7,438
1,716
0
6,878
9,196
3,335
0
949
8,247
0
63,061
L
Fenrir
2,270
1,086
0
1,615
10,991
4,789
46
2,704
8,269
0
49,942
W
Neith
10,403
3,265
0
2,083
5,161
1,897
368
1,082
4,079
0
63,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
38,437
341
Minions Killed
440
0
Camps Cleared
0
1,158,436
Distance Traveled
1,324,953
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,274
636
108
8
0
236,730
0
L
Gilgamesh
6,973
536
98
8
0
221,886
0
L
Sylvanus
6,388
491
20
2
0
212,776
3
L
Persephone
6,762
520
79
6
0
236,344
0
W
Ares
7,256
558
27
2
0
276,732
0
L
Danzaburou
5,368
413
57
4
0
243,444
0
W
Merlin
7,681
591
84
6
0
254,735
5
W
Tsukuyomi
7,542
580
105
8
0
307,362
1
L
Fenrir
6,265
482
87
7
0
243,986
0
W
Neith
7,684
591
116
9
0
249,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role