Player Matchup

Sobek
Sobek
Gold IV
DaithiTS
Sobek
Gold IV
Level 98
God Stats
4W - 4L
1,499 SR
Queue Stats
76W - 89L
1,453 MMR
Solo
Fenrir
Fenrir
Gold IV
StevieSkyWalker
Fenrir
Gold IV
Level 157
God Stats
4W - 1L
1,922 SR
Queue Stats
130W - 128L
1,442 MMR
Solo
Amaterasu
Amaterasu
Gold V
dionolthof
Amaterasu
Gold V
Level 159
God Stats
10W - 13L
1,477 SR
Queue Stats
440W - 466L
1,449 MMR
Solo
Raijin
Raijin
Gold II
dylaη
Raijin
Gold II
Level 166
God Stats
1W - 2L
1,728 SR
Queue Stats
57W - 50L
1,458 MMR
Solo
Medusa
Medusa
Bronze III
rtc3777
Medusa
Bronze III
Level 101
God Stats
1W - 1L
1,287 SR
Queue Stats
13W - 25L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,582 SR
1,451 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,578 SR
1,451 MMR
Loki
Loki
Gold IV
GiveMePowEr
Loki
Gold IV
Level 157
God Stats
5W - 5L
1,657 SR
Queue Stats
34W - 33L
1,438 MMR
Solo
Mulan
Mulan
Gold I
KsA-_M_-
Mulan
Gold I
Level 171
God Stats
9W - 6L
1,668 SR
Queue Stats
29W - 28L
1,606 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Kzum31
Morgan Le Fay
Gold III
Level 158
God Stats
10W - 9L
1,513 SR
Queue Stats
297W - 298L
1,444 MMR
Solo
Danzaburou
Danzaburou
Silver I
Mushroomologist_
Danzaburou
Silver I
Level 130
God Stats
3W - 4L
1,461 SR
Queue Stats
23W - 30L
1,333 MMR
Party 1
Nox
Nox
Gold IV
Pryseh
Nox
Gold IV
Level 105
God Stats
7W - 4L
1,590 SR
Queue Stats
261W - 262L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DaithiTS
Sobek
14
3 / 4 / 11
10,333
544
6,496
19,928
21,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 5 / 13
10,032
528
11,268
15,438
6,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Amaterasu
dionolthof
Amaterasu
15
1 / 5 / 3
9,438
497
5,625
18,900
16,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
dylaη
Raijin
18
14 / 4 / 3
12,208
643
19,235
11,171
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
rtc3777
Medusa
11
0 / 7 / 4
7,640
402
3,720
11,687
3,778
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CharybdisAthenaSusanoAo Kuang

VS

Bans
ThanatosThorThothKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 3
10,583
557
9,234
15,949
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
KsA-_M_-
Mulan
17
6 / 2 / 2
11,979
630
18,055
16,348
12,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Morgan Le Fay
Kzum31
Morgan Le Fay
15
1 / 7 / 4
10,136
533
8,352
13,079
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
Mushroomologist_
Danzaburou
18
10 / 4 / 5
13,222
696
14,673
14,223
5,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nox
Pryseh
Nox
15
3 / 2 / 10
10,317
543
4,672
10,534
9,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
49
22
Kills
25
25
Deaths
22
34
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
DaithiTS
Sobek
3
4
11
2.13
W
5
7
3
0.93
W
Mulan
KsA-_M_-
Mulan
6
2
2
3.5
W
Morgan Le Fay
Kzum31
Morgan Le Fay
1
7
4
0.43
W
Danzaburou
Mushroomologist_
Danzaburou
10
4
5
3.13
W
Nox
Pryseh
Nox
3
2
10
4
L
4
5
13
2.1
L
Amaterasu
dionolthof
Amaterasu
1
5
3
0.5
L
Raijin
dylaη
Raijin
14
4
3
3.88
L
Medusa
rtc3777
Medusa
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,344
Damage
54,986
77,124
Taken
70,133
53,232
Mitigated
35,591
23,923
Healing
20,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DaithiTS
Sobek
6,496
428
0
6,865
19,928
21,587
0
4,761
14,861
28,605
0
W
9,234
2,179
0
5,363
15,949
4,657
0
5,707
10,172
0
87,685
W
Mulan
KsA-_M_-
Mulan
18,055
3,262
0
6,684
16,348
12,851
0
3,705
12,259
136
103,421
W
Morgan Le Fay
Kzum31
Morgan Le Fay
8,352
88
0
1,517
13,079
3,484
320
7,821
5,258
71,033
872
W
Danzaburou
Mushroomologist_
Danzaburou
14,673
6,767
0
5,208
14,223
5,348
1,851
3,999
10,140
0
93,506
W
Nox
Pryseh
Nox
4,672
384
0
1,445
10,534
9,251
198
4,730
5,712
23,989
863
L
11,268
2,123
0
5,882
15,438
6,814
0
2,405
12,887
0
69,286
L
Amaterasu
dionolthof
Amaterasu
5,625
2,159
0
7,771
18,900
16,504
540
266
18,634
0
57,455
L
Raijin
dylaη
Raijin
19,235
1,209
0
625
11,171
4,549
0
4,160
6,615
77,333
0
L
Medusa
rtc3777
Medusa
3,720
1,870
0
2,780
11,687
3,778
0
1,514
10,173
0
43,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,651
Gold Earned
56,237
466
Minions Killed
601
0
Camps Cleared
0
1,812,384
Distance Traveled
1,828,353
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,333
544
27
1
0
389,729
7
W
Loki
10,583
557
128
7
0
392,258
8
W
Mulan
11,979
630
168
9
0
363,277
2
W
Morgan Le Fay
10,136
533
133
7
0
346,522
3
W
Danzaburou
13,222
696
132
7
0
339,922
4
W
Nox
10,317
543
40
2
0
386,374
10
L
Fenrir
10,032
528
108
6
0
409,850
4
L
Amaterasu
9,438
497
115
6
0
380,968
3
L
Raijin
12,208
643
146
8
0
370,372
2
L
Medusa
7,640
402
70
4
0
261,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role