Player Matchup

Bacchus
Bacchus
Platinum V
DarkdioZ-
Bacchus
Platinum V
Level 165
God Stats
4W - 6L
1,451 SR
Queue Stats
227W - 225L
1,755 MMR
Solo
Agni
Agni
Silver II
GAMBLE_D_GOON
Agni
Silver II
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,524 MMR
Solo
Charybdis
Charybdis
Gold V
Gaijins
Charybdis
Gold V
Level 121
God Stats
1W - 1L
1,729 SR
Queue Stats
3W - 1L
1,661 MMR
Solo
Lancelot
Lancelot
Gold I
NaokoFHer
Lancelot
Gold I
Level 149
God Stats
39W - 41L
1,548 SR
Queue Stats
300W - 296L
1,661 MMR
Solo
Tiamat
Tiamat
Gold III
relieved-scar9
Tiamat
Gold III
Level 87
God Stats
8W - 10L
1,599 SR
Queue Stats
437W - 438L
1,527 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,565 SR
1,626 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,651 SR
1,616 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
 
Cu Chulainn
Silver II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum IV
ANHURKNEES
Thanatos
Platinum IV
Level 196
God Stats
9W - 3L
1,772 SR
Queue Stats
513W - 508L
1,713 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Exo_Fire123
Kumbhakarna
Gold V
Level 145
God Stats
11W - 5L
1,712 SR
Queue Stats
20W - 16L
1,512 MMR
Solo
Scylla
Scylla
Platinum III
lllturtle
Scylla
Platinum III
Level 145
God Stats
21W - 17L
1,769 SR
Queue Stats
214W - 195L
1,857 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkdioZ-
Bacchus
14
1 / 3 / 4
7,692
452
5,624
9,952
9,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 6 / 1
6,473
381
2,479
7,561
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Gaijins
Charybdis
12
0 / 6 / 0
7,422
437
2,449
10,786
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
NaokoFHer
Lancelot
17
7 / 4 / 1
9,776
575
8,827
9,840
4,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
1 / 4 / 3
8,593
505
5,579
11,747
10,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Chang'eFreyaAthenaApollo

VS

Bans
HerculesKing ArthurAchillesMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
8 / 2 / 2
11,326
666
10,619
8,548
3,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
 
Cu Chulainn
16
0 / 4 / 4
9,896
582
6,582
13,522
9,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
ANHURKNEES
Thanatos
17
9 / 1 / 5
10,663
627
5,958
14,119
6,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Kumbhakarna
Exo_Fire123
Kumbhakarna
13
1 / 1 / 8
8,498
500
2,967
11,200
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
lllturtle
Scylla
17
5 / 1 / 9
11,030
649
10,716
6,598
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
9
Kills
23
23
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
2
4.5
W
Cu Chulainn
 
Cu Chulainn
0
4
4
0.5
W
Thanatos
ANHURKNEES
Thanatos
9
1
5
11.5
L
Bacchus
DarkdioZ-
Bacchus
1
3
4
1
W
Kumbhakarna
Exo_Fire123
Kumbhakarna
1
1
8
5
L
0
6
1
0.08
L
Charybdis
Gaijins
Charybdis
0
6
0
0
L
Lancelot
NaokoFHer
Lancelot
7
4
1
1.88
W
Scylla
lllturtle
Scylla
5
1
9
9.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,958
Damage
36,842
49,886
Taken
53,987
29,452
Mitigated
31,057
11,396
Healing
21,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,619
4,611
0
1,438
8,548
3,243
688
2,777
5,715
0
105,974
W
Cu Chulainn
 
Cu Chulainn
6,582
1,125
0
2,276
13,522
9,988
33
4,860
8,662
0
68,694
W
Thanatos
ANHURKNEES
Thanatos
5,958
1,146
0
13,630
14,119
6,080
0
908
13,211
0
94,853
L
Bacchus
DarkdioZ-
Bacchus
5,624
576
0
1,531
9,952
9,687
0
1,583
8,281
34,826
745
W
Kumbhakarna
Exo_Fire123
Kumbhakarna
2,967
359
0
2,482
11,200
9,658
0
3,977
6,991
20,400
0
L
2,479
246
0
1,200
7,561
2,096
0
4,293
2,890
28,368
0
L
Charybdis
Gaijins
Charybdis
2,449
1,199
0
2,095
10,786
2,593
170
2,920
7,778
0
47,825
L
Lancelot
NaokoFHer
Lancelot
8,827
930
0
3,715
9,840
4,289
0
3,038
6,664
0
75,245
W
Scylla
lllturtle
Scylla
10,716
1,440
0
1,838
6,598
2,088
265
756
5,704
78,842
1,527
L
5,579
680
0
2,855
11,747
10,787
0
1,028
10,653
50,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,956
Gold Earned
51,413
441
Minions Killed
608
0
Camps Cleared
0
1,522,573
Distance Traveled
1,694,398
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,326
666
169
10
0
335,922
0
W
Cu Chulainn
9,896
582
140
8
0
281,117
1
W
Thanatos
10,663
627
117
7
0
413,115
0
L
Bacchus
7,692
452
63
4
0
367,803
1
W
Kumbhakarna
8,498
500
26
2
0
331,009
9
L
Agni
6,473
381
47
3
0
210,203
0
L
Charybdis
7,422
437
90
5
0
269,013
0
L
Lancelot
9,776
575
128
8
0
413,275
4
W
Scylla
11,030
649
156
9
0
333,235
4
L
Tiamat
8,593
505
113
7
0
262,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role