Player Matchup

Chaac
Chaac
ApexTheGod__
Chaac
Level 107
God Stats
1W - 0L
1,365 SR
Queue Stats
1W - 1L
1,214 Elo+
Solo
Agni
Agni
ELIOZZY1
Agni
Level 57
God Stats
7W - 8L
1,485 SR
Queue Stats
76W - 96L
1,468 Elo+
Solo
Hachiman
Hachiman
LordKitsune6674
Hachiman
Level 68
God Stats
2W - 0L
1,273 SR
Queue Stats
97W - 122L
1,357 Elo+
Solo
Ne Zha
Ne Zha
Psychedd
Ne Zha
Level 109
God Stats
42W - 32L
1,570 SR
Queue Stats
99W - 99L
1,506 Elo+
Solo
Cthulhu
Cthulhu
Pürë
Cthulhu
Level 158
God Stats
6W - 2L
1,585 SR
Queue Stats
70W - 61L
1,488 Elo+
Solo
Team Averages
Level 100
1,456 SR
1,407 Elo+

VS

Team Averages
Level 84
1,512 SR
1,395 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Lxgan maxxed
Anhur
Level 61
God Stats
3W - 8L
1,344 SR
Queue Stats
252W - 274L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
chubbub123
Zhong Kui
Level 89
God Stats
38W - 28L
1,629 SR
Queue Stats
518W - 541L
1,426 Elo+
Solo
Pele
Pele
doctorreaper98
Pele
Level 91
God Stats
5W - 1L
1,836 SR
Queue Stats
42W - 34L
1,493 Elo+
Solo
Kali
Kali
smite_mula
Kali
Level 31
God Stats
0W - 3L
1,250 SR
Queue Stats
2W - 27L
1,074 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,907
558
876
4,415
2,407
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
9
1 / 0 / 0
5,006
715
291
2,164
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
8
1 / 1 / 3
4,647
664
3,824
3,698
916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Psychedd
Ne Zha
8
2 / 0 / 1
4,665
666
730
5,208
1,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Pürë
Cthulhu
9
2 / 0 / 2
4,785
684
4,838
4,594
2,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 1 / 1
3,875
554
1,308
5,855
2,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

7
1 / 3 / 0
3,771
539
2,499
4,996
1,290
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
chubbub123
Zhong Kui
9
1 / 0 / 0
5,464
781
3,078
4,191
2,800
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

1
0 / 0 / 0
2,892
413
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,126
589
337
4,764
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
1
0.5
W
0
1
0
0
W
Agni
1
0
0
1
W
Hachiman
1
1
3
2.5
L
1
3
0
0.33
W
Ne Zha
Psychedd
Ne Zha
2
0
1
2.5
W
Cthulhu
Pürë
Cthulhu
2
0
2
3
L
Zhong Kui
chubbub123
Zhong Kui
1
0
0
1
L
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,559
Damage
7,222
20,079
Taken
19,806
7,671
Mitigated
8,037
6,088
Healing
8,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,308
169
0
1,984
5,855
2,456
0
2,154
3,651
8,457
347
W
876
114
0
876
4,415
2,407
0
2,420
1,995
0
13,200
W
Agni
291
38
0
550
2,164
599
402
0
2,164
27,897
1,213
W
Hachiman
3,824
1,801
0
2,071
3,698
916
569
720
2,978
0
24,663
L
2,499
1,486
0
1,326
4,996
1,290
0
2,129
2,867
0
14,052
W
Ne Zha
Psychedd
Ne Zha
730
159
0
1,056
5,208
1,692
0
590
4,618
0
28,150
W
Cthulhu
Pürë
Cthulhu
4,838
157
0
1,535
4,594
2,057
74
420
4,174
22,327
1,587
L
Zhong Kui
chubbub123
Zhong Kui
3,078
1,080
0
3,254
4,191
2,800
0
0
4,191
31,570
2,199
L
0
0
0
0
0
0
0
0
0
0
0
L
337
0
0
1,523
4,764
1,491
0
628
4,096
0
21,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,010
Gold Earned
20,128
202
Minions Killed
139
0
Camps Cleared
0
741,279
Distance Traveled
571,774
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,875
554
12
2
0
155,083
4
W
Chaac
3,907
558
21
3
0
139,248
1
W
Agni
5,006
715
51
7
0
130,795
1
W
Hachiman
4,647
664
47
7
0
129,888
0
L
Anhur
3,771
539
25
4
0
131,354
0
W
Ne Zha
4,665
666
51
7
0
183,317
0
W
Cthulhu
4,785
684
32
5
0
158,031
0
L
Zhong Kui
5,464
781
61
9
0
125,427
0
L
Pele
2,892
413
0
0
0
0
0
L
Kali
4,126
589
41
6
0
159,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role