Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
DeNlOrD
Neith
Level 129
God Stats
3W - 1L
1,515 SR
Queue Stats
58W - 63L
1,443 Elo+
Solo
Ne Zha
Ne Zha
MauTheGoat
Ne Zha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,218 Elo+
Party 1
Bacchus
Bacchus
itsRhaa
Bacchus
Level 156
God Stats
2W - 1L
1,673 SR
Queue Stats
9W - 1L
1,843 Elo+
Party 1
Danzaburou
Danzaburou
ωψnter
Danzaburou
Level 29
God Stats
1W - 1L
1,502 SR
Queue Stats
33W - 32L
1,483 Elo+
Party 1
Team Averages
Level 97
1,538 SR
1,497 Elo+

VS

Team Averages
Level 80
1,458 SR
1,535 Elo+
Heimdallr
Heimdallr
Dreame23r
Heimdallr
Level 155
God Stats
0W - 1L
1,089 SR
Queue Stats
4W - 3L
1,582 Elo+
Party 2
Agni
Agni
Pepinoelbreve
Agni
Level 38
God Stats
0W - 3L
1,641 SR
Queue Stats
18W - 22L
1,441 Elo+
Party 2
Tiamat
Tiamat
TeronSanguinor
Tiamat
Level 42
God Stats
1W - 5L
1,346 SR
Queue Stats
19W - 26L
1,441 Elo+
Party 2
Janus
Janus
Yjs_dz
Janus
Level 107
God Stats
19W - 17L
1,466 SR
Queue Stats
115W - 106L
1,563 Elo+
Solo
Ne Zha
Ne Zha
aceventura1515
Ne Zha
Level 58
God Stats
0W - 1L
1,748 SR
Queue Stats
3W - 2L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 1 / 2
8,360
697
6,587
10,180
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
DeNlOrD
Neith
12
3 / 3 / 3
7,033
586
7,053
7,072
1,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
MauTheGoat
Ne Zha
15
6 / 0 / 7
8,371
698
6,600
7,098
3,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bacchus
itsRhaa
Bacchus
10
0 / 1 / 6
6,438
537
3,991
8,765
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
ωψnter
Danzaburou
12
3 / 3 / 0
7,072
589
3,756
5,147
1,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dreame23r
Heimdallr
12
2 / 4 / 1
6,212
518
5,224
9,332
3,441
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 0
7,457
621
5,742
6,828
1,868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 2
5,336
445
1,807
10,006
5,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
Yjs_dz
Janus
11
1 / 3 / 1
6,302
525
5,321
5,640
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 4 / 2
6,414
535
5,610
11,608
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
17
Kills
8
8
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
W
Neith
DeNlOrD
Neith
3
3
3
1.5
L
Heimdallr
Dreame23r
Heimdallr
2
4
1
0.63
W
Ne Zha
MauTheGoat
Ne Zha
6
0
7
9.5
L
3
1
0
3
L
0
5
2
0.2
L
Janus
Yjs_dz
Janus
1
3
1
0.5
L
2
4
2
0.75
W
Bacchus
itsRhaa
Bacchus
0
1
6
3
W
Danzaburou
ωψnter
Danzaburou
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,987
Damage
23,704
38,262
Taken
43,414
17,257
Mitigated
15,996
14,897
Healing
12,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,587
2,917
0
4,786
10,180
2,464
0
2,964
6,814
58,707
6,475
W
Neith
DeNlOrD
Neith
7,053
2,719
0
3,027
7,072
1,830
664
552
6,520
0
42,410
L
Heimdallr
Dreame23r
Heimdallr
5,224
2,644
0
2,167
9,332
3,441
0
445
8,887
0
44,491
W
Ne Zha
MauTheGoat
Ne Zha
6,600
1,493
0
2,084
7,098
3,452
0
2,081
4,937
0
65,975
L
5,742
655
0
3,460
6,828
1,868
0
1,192
5,477
51,294
1,127
L
1,807
427
0
1,836
10,006
5,926
7
2,419
7,545
12,303
0
L
Janus
Yjs_dz
Janus
5,321
82
0
1,069
5,640
1,415
0
2,849
2,791
41,298
0
L
5,610
1,303
0
4,057
11,608
3,346
0
3,199
8,372
0
53,137
W
Bacchus
itsRhaa
Bacchus
3,991
776
0
3,119
8,765
7,524
0
3,757
4,860
15,924
2,306
W
Danzaburou
ωψnter
Danzaburou
3,756
1,300
0
1,881
5,147
1,987
931
2,958
2,189
0
42,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,274
Gold Earned
31,721
398
Minions Killed
345
0
Camps Cleared
0
1,252,563
Distance Traveled
1,172,047
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,360
697
126
11
0
242,507
0
W
Neith
7,033
586
71
6
0
246,142
0
L
Heimdallr
6,212
518
63
5
0
221,374
2
W
Ne Zha
8,371
698
104
9
0
285,971
0
L
Agni
7,457
621
84
7
0
231,021
2
L
Tiamat
5,336
445
17
1
0
230,172
5
L
Janus
6,302
525
94
8
0
223,391
2
L
Ne Zha
6,414
535
87
7
0
266,089
0
W
Bacchus
6,438
537
23
2
0
267,137
3
W
Danzaburou
7,072
589
74
6
0
210,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role