Player Matchup

Sun Wukong
Sun Wukong
AnubisterMarduk
Sun Wukong
Level 49
God Stats
4W - 1L
1,487 SR
Queue Stats
48W - 76L
1,355 Elo+
Party 3
Nemesis
Nemesis
Black-Cat__FR
Nemesis
Level 124
God Stats
16W - 12L
1,534 SR
Queue Stats
312W - 281L
1,513 Elo+
Party 1
Jormungandr
Jormungandr
Figther09
Jormungandr
Level 61
God Stats
9W - 6L
1,467 SR
Queue Stats
83W - 105L
1,402 Elo+
Party 3
Nu Wa
Nu Wa
Hugo-Skye
Nu Wa
Level 154
God Stats
43W - 20L
1,681 SR
Queue Stats
390W - 366L
1,495 Elo+
Party 1
Chiron
Chiron
Lycheesa
Chiron
Level 65
God Stats
23W - 19L
1,452 SR
Queue Stats
129W - 146L
1,445 Elo+
Party 3
Team Averages
Level 91
1,524 SR
1,442 Elo+

VS

Team Averages
Level 110
1,498 SR
1,465 Elo+
Fenrir
Fenrir
Adrox_33
Fenrir
Level 86
God Stats
1W - 2L
1,434 SR
Queue Stats
27W - 24L
1,500 Elo+
Party 2
Ishtar
Ishtar
AfroPandaJack
Ishtar
Level 95
God Stats
16W - 23L
1,368 SR
Queue Stats
270W - 270L
1,421 Elo+
Solo
Ra
Ra
Lightningless
Ra
Level 123
God Stats
16W - 14L
1,566 SR
Queue Stats
156W - 155L
1,498 Elo+
Solo
Amaterasu
Amaterasu
ShadowBan_free4
Amaterasu
Level 87
God Stats
1W - 2L
1,476 SR
Queue Stats
29W - 31L
1,448 Elo+
Party 2
Geb
Geb
trebaje87
Geb
Level 158
God Stats
13W - 9L
1,647 SR
Queue Stats
255W - 251L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AnubisterMarduk
Sun Wukong
15
3 / 2 / 5
8,940
497
9,500
15,667
16,100
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
17
3 / 1 / 10
9,879
549
14,291
13,958
5,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Figther09
Jormungandr
15
4 / 0 / 3
8,655
481
8,377
13,644
9,730
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Hugo-Skye
Nu Wa
19
14 / 1 / 4
12,077
671
16,559
7,016
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Lycheesa
Chiron
15
0 / 2 / 2
8,557
475
4,913
8,733
2,867
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adrox_33
Fenrir
13
4 / 6 / 0
8,443
469
6,092
15,399
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
2 / 4 / 0
8,801
489
5,297
12,295
3,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
0 / 6 / 1
9,511
528
4,782
11,829
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
ShadowBan_free4
Amaterasu
15
0 / 6 / 3
9,163
509
10,709
20,797
14,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 2 / 0
7,497
417
8,833
12,241
8,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
24
Kills
6
6
Deaths
24
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Adrox_33
Fenrir
4
6
0
0.67
L
2
4
0
0.5
W
Sun Wukong
AnubisterMarduk
Sun Wukong
3
2
5
2.75
W
Nemesis
3
1
10
8
W
Jormungandr
Figther09
Jormungandr
4
0
3
5.5
W
Nu Wa
Hugo-Skye
Nu Wa
14
1
4
16
L
0
6
1
0.08
W
Chiron
Lycheesa
Chiron
0
2
2
0.5
L
Amaterasu
ShadowBan_free4
Amaterasu
0
6
3
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,640
Damage
35,713
59,018
Taken
72,561
37,112
Mitigated
37,297
17,221
Healing
18,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Adrox_33
Fenrir
6,092
1,702
0
1,268
15,399
6,333
0
3,804
11,446
0
44,763
L
5,297
2,727
0
2,201
12,295
3,917
964
5,481
6,728
0
70,013
W
Sun Wukong
AnubisterMarduk
Sun Wukong
9,500
1,869
0
5,227
15,667
16,100
56
527
14,389
0
51,785
W
Nemesis
14,291
6,311
0
3,104
13,958
5,977
0
1,812
11,645
0
87,085
W
Jormungandr
Figther09
Jormungandr
8,377
1,379
0
3,863
13,644
9,730
192
5,244
8,194
46,689
1,103
W
Nu Wa
Hugo-Skye
Nu Wa
16,559
3,604
0
721
7,016
2,438
2,695
3,165
3,573
84,427
1,333
L
4,782
86
861
3,625
11,829
3,448
0
7,137
4,347
93,623
269
W
Chiron
Lycheesa
Chiron
4,913
1,532
404
3,902
8,733
2,867
427
2,258
6,427
0
64,030
L
Amaterasu
ShadowBan_free4
Amaterasu
10,709
3,926
0
5,530
20,797
14,702
0
1,882
18,836
0
64,017
L
8,833
239
2,289
2,243
12,241
8,897
0
5,532
6,503
28,827
535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,108
Gold Earned
43,415
529
Minions Killed
542
0
Camps Cleared
0
1,849,305
Distance Traveled
1,698,269
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,443
469
72
4
0
336,504
0
L
Ishtar
8,801
489
147
8
0
321,455
0
W
Sun Wukong
8,940
497
76
4
0
374,852
0
W
Nemesis
9,879
549
121
7
0
424,859
3
W
Jormungandr
8,655
481
62
3
0
348,209
4
W
Nu Wa
12,077
671
159
9
0
357,848
0
L
Ra
9,511
528
187
10
0
363,955
3
W
Chiron
8,557
475
111
6
0
343,537
0
L
Amaterasu
9,163
509
111
6
0
346,704
3
L
Geb
7,497
417
25
1
0
329,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role