Player Matchup

Thoth
Thoth
DrSqu1d
Thoth
Level 143
God Stats
18W - 20L
1,588 SR
Queue Stats
437W - 422L
1,569 Elo+
Solo
Fafnir
Fafnir
FeelingFroggy11
Fafnir
Level 156
God Stats
5W - 6L
1,730 SR
Queue Stats
543W - 459L
1,619 Elo+
Solo
Fenrir
Fenrir
Hermes35
Fenrir
Level 37
God Stats
3W - 4L
1,869 SR
Queue Stats
24W - 24L
1,677 Elo+
Solo
Achilles
Achilles
JBenjaMS
Achilles
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,378 Elo+
Solo
Neith
Neith
YouTry2Hard
Neith
Level 106
God Stats
3W - 2L
1,826 SR
Queue Stats
58W - 50L
1,561 Elo+
Solo
Team Averages
Level 108
1,703 SR
1,561 Elo+

VS

Team Averages
Level 147
1,523 SR
1,633 Elo+
Ra
Ra
EkajB
Ra
Level 147
God Stats
5W - 2L
1,367 SR
Queue Stats
82W - 43L
1,643 Elo+
Solo
He Bo
He Bo
FluffyDiver
He Bo
Level 188
God Stats
5W - 6L
1,364 SR
Queue Stats
119W - 123L
1,522 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hexx21
Cu Chulainn
Level 109
God Stats
9W - 8L
1,451 SR
Queue Stats
174W - 151L
1,560 Elo+
Solo
Terra
Terra
JandT76
Terra
Level 142
God Stats
22W - 17L
1,584 SR
Queue Stats
125W - 104L
1,571 Elo+
Solo
Ullr
Ullr
ScootBlehh
Ullr
Level 149
God Stats
7W - 0L
1,847 SR
Queue Stats
50W - 7L
1,872 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DrSqu1d
Thoth
10
1 / 2 / 0
5,521
502
2,515
4,236
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 0
5,149
468
2,229
9,800
8,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
Hermes35
Fenrir
9
0 / 5 / 1
4,995
454
1,806
7,971
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
JBenjaMS
Achilles
10
1 / 5 / 0
5,386
490
4,151
10,201
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 2 / 0
5,393
490
3,990
7,034
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
5 / 1 / 2
7,469
679
3,696
4,787
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 0 / 5
6,187
562
7,266
4,315
1,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Hexx21
Cu Chulainn
12
3 / 1 / 2
7,087
644
5,697
8,103
5,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Terra
JandT76
Terra
10
0 / 0 / 4
5,412
492
3,855
4,834
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 0 / 2
5,780
525
6,710
5,564
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
14
14
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thoth
DrSqu1d
Thoth
1
2
0
0.5
W
Ra
5
1
2
6
L
0
0
0
0
W
4
0
5
6.5
L
Fenrir
Hermes35
Fenrir
0
5
1
0.1
W
Cu Chulainn
Hexx21
Cu Chulainn
3
1
2
4
L
Achilles
JBenjaMS
Achilles
1
5
0
0.2
W
Terra
JandT76
Terra
0
0
4
2
W
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,691
Damage
27,224
39,242
Taken
27,603
21,151
Mitigated
12,874
8,169
Healing
8,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
DrSqu1d
Thoth
2,515
42
0
1,000
4,236
1,082
0
2,166
1,952
35,820
0
W
Ra
3,696
363
259
1,289
4,787
1,503
0
2,222
2,528
49,152
351
L
2,229
371
0
2,543
9,800
8,793
0
3,864
5,374
11,466
2,375
W
7,266
619
0
841
4,315
1,412
0
300
4,015
40,290
0
L
Fenrir
Hermes35
Fenrir
1,806
379
0
1,090
7,971
2,447
0
4,233
3,614
0
29,527
W
Cu Chulainn
Hexx21
Cu Chulainn
5,697
682
10
1,938
8,103
5,094
5
0
7,630
70
50,527
L
Achilles
JBenjaMS
Achilles
4,151
824
0
999
10,201
6,694
0
1,897
8,260
0
31,560
W
Terra
JandT76
Terra
3,855
482
1,080
2,413
4,834
2,905
7
535
4,299
22,544
1,346
W
6,710
2,857
0
500
5,564
1,960
0
1,341
4,223
0
36,018
L
3,990
1,612
0
2,537
7,034
2,135
0
1,567
5,209
0
39,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,444
Gold Earned
31,935
287
Minions Killed
379
0
Camps Cleared
0
1,076,022
Distance Traveled
1,189,702
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,521
502
68
6
0
222,927
4
W
Ra
7,469
679
98
9
0
242,047
3
L
Fafnir
5,149
468
26
2
0
222,587
2
W
He Bo
6,187
562
70
6
0
259,624
0
L
Fenrir
4,995
454
48
4
0
228,128
0
W
Cu Chulainn
7,087
644
88
8
0
220,707
0
L
Achilles
5,386
490
63
6
0
200,112
0
W
Terra
5,412
492
53
5
0
234,108
0
W
Ullr
5,780
525
70
6
0
233,216
0
L
Neith
5,393
490
82
7
0
202,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role